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Your ideas for a farmer expansion pack ?

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  • afternoonbaboonafternoonbaboon Posts: 252 Member
    Silkies! I mean who wouldn't want this?

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    we love you kathleen hanna
  • RedSunBluesRedSunBlues Posts: 143 Member
    My idea for a farming pack would include new harvestables, maybe like a prize harvestable pack with plants that grow really big depending on quality and breeding, gardening for children, a watering can for toddlers.

    a petting zoo event with small medium and large category animals like goats, llamas, sheep, piggies, maybe camels, rabbits, horsies, ponies, cows. these could use a cas like cats and dogs but with the new large animal category and the small animals could be in enclosures already or something like the fish tanks or hamster cages work. also chicken coops are a must. maybe some reptiles but that could be in another pack.

    a new farm lot type that maybe has restaurant like capabilities being farm to table. They could add preserves, jam or jelly, a new iced tea pitcher/tray where you can add fresh fruit like the laundry bucket lets you do. New baking and barbecue recipes.

    and last but certainly not least the State Fair event! This would have a handful of carnival rides, new food stalls for fair food, carnival games where you can win prizes or lose big and embarrass yourself, a pie or hot dog eating contest, food and harvestable competitions where you submit your best recipe or biggest harvestable and they are voted on and judged.

    This would also be a good reason to farm animals if we are not going to "harvest" them for recipes. they could be farmed and bred to do well at the state fair competition and have genetic aspects that can be really pretty or cute, make them huge or tiny, or just rare things like melanism or albino, or long hair or hairless for certain ones and make them more likely to win.

    maybe some animals can do tricks and are judged on that, then maybe dogs could enter too. there should be that fortune teller machine too that 99% of the time does nothing but once in a blue moon turns a sim into a teen again and they have to complete their current aspiration or a certain task before they can ask to be turned back again. a photo booth would be a great addition too.
  • SimmervilleSimmerville Posts: 11,669 Member
    I think raising animals would be fine, but it could easily come with a quality challenge to make it more interesting. Animals should pay off more if happy and healthy, but when breeding them you should also have a risk of getting not so successful offspring. Either some details (traits or fur might be easiest to program), or there could just be different classes, where you need good quality cows to get good quality calves. Perhaps animals could come with a fertility factor, as well, making it harder to reproduce from a low fertility cow than the opposite. There could be some surprises, too, like a 1:1000 chance to get cheep with colored wool, or a calf with a heart on its forehead that will give 10 times as much milk and sell for a lot more than regular good quality cows.

    Whatever these details and surprises are, I won't mind so much, as long as they help reducing the feeling of repeated gameplay.
    Simmerville on Youtube | My blog is updated weekly: Simmerville's Sims<br>a.jpg
  • WispyeWispye Posts: 141 Member
    id like animals that are able to roam the yard not like sims 3 love to have goats and donkeys
  • stilljustme2stilljustme2 Posts: 25,082 Member
    crocobaura wrote: »
    Gordy wrote: »
    Farming
    There are large spaces of editable fields close to your home. You can plant crops outside or in greenhouses, build a barn and pastures, use crafting stations and place certain items. With bb.enablefreebuild, you can go crazy and add anything else you want.

    You must first designate what parts of land you want to use for crops. Use a marking tool in Build Mode to automatically till the land. You can also multiplant a certain crop instead of going to each spot and planting them by hand. Some crops only grow in tilled dirt, while other plants are more resilient or grow faster. New plants include corn, wheat and sugarcane, tea leaves and cotton.

    You can have huge rows of crops, which can be difficult to manage if you want to do it all alone. Luckily, you can manage crops by using a tractor; it runs over crops, harvests them on contact and puts them in a nearby shipping bin. You can also pay gardeners to harvest or sell them for you every morning.

    Crops aren't easy money, though; you have to watch out for bug-eating crops. You need to water them every so often to keep them from wilting, or use an automatic sprinkler system to help you. If you accidentally let your animals loose, they might wander over and eat your crops. Crops also have a freshness rating, and the above factors determine their overall rating.

    Animals
    Animals are like small pets: they don't go toward your household total, but they still eat, sleep, need to be taken care of and can form a bond with people. The better the bond, the better their produce will be. With Cats & Dogs installed, you can have your dogs herd them in and our of barns and pastures.

