I think that the series has matured to give us a real city in the base.
Of course if you want to live the suburban dream then why not? I mean each city has suburbs so we can have both.
But I want a real living, breathing city for my Sims to live and work in.
I want us to be able to add to this city through each EP.
Add a University.
Add a nightclub.
Add a music venue.
This should be the core of TS5. There should be no loading screens. WE are in 2020 now and it is time for our Sims to take a bite out of the big apple. Live in the big smoke and make our dreams become a reality!
Oh yes, we also need parks so if you love your pink trees you can do that too
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A potential Sims 5 should give us the ability to create our own worlds. Not limit gameplay to one kind of world.
We do live in 2020 after all.
Well every city has the country side surrounding it
Like open world s3
Story progression
Build mode and cas mode s4
Animation and babies s2
And consequences like s1 and s2
All life stages maybe add in a couple more
S2 cars
Heights
Things like pools, cars, life stages, firemen, police, newspapers, jobs etc should be with base game when it first arrives on the shelf.
The list goes on... feel free to add.
One personal want but probably will never happen: a lightly higher age rating so those elements from previous games like robbers and fish slapping are back.
I want to see my neighbors. I want to live in a street that actually feels alive. The world shouldn't revolve around the Sims I currently play. I want my neighbors to have a daily routine, I want to see them bring their kids to school, I want to see Bob's nextdoor mistress sneak into their house after the wife leaves for work, I want to see the kids play together and grow up together, I want to see marriage, divorces, parties they throw in their garden etc.
That's sorely lacking. Don't get me wrong, it has some positives too, but it's not immersive. It feels so dead in the Sims 4.
And where will my dragons, unicorns and werebeasts live? In the City Park with the pink trees? In the backyard? On my uncle’s ranch in the country side?
And how long will it take until I reach the desert or the jungle? Just a stroll around the block, turn left and you’ve reached your destination?
How big is this open world going to be without loading screens? I’m all for more cities mind you. But I wouldn’t like the new title to just revolve around living there.
So, long story short, once most of them (many different households) save up enough money I'm moving them to single dwelling households (private owned homes) out of the 'city'. lol Just like CL, TS2's AL has it's 'townies' and dang I'm tired of seeing them instead of Goopy and or someone who isn't dressed in that annoying garb. Same way I got annoyed with CL like that.
I've always wanted to follow those little Sims you see moving into homes in SimCity4 as it develops though and see how their lives would develop in The Sims!
Oooh I love these ideas 😍 Having grown up in NYC, San Myshuno doesn’t cut it!
Also I think it would be cool to have a “living, breathing” city in base game that sprawls out into suburbia and countryside. Something for everyone and a little diversity to do whatever you want with.
LOVE these ideas!
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1923-2016 mamie
How about a dragon park in the middle of the city? The beating heart of the city?
Players could give each neighbourhood a theme in the types of houses and maybe the social class. If you want big houses you can have the usual gated community but if you want to play rags to riches maybe start out in the slums. Perhaps an inner city area can have the so called 'ghetto' with the high rise blocks?
If it’s an ancient, mythical city I could live with it. 😉
Why not! Maybe if there is a Superntural type EP players who love all that stuff could make something like that.
Maybe you are thinking of something like this?
That could be fun to play in
I like that ancient-looking city you shared. It would be cool to have cities and/or towns that are more layered and labyrinthine, offering secrets around every turn and fun experiences to find. I don’t like how the current towns are so “collection” based where excitement revolves around what random artifact you’ll find.
I’d prefer to uncover unique experiences....find an underground band rocking out in an offshoot alley, a mysterious merchant selling one-of-a-kind wares that can’t be glommed from debug or bought from the rewards store, stumble upon an impromptu basketball match and make new friends, find a strange lad playing chess solo in the park that regales you with town gossip or investment tips.
I’d love something immersive like that!
Personally I would like as much open world as possible ( Im a huge fan of sims 3 worlds and CAW) but my sim can’t travel to different cultures/ climates/ time periods without a loading screen to get there. For my personal play style full customization is key. I wouldn’t mind an ever expanding map that let’s you choose (and create) different areas in the sim universe (including planets), but I know for a fact that each area has to live behind some kind of loading screen (or cut scene).
There are some great ideas in this thread regarding immersive neighborhoods and cities though!
I believe the most important thing of any life simulation game that offers world areas to live in, is that those areas- may it be a city, a suburb, a dark woods or a desert- do indeed need to feel ‘alive’, completely immersive and true to their character.
I think that open worlds should be a must in TS5. They should have never gone back to the close world format of TS4. It was a mistake and a deal breaker for a lot of players. Literally every single game being released now consists of large open worlds. The Sims can easily pull it off here in the 2020s
In TS3, I had two sims live next door to each other that were best friends I wanted to bring together eventually. But my active sim started going to university and had gotten so busy studying, skilling up and building friendships with his classmates and professors that he hadn't been able to hang out with her for quite a while even when she invites him to hang out with her. So the next thing I know, I see her outside of her house and she's being flirted by some other sim, whispering sweet nothings into her ear. And then she invites him in. The last thing I saw is both her and this new suitor going up the stairs to the second floor....
So I'm sitting there going, *Gasp!* "Oh no, she DIDN'T!!! I can't believe she's about to do what I think she's going to do!"
My active sim did miss her though. He would get wishes to spend time with her to do things, but this time, she would turn him down when he called her to hang out together somewhere. So a few sim days later, his best friend and her boyfriend were outside her house again flirting with each other and you just know where that is going to lead.... This time, I had my sim talk to her with romance interactions. I thought she would turn him down, but she actually responded back in kind! So that other guy was just her rebound boyfriend! Needless to say, she quickly dumped him for my active sim! They are all students at the college so my active sim always runs into the dumped ex - they HATE each other, lol!
I agree that open world is a MUST with story progression. That's why I can't even play TS2 anymore even though I love its game play features. Create-A-World is a MUST as well with built-in travel between worlds. That way, cities, suburbs and more rural areas of any time period or place, fantasy and space/sci-fi can be had and everybody gets what they want. For me personally, I want to play ALL of them.
LOL why does a city automatically = millennial simulator?