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whats your dream pack

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  • zensluvzensluv Posts: 87 Member
    PERSONALITIES.

    Runner up, something like a generations meets happy haunts EP. I think ghosts need more depth and they should add a fear emotion.

    Yeah I know, but the thread does say DREAM pack ;)
    Find my builds at #zensluv4real
  • Sk8rblazeSk8rblaze Posts: 7,570 Member
    edited September 2020
    A pack called FreeTime, just so it can be marketed to the masses easily as a pack which offers new activities for the free time of your Sims. Deep down, however, it's an overhaul of the base game, personalities, and goals of The Sims 4.
  • DaepheneDaephene Posts: 1,760 Member
    I want a pack that lets me own entertainment venues (bars, nightclubs, lounges). One idea would be to have it grouped with the ability to have businesses like hair salons and also maybe some active careers like factory and/or construction.
    Another idea would be to pair it with bands and let you own bars and book the entertainment or form bands and be the entertainment.

    I also want werewolves, and would not object at all to them being grouped together with Happy Haunts concepts into a spooky expansion that would also give more content for all occults, such as occults only lots, no occult lots, and pro and anti occult traits.

    Or a game pack that does just bands or just werewolves.

    I would buy all of those in an instant. I would also like improved romances and weddings, but only if it does not come with a system that choose my sims' romantic preferences for me.
  • SPARKY1922SPARKY1922 Posts: 5,965 Member
    lol @Sharonia

    As a Brit who spent a lot of my time out of my own country I defo would not enjoy a Brit themed world :)
  • RouensimsRouensims Posts: 4,858 Member
    calaprfy wrote: »
    A British pack with a British-themed world.

    I would love it. :)

    Ooh Be Gah!! Whipna Choba-Dog? Whipna Choba-Dog!! :smiley:
  • Cemason001Cemason001 Posts: 6 New Member
    I wouldn't mind a cosplay pack....mainly because there is starwars now, I need a different kind of geeky thing to balance it out. Another city pack too would be great. And then more vacation packs.
  • wickichickwickichick Posts: 11,130 Member
    this makes me wonder how different The Sims 5 might be and what will be introduced as it moves along ...i hope there will be a sims 5 but to answer the question for this thread...i want romance ...my sims want to be more engaged with one another then they can be ...they want to be so much more flirty on restaurant dates and we need porch kisses ....morning and evening bed cuddles before falling asleep ....and absolutely i do love the idea of the farm pack too .....good question op!
  • Bearpal64Bearpal64 Posts: 1,117 Member
    Generations would be great, kind of how they did it in the Sims 3.

    Cane and walkers for elders, not necessarily because all of them need it but some people do use them as they get older so it would just be a nice bit of change of scenery.

    Cars and Learning to drive.
    More fleshed out toddlers-teens + elders
    Bunk Beds
    More social events for day to day use
    More lot types to make certain age groups spawn like children or toddlers.
    High school and or younger but GTW/DU style where I can follow them or not lol.

    My other dream one is actually a surprise to me and that would be a supernatural style pack. I really liked the Vampires pack and I look forward to testing out the other occults (alien, mermaid, servo etc) but I was reading about Supernatural for TS3 and they got Werewolves, Witches and Fairies, Zombies and revamped Vampires and I thought that was pretty amazing for an EP.
  • SimsLovinLycanSimsLovinLycan Posts: 1,910 Member
    edited September 2020
    Werewolves (no, I won't stop bringing it up):

    Werewolf form Body Customization: Fur-like skin textures in a rainbow of colors and various patterns, body hair for males and females, muzzles, wolf ears that go at the top of a sim's head, digitigrade (tippy-toe) wolf feet, tails, multiple kinds of teeth, a broad selection of eye colors, the ability to give a sim a different level of muscle/fat in werewolf form than in human form, claws.

    General CAS: Pentagram tattoos for all regions of the body, torn clothes, more 5 o' clock shadow facial hair options, an edgier than usual style theme (heavily influenced by punk, grunge, metal, and glam rock fashion), heavier emphasis on men's fashion than women's for once, mullets, rat tails, shaggy styles, long styles, spikey styles, bangs that totally cover both eyes, various styles of dog collars (for people), cut-off gloves, etc.

    Skill Tree Powers: Full wolf form, changing at will (multiple tiers), turning other sims, talking to animals (multiple tiers), charm, intimidation, sense enhancement, super strength (multiple tiers), super speed (multiple tiers), resisting the full moon's pull, immortality (for the people who like forever-young werewolves over mortal ones).