    All animals produce waste, which can be used to fertilize plants or act as a fuel source for Off-the-Grid homes.

    They're bought via phone, other sims or NPCs. Sometimes, you can find them in rabbit hole caves and give them a good home. You can also breed them, and they're found in debug if you want something quick and easy. But if you use cheats, watch out: pigs have a hidden "weight" value to see if they're being fed. So if you use cheats to help their needs and such, you should still feed them if you want to enter them in a certain event.
    • Pigs: They produce meat, and/or can find truffles.
    • Cows: They produce meat, and/or milk. A healthy cow's milk will give your sims a good moodlet and help children and toddlers skill faster, while sour milk makes sims sick.
    • Sheep, Llamas & Alpacas: They produce meat, and/or can be sheared for wool. Wool can be converted into unlockable clothing. If the Sims wants to go wild, they can have sheep come with various types of wool colors.
    • Angora Rabbits: Same as above.
    • Goats: Same as cows, except their milk is only liked by some sims or is an acquired taste.
    • Chickens: They produce eggs or chicken nuggets. Because they're small, they make good house pets.
    • Peacocks: They're hard to take care of and temperamental, but will drop extremely expensive feathers from time to time.
    • Horses: Act as vehicles, can be entered in shows.
    • Dragons: Drop scales and tears, which can be used as ingredients or sold for cash.

    Sometimes, animals might escape the barn or your fenced-in pastures, because you forgot to close a door/gate. You'll have to grab them and lead them back to safety, or risk having them wander off the lot, eat your crops or harass other sims and animals.

    County Fairs
    There's a Festival every day in town, following a set schedule. You won't get notified the same way you would with City Living Festivals. Instead, you can ask neighbors about the next festival, or watch the Local TV network and get a pop-up about it.
    • Monday Horse Racing: Race against your neighbors, NPCs or even professionals. Your Riding skill, as well as the health of your horse and bond with it, will help determine the winner.
    • Wednesday Chonk-Check: Come see who has the fattest hog in town. Animals will be judged on their age (the older they are, the better they are), their health, how close they are with the one who submitted them, and their weight. (A hidden value that determines if you're properly feeding your pig, or just using cheats to take care of their needs.)
    • Friday Fair: A carnival with some basic rides, petting zoos and games. Many rides are rabbit holes. Something for the kids to enjoy. And they can stay as long as they want, since they have no school tomorrow.
    • Saturday Crop :
    • Sunday Bake-Off: Make a meal and see how it stacks up against everyone else's. You'll be judged on freshness, quality, ingredients and the type of meal you made. And what do we do with all that food? Eat it, of course! A pie/hotdog/burger/cereal-eating contest will start. It's essentially random, but traits, hunger and weight can affect your odds.

    Cooking Overhaul
    Cooking gets its due. It now comes in several qualities: Disgusting, Poor, Bad, Okay, Tasty, Delicious, and Delectable. Your Cooking level, mood, whether you used fresh/spoiled ingredients and how many were used, and how many times you made that particular meal are all factors to determine quality. But honestly, you can easily make a perfect meal with a 8+ Cooking skill and using as many good ingredients as you can.

    Now, wouldn't that mean normal sims would fail at making their breakfasts? No, not exactly. Lower skills just mean a bigger chance at bad meals. Food also has their own difficulty rating, ala Dine Out. The higher their difficulty, the more likely it is for a novice to mess up. Unless your sim is truly abysmal, you can't fail at making a bowl of cereal.

    There are some general country recipes, but also some magical recipes related to dragon drops. Now your witches can make dragon-themed meals and drinks for their spooky families.

    New Traits
    Bad Cook: More likely to fail at making meals. Your Cooking, Gourmet Cooking and Baking skills level up slower. Certain foods (Cereal, ice cream, a glass of milk or orange juice) may burst into flames. You get a good moodlet from eating your own cooking, but seeing people hate on your food upsets you. And despite your failures, you're still a natural cook and love to work in the kitchen.

    Ranch-Ready/Country Bumpkin: You love working on a farm, gardening and taking care of animals. Spending too much time in-doors or away from your crops gets you tense, while having low hygiene is no problem for you. You don't normally mind visiting people and places, but those busy community lots outside of the farmland might be too much for you.

