It's been on my mind for many years and I'm not going to address the
alien elephant in the room but do you folks think the team actually reads the brilliant, often well-thought-out, detailed suggestions written on the Official Sims forums? I'm asking because after the news of Star Wars pack I—
I'm genuinely wondering if there is someone who even notes suggestions gathered from here and addresses them in a meeting and perhaps another who collects statistics on the
mode for the highly asked for content. Unless my eyes deceived me within the past few months I could have sworn I've been seeing:
farming pack, improve babies, a colour wheel on several platforms apart from here like YouTube and Twitter, but anyways.
What do y'all think the Sims Team can do to improve
clearly interpret what the franchise has been asking for or do to improve in general?
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Now, I'm not sure if there are any "behind the scene" staff that gather statistics or if the moderators do something or if they are strictly moderating the forum for rule breaking.
I've only dabbled a bit with an RPGmaker, but I know one thing from that experience: Developing games take time, lots and lots and lots of time, even for a large team of experienced devs. I was alone, and it would have taken me YEARS to make a simple, generic RPG.
They might see ideas and feedback, decide to implement them, but it won't be done immediately (and absolutely not as fast as players want). They also need to find the right time/pack for the ideas. And of course get it "approved". Not everything can be added to basegame for free. Even the stuff we voted on in the surveys, its like people expected those features to be implemented right away, not thinking about the time needed to create/program those features.
If the devs are reading, let me remind them: I STILL WANT FAIRIES! Ok??
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Also a colour wheel is never gonna happen in the Sims 4 no matter how many people want it. It wouldn't be possible to add it at this stage in the game.
but it'd be nice if they visited ideas section for some inspo plenty of good ideas there
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But I think they have packs preplanned way in advance, (and I know farming as been a big ask since the game came out as some other elements) Like a few years in advance a lot of things we have got (not including the current pack) have appeared from long ago surveys and what we have asked. It’s just not always in the way we may expect or want. (Off the grid for instance)
I personally would love more packs likes farming, etc but I stand by fixing issues with the game we have already before continuing in a journey that keeps messing with the game.
"The Devs" aren't a plucky group of friends all sitting together around the same table, they're workers who live in their own cubicles and probably want nothing to do with the game once their workday is done - that is, if they're not getting burnt out by the infamous Crunching habits of the gaming industry.
Individual members of the development team might skim the forums, but they most likely don't take anything from here to bring to any sort of office meeting they'd be a part of. Even if they would do that, any little change or addition they might suggest has to go through chains of review and approval - and considering any and every little thing costs exorbitant amounts of money (everything translates into work hours, at the very least), don't expect anything to come of it.
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It backfired spectacularly since they basically get harassed directly over on Twitter, while we sort of auto moderate ourselves, containing negativity and feedback to specific, separate threads.
Bad call on their part, but I don't even feel sorry for them. I mean the forum announcements at the top haven't been updated since end of august, they don't deserve this (almost) orderly community.
This was the time when they really were often addressing stuff.
You won't find them around here nowadays though.
I second this. I don't believe they're really interested in any opinions or feedback from here at all. Probably because they don't want to engage with the community beyond a 140 character limit. In my opinion it's because they don't want to answer hard / harsh question put forward by the community. Yes, communities can be demanding, harsh and sometimes entitled, but they should be able to handle that with grace and aplomb, particularly if they believe in their product, but they don't ( handle things with grace )
I think it's much the same for all EA games now - many of the forums have been removed for games in favour of stupid Twitter or Fakebook where they can just pointedly ignore any feedback or concerns that they feel belong in the "too hard" basket.
They don't like criticism, they don't seem to want feedback of any kind unless it's back patting and congratulatory, or a glaringly obvious bug or error.
That said, I'm still grateful for these forums, not because I want to interact with the Guru's - I believe that any interactions falls mainly on deaf ears, but because I like to interact with my fellow Sim players and friends, who, after all, are really the only ones who understand what its like to be a Sims player.
I've mentioned my games in passing to others, or family members who don't play, and they tend to look at you like you're mad or something
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Where are the things that people are asking a dozen of hours: bands, werewolfs, interactive cars, freed babies, spiral staircases, actual smarter and realistic Sim behavior, simulation lag fix, implactful traits, more slots, hotels, buildable and shell-less apartments, animated lifts, generational content, romantic interactions, colorwheel not only for pets, diving boards, small pets other than hamsters, cheat to control your pets, ghost staying dead, wakes and the list goes on because I can't recall all of them. These aren't mild and trivial things to be put in the back trunk, like these been suggested hundred of times and veryf requently. Who asked star wars and strangeville??? Hardly anyone.
The issue is where they priotize stuff and how basic & fundamental and high-on-demand things have yet still taking through YEARS while the game has the life span far longer than of previous games. Having to wait another 5-10-20 years for X feature that should been in the game now is not funny, and people reasonably and justify so are getting impatient. But hey, I'm sure Knitting stuff have replenish the hunger of customers who are dying to get Hobbies while dividing up into individual packs, which translates to again more years meanwhile TS2 for instance done it with one expansion pack. Bunk beds? Those wouldnt have made sense in tiny living. And I guess it makes sense that family titles (nieces, cousins, etc) sure gonna take millenia to get coded in because with your logic we don't know better cuz it takes lots and lots and lots of time according to your reasoning. No, nobody buys those excuses. One of the best developers had time to take the judge panel for reality show nobody asked, so that's the problem on them.
Just skim through the feedback section and just do the count. How many of the ideas are evident that are close to being implement? You be shock to find out that hardly any of these ideas are put into consideration.
And that happen when? 4 years ago? Besides vampires and parenthood, those are the only concepts that are appear of genuinely been done from taking in feedback as their the only implementations that received a postively huge reception.
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I swear the only idea I have requested here that ever made it into the game was elder reminisce and that is because they were actually using the forums for the community pack taking down ideas. Now years ago they were keeping an eye on the toddler family play thread that is most likely why they are actually good because what we wanted to see is there.