    Skill Tree Weaknesses:
    Emotional transformation (multiple tiers), over-sensitive senses (multiple tiers), obligate carnivore (doesn't conflict with Vegetarian trait, for max storytelling potential), increased sensitivity to the moon's light (multiple tiers), stronger animal instincts (multiple tiers).

    Training:
    Gain werewolf knowledge by reading Encyclopedia Lycanthropia Vol. 1-4, meditation exercises, and practicing shapeshifting.

    Packs: Optional special club type with ranks from Alpha to Omega, pack rivalries and alliances, dominance battles.

    Integration: If Cats and Dogs is installed, werewolves can talk to animals. With Vampires, werewolves can be Supernatural Partners, Supernatural Rivals, Supernatural Servants, or Supernatural Masters to vampires. With Realm of Magic, werewoves can become a spellcaster's familiar and spellcasters can create a potion to transform a sim into a werewolf or cure them (cure may cause death, because curing werewolves is lame). With City Living installed, a werewolf can go to GeekCon in werewolf form and no-one will freak out because they think it's just a really good costume. In Seasons, werewolves can use there werewolf form as a costume on costume-wearing holidays. With Get to Work, scientists can make a Hair of the Dog serum that will turn a sim into a werewolf, werewolves in the detective career can use their enhanced senses to help solve crimes. If Journey to Battu is installed, werewolves can have light saber duels as dominance battles.

    New Foods: Rare Steak (Cooking), Meat Pie (Baking), Steak Tartar (Gourmet Cooking), Carnivore's Delight (Experimental Cooking).


    Anything less would just not do werewolves justice at all.
    There is a song I hear, a melody from the past...
    5MNZlGQ.gif
    When I woke for the first time, when I slept for the last.
  • LiefLief Posts: 108 Member
    Werewolves (no, I won't stop bringing it up):

    Werewolf form Body Customization: Fur-like skin textures in a rainbow of colors and various patterns, body hair for males and females, muzzles, wolf ears that go at the top of a sim's head, digitigrade (tippy-toe) wolf feet, tails, multiple kinds of teeth, a broad selection of eye colors, the ability to give a sim a different level of muscle/fat in werewolf form than in human form, claws.

    General CAS: Pentagram tattoos for all regions of the body, torn clothes, more 5 o' clock shadow facial hair options, an edgier than usual style theme (heavily influenced by punk, grunge, metal, and glam rock fashion), heavier emphasis on men's fashion than women's for once, mullets, rat tails, shaggy styles, long styles, spikey styles, bangs that totally cover both eyes, various styles of dog collars (for people), cut-off gloves, etc.

    Skill Tree Powers: Full wolf form, changing at will (multiple tiers), turning other sims, talking to animals (multiple tiers), charm, intimidation, sense enhancement, super strength (multiple tiers), super speed (multiple tiers), resisting the full moon's pull, immortality (for the people who like forever-young werewolves over mortal ones).

    Skill Tree Weaknesses:
    Emotional transformation (multiple tiers), over-sensitive senses (multiple tiers), obligate carnivore (doesn't conflict with Vegetarian trait, for max storytelling potential), increased sensitivity to the moon's light (multiple tiers), stronger animal instincts (multiple tiers).

    Training:
    Gain werewolf knowledge by reading Encyclopedia Lycanthropia Vol. 1-4, meditation exercises, and practicing shapeshifting.

    Packs: Optional special club type with ranks from Alpha to Omega, pack rivalries and alliances, dominance battles.

    Integration: If Cats and Dogs is installed, werewolves can talk to animals. With Vampires, werewolves can be Supernatural Partners, Supernatural Rivals, Supernatural Servants, or Supernatural Masters to vampires. With Realm of Magic, werewoves can become a spellcaster's familiar and spellcasters can create a potion to transform a sim into a werewolf or cure them (cure may cause death, because curing werewolves is lame). With City Living installed, a werewolf can go to GeekCon in werewolf form and no-one will freak out because they think it's just a really good costume. In Seasons, werewolves can use there werewolf form as a costume on costume-wearing holidays. With Get to Work, scientists can make a Hair of the Dog serum that will turn a sim into a werewolf, werewolves in the detective career can use their enhanced senses to help solve crimes. If Journey to Battu is installed, werewolves can have light saber duels as dominance battles.

    New Foods: Rare Steak (Cooking), Meat Pie (Baking), Steak Tartar (Gourmet Cooking), Carnivore's Delight (Experimental Cooking).


