First, i'll say this. Based on my current understanding of what the pack is like (from much reading and youtube videos) I don't think I can justify paying $29.99 (CAD) for the new GP when it seems to be ..... more so than not... just a large stuff pack of build/buy items that pretty much only makes sense in the only world you can't build in.
Plus the spellcasters, aliens, and vampires can't use their occult powers in the new world of Batuu. And though you can use all the build items in all the other worlds.... apparently the new CAS items are limited to Batuu.
This has me a bit confused about the new GP. The sims team designed the new GP so that the CAS only works in one area of the game... and the build/buy items only work in a completely different area of the game. I mean.... seriously?
Speaking of build/buy items.... that's where it's the most confusing. Why create a world about something as popular as Star Wars.... add a great list of Star Wars build/buy items..... then decide to not offer the opportunity to use those Star Wars items in the Star Wars world?
I don't know about anyone else.... but i'm not interested in building a Star Wars house in New Crest, or Brindleton Bay. Talk about out of place. It just won't fit in.
Why didn't the sim's team offer a lot for us to build on? It could of been maybe 2 lots over in the corner somewhere away from their Star Wars design.
When the sims team said the worlds would be getting smaller, I didn't think they meant worlds with no lots. One.... even just one would have made a huge difference when trying to justify the price tag.
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A smile is the prettiest thing you can wear
Time enjoyed is never time wasted
Anyway, I understand the disappointment. I did not expect much because I knew this pack was not for me, but it is still a shame to see the community looking forward to it be underserved.
I am assuming a lot of the limitations placed on the content are either do to the vacation world system in general or ways to keep SW out of the rest of the worlds. I suspect the latter more so in the sense that the devs probably expected this to be a contentious issue. It is one thing to produce a pack with an flamboyant theme, but it is a whole other for this pack to have the power to disrupt other worlds. Some people may buy it no matter what, but they still need to keep as few negatives as possible. I would consider it a negative if I had to see SW everywhere I went for the rest of 4's lifespan.
And after you unlock them can you then use them in other worlds? Or are they limited to Batuu?
I would have completely understood if they made Star Wars a standalone GP, with its CAS and Build items limited to that world as well. But that's not how it is. The SW pack does leak into other worlds via sims phone calls, and with the build/buy items being locked out of Batuu.
It is the same price as all other GPs are within their respective regions, except for Canada and Brazil (which is likely due to licensing issues).
I actually saw a picture of an Origin page listing it at $17.99 somewhere, but I am not sure which regional pricing it benefits from. I checked the official website afterwards, though, and sure enough $19.99 in the US at least.
We need a money cheat for galactic credits. I don't want to have to play through the same quests every time I take a sim there, but would be nice to have a way to buy souvenirs, pay for food, etc. And we should be able to take better cameras with us than just the phone.
We might have reached a point where they no longer can make packs that can work with all the other packs in the game. At least if they want to make something that follows a very specific theme and they don't want to do any major changes to the game's coding.
They could have done it the same way as Glimmerbrook and the Magic Realm. The sims team could have given us a small gelatic world for us to build in..... with the Star Wars world a ship ride away.
.... then limited both the CAS and build/buy items to those worlds. A perfect little standalone Star Wars area.
But instead, we get a bunch of limitations that (IMO) don't make sense logically.
Now that sounds more like a star wars themed sims game to me.
I think this pack is just an anomaly. A marketing tool to reach more potential players. EP 10 will get us back on track.
I find it bizarre that supernaturals don’t have access to their powers whilst there.
And perfect timing too. With this pandemic trapping the world inside 4 walls.... the one thing we can all afford to do is go to Disneyland to see Star Wars stuff.
Lets all meet there on Friday.
Or save yourself the money as Plumbella says and google street view Galaxy’s edge 😂
Ah what could have been 😭
This pack just keeps on making me sad.
If they are able to restrict travel of SW NPCs from other worlds it might be nice as a toggle to use for the previous world's. It just doesn't make sense for the Johnson family to appear everywhere my Sim family goes.
Secondly, I am curious as to why they didn't pull a RoM and make a buildable world along with a RoM side world.
Technically.... "living there" and simply "not leaving there" are 2 different concepts.
I could probably do that in any world. Live in Brindleton Bay, but visit/refuse to leave Windenburg. As long as I can find a park or something with a bathroom, and a grill, and stumple upon a bench for napping.... I could stay there forever. Especially if there's a fishing sign nearby.
That's a completely different experience than having a lot to build, and live on.