    Animal Lover: Self-explanatory.

    Animal Hater: Also self-explanatory.

    Technophobe: Aside from using your phone, you don't like using technology. When you use it, you're much more likely to break it.


    PlantSims
    Guess who's back? You can become one by spraying your crops with too much pesticide, eating Forbidden Fruit, or creating one in CAS. They have green skin and their own, unlockable clothes. Their hair is limited to special PlantSim hair, which comes with a wide variety of styles. You can even model your plant after various plants, like giving them rose-styled hair or a dress made of daisies.

    In addition to everything they can already do in-game, PlantSims can make plants grow faster, revive dead ones, and improve their health. They can spread Spores of Happiness to cheer others up, spread Spores of Health to help sick or tired sims, or Spores of Rage to make them mad at everyone around them. Note that spores can trigger allergies, and releasing spores about farm animals might cause them to try and nibble on you. Animals with poor health and a bad relationship with you might also try to nibble on you.

    Other
    • Food Crafting: With crafting stations or churners, you can make things like cheese or butter.
    • Nectar Making: You can craft your own nectar, with varying levels of quality based on your Nectar-Making skill. Yes, you can totally make your own vineyard with your land.
    • Homework Overhaul: Each day, you can choose to do homework for a certain class. Math will boost your logic skill, art will boost your painting, etc.
    • Homeschooling: Schooling as a work-from-home career. Aside from writing in your book, you will also have a random task or two to complete. Building skills, doing charitable acts and taking care of animals are among your options.
    • New Skills: Nectar Making, Riding
    • Allergies: Sims can be allergic to wildflowers, certain animals, or specific foods. This will grant the sim an Uncomfortable moodlet every time they come in contact with whatever they're allergic to. The moodlet won't go away for four hours or so. Sims can get an allergy shot to deal with the effects, or get a Super Allergy Shot to eliminate their allergy completely.



    Sounds great. I think your ideas for animal gameplay are especially really realistic, because let's be honest here; the Sims team isn't going to let players send animals off to a slaughterhouse. Knowing the team, I think the animal-gameplay of a Country pack would be more centered around raising animals, caring for them and recycling the waste that they produce, like you mentioned. Maybe pigs and cows will be able to produce meat, but I think it would be something that your Sim could 'collect/harvest' from time to time and put in their inventory or something to sell or eat afterwards. The game certainly won't allow animals to die for meat production - I think that's just not in the Sims 4's nature.

    Well, sims do eat fish and frogs, so maybe they will allow for farm animals to be eaten? As long as there are no graphical details, that should not be a problem I think. They could be like the plants and you just click on them to harvest and you get variable amounts of meat and sausages, hotdogs and hamburgers in your inventory.

    Bring back the Omni Plant from Sims 3! :D Or you click on the animal, select "sell for meat" and the animal disappears, then you get the meat in the mail. Animal Lover (C&D) and Vegetarian Sims would get a Very Sad moodlet if they see a Sim selling the animal for meat.

    Check out my Gallery! Origin ID: justme22
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  • crocobauracrocobaura Posts: 7,382 Member
    crocobaura wrote: »
    Gordy wrote: »
    Farming
    There are large spaces of editable fields close to your home. You can plant crops outside or in greenhouses, build a barn and pastures, use crafting stations and place certain items. With bb.enablefreebuild, you can go crazy and add anything else you want.

    You must first designate what parts of land you want to use for crops. Use a marking tool in Build Mode to automatically till the land. You can also multiplant a certain crop instead of going to each spot and planting them by hand. Some crops only grow in tilled dirt, while other plants are more resilient or grow faster. New plants include corn, wheat and sugarcane, tea leaves and cotton.

    You can have huge rows of crops, which can be difficult to manage if you want to do it all alone. Luckily, you can manage crops by using a tractor; it runs over crops, harvests them on contact and puts them in a nearby shipping bin. You can also pay gardeners to harvest or sell them for you every morning.

    Crops aren't easy money, though; you have to watch out for bug-eating crops. You need to water them every so often to keep them from wilting, or use an automatic sprinkler system to help you. If you accidentally let your animals loose, they might wander over and eat your crops. Crops also have a freshness rating, and the above factors determine their overall rating.

