I mean, we already have special adjusters for skin tone and color, muscle mass and tone, facial features, weight, and other physical features. The only thing we do not have is a height adjuster. I might want to make some of my sims short and petite, while I might want to make other sims tall and heavily set.
I would love a height slider! But, the issue would be with animations (kissing, hugging, etc). Animations are created using a specific sized sim when they are animating it. If there were height sliders and your sim's head was only to the shoulders of another sim and they would try to embrace or kiss it would be totally off.
The sims uses pre-defined animations, they do not use procedural animations unfortunately. All sims in their age category are the same height, so like when sitting, there are butt and foot targets on each sitting surface for each lifestage ..... toddlers, kids, and adults.
I would love a height slider! But, the issue would be with animations (kissing, hugging, etc). Animations are created using a specific sized sim when they are animating it. If there were height sliders and your sim's head was only to the shoulders of another sim and they would try to embrace or kiss it would be totally off.
The sims uses pre-defined animations, they do not use procedural animations unfortunately. All sims in their age category are the same height, so like when sitting, there are butt and foot targets on each sitting surface for each lifestage ..... toddlers, kids, and adults.
well that's on sims 4, but sims 5 could very well be coded differently, they could rig the animations in another way to match any height or add height presets. a lot of people has been looking for a height slider in previous sims games, it would be great if devs consider adding it to ts5
edit: if it's added i think it should come into the base game, be available for all the players.
if there's something sims 5 needs to change is separating features into many packs like in ts4.
yes, it's profitable for ea but it's annoying for pretty much everyone else.
The other thing that could be needed is procedural rigging, depending on how they structure the clothing and how they handle scaling propegation. The technology has been out in the CG art world for a while now, but I don't know if it's "worth" the trouble to include it in a game.
If the tech is possible, then it should be in the base game. Something like that should never be in a pack. I doubt it could work in a pack anyways, then you'd have 2 different sets of coding for literally everything ever again since not everyone would buy the pack.
I want height sliders. Not many of my Sims go around hugging and kissing. Not unless it's part of a story in my head. I use the cheat in TS2 all the time to make some males a lot taller than the females. It does just fine if you don't go overboard. It looks just fine if you don't go over board. The hair for females always makes male Sims look shorter than females. I have noticed even in TS2 that males seem to be looking up at some females just slightly, but it may be the way the animations make Sims stand or hunch or bend when they tell a joke or talk to each other while standing etc. Females sitting beside a male on the couch in all these games seem to me to look taller. I think someone made a graph one time of TS2 and TS3 and females were very slightly taller than males. There are many things they could do to give the illusion some Sims are taller than others.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
I think height presets would be the way to go. Making different animations for interactions between Sims of different heights could be time-consuming, but it would look better than, for example, having Sim A’s lips clip through Sim B’s nose when they try to kiss. (They’ll have to make sure that all height options are compatible with all kinds of furniture too. I have screenshots of some of my shorter Sims sitting in the couch. XD)
I think the sims5 should have height slider support, they make sims so much more unique.
It will require a bit more work when it comes to animations but a lot of animations should still work fine, I use a rather simple height slider mod which scales sims down in the sims4 and it works pretty well, I have very few clipping issues.
I absolutely want a height slider. If the animations are too bad for it to work, at the very least make it a selectable preset (like short, medium, tall), anything to adjust height at all would be welcomed. Some animations are easily adjustable, such as sitting, while others can be a bit more annoying such as hugging or punching someone; typically any animations that involve another Sim is going to be very tricky to animate because it's also wholly dependent on their size as well.
I'd certainly find it cool if TS5 has a height slider, but I also can't say I'd be overly disappointed if it wasn't included. Not that I have anything against the idea of a height slider, it's just not going to be a make-or-break thing for me, personally. I definitely don't think height sliders should ever be part of a pack. It would need to be a base game feature.
i think it would be cool, but it would be so much time consuming. so i could live without height sliders so they could focus on making deeper personality for sims instead of a 1000 different kissing and hugging animations. but if both could be done i wouldnt be oposed. but im ok if they dont add it and add something else more important to me in the game.
In the back of my mind I think about how they tried to improve CAS creation for TS4. We all know that must have taken a lot of time, I lot of tweaking, a lot more money for CAS to be able to push and pull body parts. Even calves and ankles etc. Ok, with that in mind let's think about an overly thin Sim built in TS4 CAS and a extremely large/heavy Sim. Animations don't seem to be any different for them as for any other Sim or look any weirder do they? Is it any different to hug a thin Sim over a large Sim? (Do the arms of the Sim hugging go around both the same?)