    Anything less would just not do werewolves justice at all.

    i loveeeeeeeee the the rivalry idea and diffrent packs and leaders
  • OldeseadoggeOldeseadogge Posts: 4,973 Member
    One that covers what the community has been asking for these past 6 years and actually functions properly.
  • Hearts4uHearts4u Posts: 1,775 Member

    Farming pack.
    Pig.jpg
    Origin ID: littlebonnieblue
  • AuroraskiesAuroraskies Posts: 1,834 Member
    That werewolf pack idea is the best, I'm howling for all of it.

    I would also buy any pack that adds more variation in the build/buy/debug objects in terms of theme, or adds a world different from the ones already made; like a foresty world, a scandinavian world, a now historic world etc.
  • Cavapoo_KingCavapoo_King Posts: 5,148 Member
    A centre parcs type pack because I m currently at centre parks and their is loads to do such as
    •water park
    •park
    •a range of boats
    •a tree trecking path
    •giant zipline over lake
    •bikes
    •segways
    •crossbow
    •air rifles
    And many more
    Plus I would add the ability to own your own park

    And quad bikes
    Gallery ID: cavapoo_king
  • friendlysimmersfriendlysimmers Posts: 7,542 Member
    retro with stuff from 1950,1960,1970,1980,1990,2000 to now with retro furtiture and appliance of each era more choice for laundry content like a topload washer with match dryer as well as modern topload washer with matching dryer wringer washers (1950 ect) practical for eco living and players that went to create in there game amish familys hair style and clothes of each era
    If you went the sims5 to remain offline feel free to sign this petition http://chng.it/gtfHPhHK please note that it is also to keep the gallery



    Repose en paix mamie tu va me manquer :

    1923-2016 mamie :'(
  • CarmillaVampireCarmillaVampire Posts: 15 Member
    I would love to see fairies, elves, and werewolves arrive in a pack with new activities, that's my big dream for Sims 4. I love everything supernatural! And why not, hunters, to give it the final touch and make the vampires feel a bit uncomfortable ;) >:)
  • CarmillaVampireCarmillaVampire Posts: 15 Member
    > @SERVERFRA said:
    > An Ancient Mythology Immortals that can time travel to Medieval Era, Enlightenment Era, Victorian Era, 20th Century Era & a far Futuristic Era. Where the Immortals meet Fairies, Genies, Werewolves, Hawkgirl, Catwoman, Dragons & Unicorns.

    yes! yes! yes!!!!
  • BluelleBluelle Posts: 327 Member
    Generations, definitely... It would be something that affected the whole game, like Parenthood did. Implement things that don't depend on you playing in a specific world or with a specific job, or specific type of sim. A Generations pack with tons of stuff for every life stage would really give the game the boost it's screaming for right now.

    Teens who are teens who do teen stuff. Sneak out, throw parties, prom. Elders with canes, non-object babies, more activities and PERSONALITIES for kids and more interaction within the family.

    The actual sims in The Sims 4 aren't even alive. Teens, young adults and adults are all the same. Babies aren't actually a life stage. Elders are adults with bad posture. Kids who?
  • SimAlexandriaSimAlexandria Posts: 4,845 Member
    Generations with lots of activities for kids tots and elders
  • Placebo7Placebo7 Posts: 107 Member
    @zensluv, YUP! PERSONALITIES.

    You can add flying unicorn zombie-looking characters in a floating world in the sky, and it won't matter a bit until I can actually tell a difference in how my sims ACT and react to sitations and other sims in the game.

    So sick of wishing for content when the core issues remain. Add all the stuff you want, nothing gets better until THIS does.
  • PolyhedragonPolyhedragon Posts: 10 New Member
    A future pack with a colony on the Moon or Mars!
  • bookish_sammybookish_sammy Posts: 223 Member
    There are a few that need to happen for me to be truly happy with the game. I want something that expands my sims' personalities and relationships a sort of hybrid between Generations, Hot Date, and Night Life. I also want a travel pack that offers really cool new locations, hotels, and fun stuff to do and awesome places to eat (a hybrid of Bon Voyage and World Adventures). Having places to visit that look pretty is NOT the purpose of travel, so they really have to add things to do like in previous games (axe throwing, log rolling, learning local dances, snowboarding, and so on). Finally, I want an expansion that caters to sims' interests. This pack would be like Free Time, but I want it expanded beyond what we had because we already have some of what was in that pack. This pack could give us things people have been requesting like bands, cars, dance/ballet, more sports, etc. Those are the main ones I feel like I need to really make the game more interesting.