    Animals
    Animals are like small pets: they don't go toward your household total, but they still eat, sleep, need to be taken care of and can form a bond with people. The better the bond, the better their produce will be. With Cats & Dogs installed, you can have your dogs herd them in and our of barns and pastures.

    All animals produce waste, which can be used to fertilize plants or act as a fuel source for Off-the-Grid homes.

    They're bought via phone, other sims or NPCs. Sometimes, you can find them in rabbit hole caves and give them a good home. You can also breed them, and they're found in debug if you want something quick and easy. But if you use cheats, watch out: pigs have a hidden "weight" value to see if they're being fed. So if you use cheats to help their needs and such, you should still feed them if you want to enter them in a certain event.
    • Pigs: They produce meat, and/or can find truffles.
    • Cows: They produce meat, and/or milk. A healthy cow's milk will give your sims a good moodlet and help children and toddlers skill faster, while sour milk makes sims sick.
    • Sheep, Llamas & Alpacas: They produce meat, and/or can be sheared for wool. Wool can be converted into unlockable clothing. If the Sims wants to go wild, they can have sheep come with various types of wool colors.
    • Angora Rabbits: Same as above.
    • Goats: Same as cows, except their milk is only liked by some sims or is an acquired taste.
    • Chickens: They produce eggs or chicken nuggets. Because they're small, they make good house pets.
    • Peacocks: They're hard to take care of and temperamental, but will drop extremely expensive feathers from time to time.
    • Horses: Act as vehicles, can be entered in shows.
    • Dragons: Drop scales and tears, which can be used as ingredients or sold for cash.

    Sometimes, animals might escape the barn or your fenced-in pastures, because you forgot to close a door/gate. You'll have to grab them and lead them back to safety, or risk having them wander off the lot, eat your crops or harass other sims and animals.

    County Fairs
    There's a Festival every day in town, following a set schedule. You won't get notified the same way you would with City Living Festivals. Instead, you can ask neighbors about the next festival, or watch the Local TV network and get a pop-up about it.
    • Monday Horse Racing: Race against your neighbors, NPCs or even professionals. Your Riding skill, as well as the health of your horse and bond with it, will help determine the winner.
    • Wednesday Chonk-Check: Come see who has the fattest hog in town. Animals will be judged on their age (the older they are, the better they are), their health, how close they are with the one who submitted them, and their weight. (A hidden value that determines if you're properly feeding your pig, or just using cheats to take care of their needs.)
    • Friday Fair: A carnival with some basic rides, petting zoos and games. Many rides are rabbit holes. Something for the kids to enjoy. And they can stay as long as they want, since they have no school tomorrow.
    • Saturday Crop :
    • Sunday Bake-Off: Make a meal and see how it stacks up against everyone else's. You'll be judged on freshness, quality, ingredients and the type of meal you made. And what do we do with all that food? Eat it, of course! A pie/hotdog/burger/cereal-eating contest will start. It's essentially random, but traits, hunger and weight can affect your odds.

    Cooking Overhaul
    Cooking gets its due. It now comes in several qualities: Disgusting, Poor, Bad, Okay, Tasty, Delicious, and Delectable. Your Cooking level, mood, whether you used fresh/spoiled ingredients and how many were used, and how many times you made that particular meal are all factors to determine quality. But honestly, you can easily make a perfect meal with a 8+ Cooking skill and using as many good ingredients as you can.

    Now, wouldn't that mean normal sims would fail at making their breakfasts? No, not exactly. Lower skills just mean a bigger chance at bad meals. Food also has their own difficulty rating, ala Dine Out. The higher their difficulty, the more likely it is for a novice to mess up. Unless your sim is truly abysmal, you can't fail at making a bowl of cereal.

    There are some general country recipes, but also some magical recipes related to dragon drops. Now your witches can make dragon-themed meals and drinks for their spooky families.

    New Traits
    Bad Cook: More likely to fail at making meals. Your Cooking, Gourmet Cooking and Baking skills level up slower. Certain foods (Cereal, ice cream, a glass of milk or orange juice) may burst into flames. You get a good moodlet from eating your own cooking, but seeing people hate on your food upsets you. And despite your failures, you're still a natural cook and love to work in the kitchen.