Let's say you have a tight fit between a couch and a chair or even a counter, why does it never bother anyone that any Sim may clip through those to get between them and cross a room etc.
But if we were going to stick with exact animations (and no cliping) then a thin Sim could slide sideways through a tough spot and or a large/heavy Sim would get stuck....or couldn't get through easily. So, I don't understand Maxis excuses when it comes to height because they don't seem to think about the stuff I do. And we know it would be expensive but so was a new, improved CAS.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
I would love a height adjuster! Didn't one of the older Sims games have one? I could be wrong. But I feel like that would add so much more depth to CAS and of course its more realistic.
A height slider sounds nice on paper, but I just think it's probably more hassle than it's worth. Every single animation would have to work with different height levels, objects would have to be made around it, etc etc. There'd be so many bugs with it aswell. It'd just be a lot of work all round and it'd probably mean packs have even less content as animations would take twice as long so it's a no for me.
A height slider sounds nice on paper, but I just think it's probably more hassle than it's worth. Every single animation would have to work with different height levels, objects would have to be made around it, etc etc. There'd be so many bugs with it aswell. It'd just be a lot of work all round and it'd probably mean packs have even less content as animations would take twice as long so it's a no for me.
Thats the way I see it too.
Too few people understand the extra work the variations are likely to add to the production of the game.
For those who don't get it, here's a simplification of what we're talking about.
With adults (teens and elders) having just one height, the interaction for something as simple as a hug will have, just for the adults:
Adult - Adult
Adult - Child
Adult - Toddler
With short, medium and tall height variations just for adults that becomes:
S Adult - S Adult
S Adult - M Adult
S Adult - T Adult
S Adult - Child
S Adult - Toddler
M Adult - S Adult
M Adult - M Adult
M Adult - T Adult
M Adult - Child
M Adult - Toddler
T Adult - S Adult
T Adult - M Adult
T Adult - T Adult
T Adult - Child
T Adult - Toddler
It's pretty clear why TS4 has the teens the same height as the adults and elders.
Some people might think it's because the developers are lazy, but others can see it's because repeats of the animations for different heights would come at the cost of other content.
A height slider sounds nice on paper, but I just think it's probably more hassle than it's worth. Every single animation would have to work with different height levels, objects would have to be made around it, etc etc. There'd be so many bugs with it aswell. It'd just be a lot of work all round and it'd probably mean packs have even less content as animations would take twice as long so it's a no for me.
Thats the way I see it too.
Too few people understand the extra work the variations are likely to add to the production of the game.
For those who don't get it, here's a simplification of what we're talking about.
With adults (teens and elders) having just one height, the interaction for something as simple as a hug will have, just for the adults:
Adult - Adult
Adult - Child
Adult - Toddler
With short, medium and tall height variations just for adults that becomes:
S Adult - S Adult
S Adult - M Adult
S Adult - T Adult
S Adult - Child
S Adult - Toddler
M Adult - S Adult
M Adult - M Adult
M Adult - T Adult
M Adult - Child
M Adult - Toddler
T Adult - S Adult
T Adult - M Adult
T Adult - T Adult
T Adult - Child
T Adult - Toddler
It's pretty clear why TS4 has the teens the same height as the adults and elders.
Some people might think it's because the developers are lazy, but others can see it's because repeats of the animations for different heights would come at the cost of other content.
This. I definitely want height differences but the adjustments the devs would have to make with the interactive animations is too much. Instead of sliders, I propose three height presets from teen to elder. It's still more work than they do now with heights, but having 3 set heights limited to the older life stages would be more beneficial to the devs than sliders.
Solution to the problem. Unity 5 engine has character scaling...supposedly where you can tailor the bone-structure of the sims to the animation allowing the animation to be used on characters of different heights.
Sims 5 needs to push the envelope...and not stick to the "lowest common denominator" for programming. It's time to see just how good Sims 5 can get in terms of gameplay as well as graphics.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
i would definitely like more height variety. i could imagine them maybe having some preset heights (rather than on a slider), so it's easier to figure out animations?
Its not necessary for me and seems like itd be buggy.
I agree that it would be problematic, especially for "clothing" the Sims. People don't realize that so many of the things like "height sliders" have far more implication for how their computers run than something like sliders for colors. And even those can really add to the computer's work load, which is part of why they left out the Create a Style that many of us adored from TS3.
