So... I was going through every household in my game to note down what jobs and careers all the sims have (OCD moment lol).
What I noticed, of course, is that most pre-made sims are set with a base game career (for obvious reasons) - but this means that there are an awful lot of sims in the culinary career, business etc, but nobody in the newer careers.
I was curious whether you peeps do anything to change that?
The Great Career Imbalance 108 votes
I go through and change a lot of the sims jobs for more variety
I change some sims jobs because I think they are more suited to something else
I only change a sims job if I want them to interact with my played sim(s) in their current career
I don't change any because I don't care what jobs unplayed sims have
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I dont touch DLC sims much... maybe match their skills up to their pre-existing careers.
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But, in the save I'm building, I try to have an even spread between all jobs (for housed sims) and balance the male-female ratio as well. I'll have a bunch of homeless sims take on the NPC jobs once I start setting things up (and add some mods that help with that).
When I buy a new pack I evict all the premades that does not interest me and let them be 'filling' in the world, and used by the game in whatever way needed, placed in the Other Households tab.
My created sims, and the ones of the premades that I want to play, I decide all things for, choosing and changing any career choice not to my liking. I only need to set up one sim per career path (there can be more of course but I am not that far), and the rest I register with the Employment Office, giving them a proper job title and description according to their occupation, thoughtfully decided by me to fit my world.
I plan to fill the world with sims suitable for the service jobs as well.
So, you play rotationally? Does the employment office registration stick? I used to do this with some of my sims a while ago, but when I rotated back to them they would just show as being unemployed. I wondered if it had been fixed now.
In my game their live is their own.
Sure, I have my sims interact with them and ask what kind of jobs they have, sometimes even date one, but other than that I go nowhere near the pre mades’ set traits, aspirations or careers.
I will always create my own sims if I need them to be in a specific job or have distinctive traits for story telling purposes.
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The point of registering my sims with the Employment Office, is partly for immersion, giving them titles and job descriptions that make me laugh or feel happy about; and partly because I do not want to see them in service jobs, but have other plans for their occupation than the game careers. I think the fact that they are played once at least, and in the My Households tab, might convince the game not to choose them for service, I just want to be sure; my crazy kahuna Keala does not sell coffee in a stand.
I regularly come back to my 'broker/fixer' sim, that I upgrade new house appliances with and that works as my handy person; and that sim have had their job description for a long time, and I have never seen them in a service job, when having other households active. They're in the My Households tab as well; but have had their 'job' for longer than the Hoapili household, which took me awhile to load for the first time.
I am not in game right now but can check during the weekend how it fares with the others.
I was just thinking of something related to this the other day actually, although it had more to do with townies than premades - and the opposite, but there are so many single household sims created by the game that just run around unemployed, like what's the point of that? If they all got a job within a little while then maybe but there are so many elder townies my sims have known since they where YA's and they never were assigned a job in the game.
There is simply no need for that many unemployed unplayed sims.
I wonder what the ratio between unemployment and employment is among the townies. Staggering in my saves, that's for sure.