    Ranch-Ready/Country Bumpkin: You love working on a farm, gardening and taking care of animals. Spending too much time in-doors or away from your crops gets you tense, while having low hygiene is no problem for you. You don't normally mind visiting people and places, but those busy community lots outside of the farmland might be too much for you.

    Animal Lover: Self-explanatory.

    Animal Hater: Also self-explanatory.

    Technophobe: Aside from using your phone, you don't like using technology. When you use it, you're much more likely to break it.


    PlantSims
    Guess who's back? You can become one by spraying your crops with too much pesticide, eating Forbidden Fruit, or creating one in CAS. They have green skin and their own, unlockable clothes. Their hair is limited to special PlantSim hair, which comes with a wide variety of styles. You can even model your plant after various plants, like giving them rose-styled hair or a dress made of daisies.

    In addition to everything they can already do in-game, PlantSims can make plants grow faster, revive dead ones, and improve their health. They can spread Spores of Happiness to cheer others up, spread Spores of Health to help sick or tired sims, or Spores of Rage to make them mad at everyone around them. Note that spores can trigger allergies, and releasing spores about farm animals might cause them to try and nibble on you. Animals with poor health and a bad relationship with you might also try to nibble on you.

    Other
    • Food Crafting: With crafting stations or churners, you can make things like cheese or butter.
    • Nectar Making: You can craft your own nectar, with varying levels of quality based on your Nectar-Making skill. Yes, you can totally make your own vineyard with your land.
    • Homework Overhaul: Each day, you can choose to do homework for a certain class. Math will boost your logic skill, art will boost your painting, etc.
    • Homeschooling: Schooling as a work-from-home career. Aside from writing in your book, you will also have a random task or two to complete. Building skills, doing charitable acts and taking care of animals are among your options.
    • New Skills: Nectar Making, Riding
    • Allergies: Sims can be allergic to wildflowers, certain animals, or specific foods. This will grant the sim an Uncomfortable moodlet every time they come in contact with whatever they're allergic to. The moodlet won't go away for four hours or so. Sims can get an allergy shot to deal with the effects, or get a Super Allergy Shot to eliminate their allergy completely.



    Sounds great. I think your ideas for animal gameplay are especially really realistic, because let's be honest here; the Sims team isn't going to let players send animals off to a slaughterhouse. Knowing the team, I think the animal-gameplay of a Country pack would be more centered around raising animals, caring for them and recycling the waste that they produce, like you mentioned. Maybe pigs and cows will be able to produce meat, but I think it would be something that your Sim could 'collect/harvest' from time to time and put in their inventory or something to sell or eat afterwards. The game certainly won't allow animals to die for meat production - I think that's just not in the Sims 4's nature.

    Well, sims do eat fish and frogs, so maybe they will allow for farm animals to be eaten? As long as there are no graphical details, that should not be a problem I think. They could be like the plants and you just click on them to harvest and you get variable amounts of meat and sausages, hotdogs and hamburgers in your inventory.

    Bring back the Omni Plant from Sims 3! :D Or you click on the animal, select "sell for meat" and the animal disappears, then you get the meat in the mail. Animal Lover (C&D) and Vegetarian Sims would get a Very Sad moodlet if they see a Sim selling the animal for meat.

    I don't want any meat in the mail. :lol: I remember seeing this drawing in a magazine of a pig entering a huge machinery at one end and coming out as sausages at the other. I would be fine with something like that in the game.
  • davina1221davina1221 Posts: 3,656 Member
    edited July 2020
    Mines are
    1.Rasing animals
    2.Community potlucks, or fairs.Bring a dish, and eat a meal for community
    County said would be like the festivals in sims 3.Play games, and join contest.Like pie eating, or games like apple bombing
    4.Horse s Ride, and train them
    Enter them in contest, and compete with other sims.


    Problem is they don't put that much in the packs like they did with Sims3. Asking for that is saying piecemeal farm animals out and don't give us equipment.

