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https://en.wikipedia.org/wiki/Black_&_White_(video_game) )
The AI tasks between a Sim and a monster from B&W don't seem much different from each other and with EA owning the rights to B&W they could double-dip on AI development for Sims 5 by experimenting with the same AI and engine they intend to use for it in Black & White 3 first, get feedback, and make revisions while planning and designing it further for Sims 5 implementation.
Also I think the pairing is good, Sims proves you don't need a 'War Game' to be a successful game so a lot of the junk in B&W 2 can be left in the dust while still attracting a audience of gamers.
Comments
Reading that Wikipedia article brings back a flush of memories. The Sims was one of the games that inspired me to invest my academics and career interests into AI, and digital animation/simulation. Black & White was another one, because of the creatures' AI. (And the in-game physics.) Man.... good memories.
What is your knowledge of cross-development? I'm not seeing that anywhere...
Sims 3 MyPage: https://mypage.thesims3.com/mypage/sketches
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