I'm playing a test game in my current CAW project, so I can find any routing issues that need fixing. I have Overwatch set to do the stuck sim checks without resetting the sims, so I can find the places where they get stuck. I've already modified two lots that caused problems, but I have a couple I found today that I don't know what to do with. I'm hoping some of you more experienced world builders can help me.
This is the first one. It's inside the Rodeo-Go-Go building, which I placed in the world without modifying it. The sim could not leave that spot. Is there something I should move in there to prevent that from happening again?
This one isn't a real good picture, because it was raining and near dark. Two sims have gotten stuck here, somewhere underneath the terrain. This is an unroutable area, and just to the right of it is camera unroutable, so they shouldn't have been able to even get there. But both of them were NPC's, so it's possible they spawned nearby, but how they got there, I have no idea.
Comments
I don't know why Sims are going underground on your map. The game does spawn NPCs in strange places. You did make sure there are no holes in your routing paint there for them to spawn?
Is that the Propriator? They like to do that all the time. The mod will always say they're stuck even if they're not.
I don't remember having problems with the lot. Maybe move the floor to where she can't get behind it.
The woman in the other situation is a resident. And she really can't move, because I used NRaas Master Controller to send her home, and she just stood there fussing over not being able to go. Later, I found another sim stuck between barstools at the dive bar, who couldn't move from there. He should have been able to, but there was a sim playing an instrument near him, and he may have been blocking the other sim's route, even though he wasn't right in front of him.
Mostly it's just that one problem spot giving most of the stuck sims messages.
Thank you for your help.
The sims unroutable paint on that road now starts at to the right of that last building. The camera unroutable paint starts in the middle of that first curve where there is no rock paint between the road and the mountain. That's where OW always takes me when they're stuck out there. But there's a lot of actual map past that point, before it gets to the distant terrain. I'll check the terrain paint out there, but if I can't find a place that's missing it, I'm going to erase all the unroutable paint on that road, and any surrounding terrain that isn't too steep for sims to walk on. Hopefully, that will take care of the problem.