    1. 1 supernatural instead of all the ones in S3.
    2. 2 pets instead of 3, plus caged animals, unicorn, and pet rocks, birds to catch and more fish and insects
    3. Island pack from S3 had mermaid world, large world with several houses, houseboats, resort owning
    4. World adventures had 3 worlds fully fleshed.
    5. Cities in S3 at least had a large world, elevators

    A farm pack should focus on farm work, farm animals, equipment, fence types, barns, more harvestables, a co-op to buy and sell stuff, recipes, and a small amount of build/buy/CAS. We will be lucky to get that. I have been asking for a farm EP for close to 7 years or so and I want it fleshed out. Fairs, circus, horses, ECT belong to their own packs and would take up huge resources to make. Even in the Sims3, when they made the rides, it mostly consisted of just those things because it takes so much to make them and horses. Horses belong in their own pack with unicorns and Pegasus. With all the gear and horse activities, there wouldn't be room for more. A country pack and a farm pack are two very different things. One involves work, animals, equipment, fences (at least electric and barbwire), farm career( plants and products from animals), barns. If we get what you are asking for, then there will be no real farm pack and they may never add to it. The other stuff you are asking for can be added anytime, but for someone wanting a real farm EP, this could be it.

    I'd rather have cows, chickens, pigs, and goats. We probably won't get that many animals, but I'm really hoping we do. Sheep for wool would be nice, but I highly doubt we will get 5 animals. Then there are tractors(red, blue, green- different types)rake attachment, haybalers, wagons, and sprinklers to attach to the tractor. Barns. Shovels and handplow. Electric, barbwire, and rickety fences. The co-op to buy and sell stuff. It would be great to go there and buy cows or other animals. We could get milk, eggs, wool ECT. from the animals to sell at the co-op. 60x60 lots and if the houses mainly used base game stuff, they would have the resources to give us the stuff above and that would be a fleshed out Farm EP. I can see a small amount of CAS, some antiques, but not much more. Maybe old farm truck if we have cars. We can have country stuff later. My dream is a farm pack that focuses on farming and stays on subject.
  • davina1221davina1221 Posts: 3,656 Member
    edited July 2020
    Movotti wrote: »
    I want a rural world with 4 neighbourhoods.
    One, a village with small lots, surrounding a village green that could be used for country festivals, and farmers markets.
    One with small and medium lots.
    One with medium lots.
    One with medium and large lots.

    I want the option to buy subsequent lots within your home neighbourhood. So you can start with one lot, build your house, and make a tiny farm, but then can buy a neighbouring lot, to expand your farmland. A huge farm could be achieved by buying the entire neighbourhood.

    Here's some nice examples of a village green
    694bde231b6655d05238bdab5c0f246b.jpg
    9057c0bdbc760597ed9a8f7c62b66741.jpg
    Creaton_village_green.jpg
    e6c8914c6dbb6cf07cbe22c178ce9354.jpg


    Possibly with the Sims3, but we would never get all of that and real farming. They just don't put that much into packs like they did. If you look at our recent hoods/worlds, we don't get that many lots. I hate that the vampire hood is so small. I feel cramped in a few of the hoods. I would say if we get a nice pack, 3 60x60 lots and possibly 4 smaller lots and a co-op to sell things would be the high end, but I don't think we'll be lucky to get that. I think 2 60x60 lots 3 smaller ones, and hopefully a co-op. If people keep asking for a bunch of nonfarm related stuff, then the animals, farm equipment, crops, ECT will be piecemealed till the end of the Sims4 if we ever get them at all.
    This is a running list I've had for a while (recent patches/Eco Lifestyle crossed off a few things like the solar panel and water collector):

    -Cows (milking cows/using the milk and/or selling it, making butter in a butter churn)

    -Chickens (chicken coops and gathering eggs, using eggs in recipes)

    -pigs

    -sheep (the ability to shear them and sell the wool or keep the wool and use to make stuff) (make this cross-pack compatible with the soon-to-come knitting pack!)

    -the ability to “harvest” (butcher) poultry, beef, and pork from animals for recipes or to sell at the market

    -horses (riding, training them)

    -a farmer’s market to buy/sell/barter/trade

    -a county fair event where we can win cash/prizes for competing for stuff like “biggest cabbage” or “fattest pig” or something like that. Also bobbing for apples, pie-in-the-face, dunking and kissing booths,etc.