As it is, there are a number of people I've seen posting in the help section complaining about the lag in *this* game since they added platforms. For some it has become unplayable. And to anyone who would say "we shouldn't be held up by those who have older machines", EA *can't* think like that or they can't expand the business to give us more of the other things that we all want.
Its not necessary for me and seems like itd be buggy.
And to anyone who would say "we shouldn't be held up by those who have older machines", EA *can't* think like that or they can't expand the business to give us more of the other things that we all want.
We're not getting any of the stuff that we want now... case in point, Journey to Achoo. ~gesundheit~ What makes it any different now instead of "pushing the envelope" in development.
I don't agree with dumbing down games to cater to market share. Pushing the envelope in game development is what gets people to jump on the gaming bandwagon.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
Comments
The sims uses pre-defined animations, they do not use procedural animations unfortunately. All sims in their age category are the same height, so like when sitting, there are butt and foot targets on each sitting surface for each lifestage ..... toddlers, kids, and adults.
well that's on sims 4, but sims 5 could very well be coded differently, they could rig the animations in another way to match any height or add height presets. a lot of people has been looking for a height slider in previous sims games, it would be great if devs consider adding it to ts5
edit: if it's added i think it should come into the base game, be available for all the players.
if there's something sims 5 needs to change is separating features into many packs like in ts4.
yes, it's profitable for ea but it's annoying for pretty much everyone else.
It will require a bit more work when it comes to animations but a lot of animations should still work fine, I use a rather simple height slider mod which scales sims down in the sims4 and it works pretty well, I have very few clipping issues.
Im a simmer forever
Let's say you have a tight fit between a couch and a chair or even a counter, why does it never bother anyone that any Sim may clip through those to get between them and cross a room etc.
But if we were going to stick with exact animations (and no cliping) then a thin Sim could slide sideways through a tough spot and or a large/heavy Sim would get stuck....or couldn't get through easily. So, I don't understand Maxis excuses when it comes to height because they don't seem to think about the stuff I do. And we know it would be expensive but so was a new, improved CAS.
Challenges: Builder's Wanted!!!
Thats the way I see it too.
Too few people understand the extra work the variations are likely to add to the production of the game.
For those who don't get it, here's a simplification of what we're talking about.
With adults (teens and elders) having just one height, the interaction for something as simple as a hug will have, just for the adults:
Adult - Adult
Adult - Child
Adult - Toddler
With short, medium and tall height variations just for adults that becomes:
S Adult - S Adult
S Adult - M Adult
S Adult - T Adult
S Adult - Child
S Adult - Toddler
M Adult - S Adult
M Adult - M Adult
M Adult - T Adult
M Adult - Child
M Adult - Toddler
T Adult - S Adult
T Adult - M Adult
T Adult - T Adult
T Adult - Child
T Adult - Toddler
It's pretty clear why TS4 has the teens the same height as the adults and elders.
Some people might think it's because the developers are lazy, but others can see it's because repeats of the animations for different heights would come at the cost of other content.
This. I definitely want height differences but the adjustments the devs would have to make with the interactive animations is too much. Instead of sliders, I propose three height presets from teen to elder. It's still more work than they do now with heights, but having 3 set heights limited to the older life stages would be more beneficial to the devs than sliders.
Sims 5 needs to push the envelope...and not stick to the "lowest common denominator" for programming. It's time to see just how good Sims 5 can get in terms of gameplay as well as graphics.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
cc finds
tumblr challenge directory - can submit challenges, posts of your challenge progress, and promo yourself as long as you participate in challenges!
Personality,depth,humor,consequences,lore,customization.
I agree that it would be problematic, especially for "clothing" the Sims. People don't realize that so many of the things like "height sliders" have far more implication for how their computers run than something like sliders for colors. And even those can really add to the computer's work load, which is part of why they left out the Create a Style that many of us adored from TS3.
As it is, there are a number of people I've seen posting in the help section complaining about the lag in *this* game since they added platforms. For some it has become unplayable. And to anyone who would say "we shouldn't be held up by those who have older machines", EA *can't* think like that or they can't expand the business to give us more of the other things that we all want.
We're not getting any of the stuff that we want now... case in point, Journey to Achoo. ~gesundheit~ What makes it any different now instead of "pushing the envelope" in development.
I don't agree with dumbing down games to cater to market share. Pushing the envelope in game development is what gets people to jump on the gaming bandwagon.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
I think I literally agree with most of your opinions on this game 😆
Definitely don’t think height sliders are necessary... at all but if we do get them someday cool.