For me it's definitely Social. I want my sims to focus on their skills, careers and aspirations, and that one always gets in the way. I never play with outgoing sims for this reason.
Which basic sim need gives you the most trouble? 144 votes
Hygiene / Hydration
1 vote
A combination of these (please specify)
All of them / None / Other (??)
1
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Too Good at Goodbyes forum thread
Too Good at Goodbyes blog
but with ts4 fun is even more irritating
because they don't get fun from like anything i consider fun
though knitting is helping some now
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If I had to choose one I struggle with, it would be Fun. Lately I have been adding the gaming rig to all lots because it is a quick way to boost the Fun bar. I had to disable autonomy for the item of course, but it works beautifully.
If I am playing off the grid, too, I have to go to a public lot to find victims or internet to order packs. Plus any weaknesses that make it harder to fill the need or keep it green make it that much harder.
Fun is the second most, but that's because there are a lot of things that should be fun, at least for sims with certain traits, that it turns out were not programmed to be fun. I have mods to fix some of this, but not all of it.
Energy is only a problem when they get off their schedules - which, admittedly, is often.
It would be much better and easier if group activities actually raised their social need. Like playing don't wake the llama etc. So many group activities don't raise it up. Even watching movies together or such should raise this need up.
I do sometimes use reward traits that affect need decay, but never the ones that remove the decay completely (except steel bladder sometimes). Which trait depends on the sim and my plans for them.
It you have fitness stuff, you can use the earbuds they give you. Fun stays up while you are at work/doing homework/cooking/anything if you listen to ear buds while doing it