    -a rodeo event where you can race horses and ride bulls

    -more recipes and drinks (soul food/southern food--cornbread, chicken and dumplines, fried fish, fresh baked bread, fried chicken, collard/turnip greens, sweet tea, the sims version of a mint julep, etc.)

    -new harvestables to use in recipes (wheat, corn, collards, turnips,

    -games like 🌺🌺🌺🌺, bocce ball, etc. for all ages to participate in

    -barns and tractors to use

    -less set dressing and new lot types (farmer's market/grocery store/rodeo)

    -Cross-pack compatibility (and compatibility with the off-the-grid lot trait)

    Basically, I want stuff that adds to the gameplay. Not just stuff that looks pretty but I get bored after one play-through. And not just buffs and rabbit holes!

    Yes, except the fair, rodeo, horses which take just as much resources to make as a farm pack. Everything you listed would be in 3packs minimum and possibly more. The fair rides alone would be in a pack and just as we only got cats and dogs with Pets, we would get horses, hopefully with unicorns and Pegasus since they are alike sizewise in a pack with all their activities.
  • ChadSims2ChadSims2 Posts: 5,090 Member
    crocobaura wrote: »
    crocobaura wrote: »
    Gordy wrote: »
    Farming
    There are large spaces of editable fields close to your home. You can plant crops outside or in greenhouses, build a barn and pastures, use crafting stations and place certain items. With bb.enablefreebuild, you can go crazy and add anything else you want.

    You must first designate what parts of land you want to use for crops. Use a marking tool in Build Mode to automatically till the land. You can also multiplant a certain crop instead of going to each spot and planting them by hand. Some crops only grow in tilled dirt, while other plants are more resilient or grow faster. New plants include corn, wheat and sugarcane, tea leaves and cotton.

    You can have huge rows of crops, which can be difficult to manage if you want to do it all alone. Luckily, you can manage crops by using a tractor; it runs over crops, harvests them on contact and puts them in a nearby shipping bin. You can also pay gardeners to harvest or sell them for you every morning.

    Crops aren't easy money, though; you have to watch out for bug-eating crops. You need to water them every so often to keep them from wilting, or use an automatic sprinkler system to help you. If you accidentally let your animals loose, they might wander over and eat your crops. Crops also have a freshness rating, and the above factors determine their overall rating.

    Animals
    Animals are like small pets: they don't go toward your household total, but they still eat, sleep, need to be taken care of and can form a bond with people. The better the bond, the better their produce will be. With Cats & Dogs installed, you can have your dogs herd them in and our of barns and pastures.

    All animals produce waste, which can be used to fertilize plants or act as a fuel source for Off-the-Grid homes.

    They're bought via phone, other sims or NPCs. Sometimes, you can find them in rabbit hole caves and give them a good home. You can also breed them, and they're found in debug if you want something quick and easy. But if you use cheats, watch out: pigs have a hidden "weight" value to see if they're being fed. So if you use cheats to help their needs and such, you should still feed them if you want to enter them in a certain event.
    • Pigs: They produce meat, and/or can find truffles.
    • Cows: They produce meat, and/or milk. A healthy cow's milk will give your sims a good moodlet and help children and toddlers skill faster, while sour milk makes sims sick.
    • Sheep, Llamas & Alpacas: They produce meat, and/or can be sheared for wool. Wool can be converted into unlockable clothing. If the Sims wants to go wild, they can have sheep come with various types of wool colors.
    • Angora Rabbits: Same as above.
    • Goats: Same as cows, except their milk is only liked by some sims or is an acquired taste.
    • Chickens: They produce eggs or chicken nuggets. Because they're small, they make good house pets.
    • Peacocks: They're hard to take care of and temperamental, but will drop extremely expensive feathers from time to time.
    • Horses: Act as vehicles, can be entered in shows.
    • Dragons: Drop scales and tears, which can be used as ingredients or sold for cash.

    Sometimes, animals might escape the barn or your fenced-in pastures, because you forgot to close a door/gate. You'll have to grab them and lead them back to safety, or risk having them wander off the lot, eat your crops or harass other sims and animals.