    Bonus, I'd love carnivals, theme parks, mini golf, arcades, and Las Vegas style casinos with roulette, slot machines, and black jack/poker tables. I even think farming would be fun as long as it is possible to ride the horses and sell items we grow/make at a farmers market/craft festival. I used to live in a farming community, and Autumn was all about apple and pumpkin picking, cider and cider donuts, craft festivals where I bought jams, jellies, preserves, and handmade soaps. Food festivals that centered around chili, fried chicken, and barbecue cook offs are also really popular in that area.
  • LatinaBunnyLatinaBunny Posts: 4,666 Member
    Anything that adds a lot more to all life stages and improves the personalities of the Sims. 🙂👍
    ~*~Occult Family Player player~*~
    (She/her)
  • LiELFLiELF Posts: 6,439 Member
    Werewolves (no, I won't stop bringing it up):

    Werewolf form Body Customization: Fur-like skin textures in a rainbow of colors and various patterns, body hair for males and females, muzzles, wolf ears that go at the top of a sim's head, digitigrade (tippy-toe) wolf feet, tails, multiple kinds of teeth, a broad selection of eye colors, the ability to give a sim a different level of muscle/fat in werewolf form than in human form, claws.

    General CAS: Pentagram tattoos for all regions of the body, torn clothes, more 5 o' clock shadow facial hair options, an edgier than usual style theme (heavily influenced by punk, grunge, metal, and glam rock fashion), heavier emphasis on men's fashion than women's for once, mullets, rat tails, shaggy styles, long styles, spikey styles, bangs that totally cover both eyes, various styles of dog collars (for people), cut-off gloves, etc.

    Skill Tree Powers: Full wolf form, changing at will (multiple tiers), turning other sims, talking to animals (multiple tiers), charm, intimidation, sense enhancement, super strength (multiple tiers), super speed (multiple tiers), resisting the full moon's pull, immortality (for the people who like forever-young werewolves over mortal ones).

    Skill Tree Weaknesses:
    Emotional transformation (multiple tiers), over-sensitive senses (multiple tiers), obligate carnivore (doesn't conflict with Vegetarian trait, for max storytelling potential), increased sensitivity to the moon's light (multiple tiers), stronger animal instincts (multiple tiers).

    Training:
    Gain werewolf knowledge by reading Encyclopedia Lycanthropia Vol. 1-4, meditation exercises, and practicing shapeshifting.

    Packs: Optional special club type with ranks from Alpha to Omega, pack rivalries and alliances, dominance battles.

    Integration: If Cats and Dogs is installed, werewolves can talk to animals. With Vampires, werewolves can be Supernatural Partners, Supernatural Rivals, Supernatural Servants, or Supernatural Masters to vampires. With Realm of Magic, werewoves can become a spellcaster's familiar and spellcasters can create a potion to transform a sim into a werewolf or cure them (cure may cause death, because curing werewolves is lame). With City Living installed, a werewolf can go to GeekCon in werewolf form and no-one will freak out because they think it's just a really good costume. In Seasons, werewolves can use there werewolf form as a costume on costume-wearing holidays. With Get to Work, scientists can make a Hair of the Dog serum that will turn a sim into a werewolf, werewolves in the detective career can use their enhanced senses to help solve crimes. If Journey to Battu is installed, werewolves can have light saber duels as dominance battles.

    New Foods: Rare Steak (Cooking), Meat Pie (Baking), Steak Tartar (Gourmet Cooking), Carnivore's Delight (Experimental Cooking).


    Anything less would just not do werewolves justice at all.

    Loving all of this!

    I'd love to see a lot of tribal based werewolves as well, taken from a variety of cultures like American Natives, Picts, Zulu, Maori, etc.

    I really want some body paints and markings, tribal piercings and scars, and more thick, curly and coarse hair styles with wood beads, stones, cording and feather decorations.

    And for clothing I'd really love some hides and furs and jagged leather and suede as well as tunics and body jewelry.

    I really want to make a fierce werewolf with spiral body scars and wild, ratty hair with huge hoop piercings who looks like she just busted out of the forest after devouring an entire deer and donning its hide. ❤️
    #Team Occult
  • BreeNillaBreeNilla Posts: 160 Member
    Generations and Hobbies at the top of it all. A hobbies pack could have favorites and likes/dislikes in a pre-pack patch.
    Maybe a romantic getaway pack, too, but only for the pre-pack patch to give attractions and chemistry.
    And of course, hopefully, a generations patch could give improved babies. (I'm not asking for much, just the ability to carry them around the house and more nursery objects...!)

    Or a musical pack with an expansion on bands and singing as careers. More instruments and stuff.

    ...as you can see, I'm more interested in patches 😅
    8a597ff0f1eef1830795b3ae467ad12c6bb980ae.jpg
    I made a Sims 4 Save File set 15 years into the future using the premade sims by giving them family trees, storylines and lore, fixed and added relationships, and more!
    Check it out here! -> kookablarn.tumblr.com
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