    County Fairs
    There's a Festival every day in town, following a set schedule. You won't get notified the same way you would with City Living Festivals. Instead, you can ask neighbors about the next festival, or watch the Local TV network and get a pop-up about it.
    • Monday Horse Racing: Race against your neighbors, NPCs or even professionals. Your Riding skill, as well as the health of your horse and bond with it, will help determine the winner.
    • Wednesday Chonk-Check: Come see who has the fattest hog in town. Animals will be judged on their age (the older they are, the better they are), their health, how close they are with the one who submitted them, and their weight. (A hidden value that determines if you're properly feeding your pig, or just using cheats to take care of their needs.)
    • Friday Fair: A carnival with some basic rides, petting zoos and games. Many rides are rabbit holes. Something for the kids to enjoy. And they can stay as long as they want, since they have no school tomorrow.
    • Saturday Crop :
    • Sunday Bake-Off: Make a meal and see how it stacks up against everyone else's. You'll be judged on freshness, quality, ingredients and the type of meal you made. And what do we do with all that food? Eat it, of course! A pie/hotdog/burger/cereal-eating contest will start. It's essentially random, but traits, hunger and weight can affect your odds.

    Cooking Overhaul
    Cooking gets its due. It now comes in several qualities: Disgusting, Poor, Bad, Okay, Tasty, Delicious, and Delectable. Your Cooking level, mood, whether you used fresh/spoiled ingredients and how many were used, and how many times you made that particular meal are all factors to determine quality. But honestly, you can easily make a perfect meal with a 8+ Cooking skill and using as many good ingredients as you can.

    Now, wouldn't that mean normal sims would fail at making their breakfasts? No, not exactly. Lower skills just mean a bigger chance at bad meals. Food also has their own difficulty rating, ala Dine Out. The higher their difficulty, the more likely it is for a novice to mess up. Unless your sim is truly abysmal, you can't fail at making a bowl of cereal.

    There are some general country recipes, but also some magical recipes related to dragon drops. Now your witches can make dragon-themed meals and drinks for their spooky families.

    New Traits
    Bad Cook: More likely to fail at making meals. Your Cooking, Gourmet Cooking and Baking skills level up slower. Certain foods (Cereal, ice cream, a glass of milk or orange juice) may burst into flames. You get a good moodlet from eating your own cooking, but seeing people hate on your food upsets you. And despite your failures, you're still a natural cook and love to work in the kitchen.

    Ranch-Ready/Country Bumpkin: You love working on a farm, gardening and taking care of animals. Spending too much time in-doors or away from your crops gets you tense, while having low hygiene is no problem for you. You don't normally mind visiting people and places, but those busy community lots outside of the farmland might be too much for you.

    Animal Lover: Self-explanatory.

    Animal Hater: Also self-explanatory.

    Technophobe: Aside from using your phone, you don't like using technology. When you use it, you're much more likely to break it.


    PlantSims
    Guess who's back? You can become one by spraying your crops with too much pesticide, eating Forbidden Fruit, or creating one in CAS. They have green skin and their own, unlockable clothes. Their hair is limited to special PlantSim hair, which comes with a wide variety of styles. You can even model your plant after various plants, like giving them rose-styled hair or a dress made of daisies.

    In addition to everything they can already do in-game, PlantSims can make plants grow faster, revive dead ones, and improve their health. They can spread Spores of Happiness to cheer others up, spread Spores of Health to help sick or tired sims, or Spores of Rage to make them mad at everyone around them. Note that spores can trigger allergies, and releasing spores about farm animals might cause them to try and nibble on you. Animals with poor health and a bad relationship with you might also try to nibble on you.

    Other
    • Food Crafting: With crafting stations or churners, you can make things like cheese or butter.
    • Nectar Making: You can craft your own nectar, with varying levels of quality based on your Nectar-Making skill. Yes, you can totally make your own vineyard with your land.
    • Homework Overhaul: Each day, you can choose to do homework for a certain class. Math will boost your logic skill, art will boost your painting, etc.
    • Homeschooling: Schooling as a work-from-home career. Aside from writing in your book, you will also have a random task or two to complete. Building skills, doing charitable acts and taking care of animals are among your options.
    • New Skills: Nectar Making, Riding
    • Allergies: Sims can be allergic to wildflowers, certain animals, or specific foods. This will grant the sim an Uncomfortable moodlet every time they come in contact with whatever they're allergic to. The moodlet won't go away for four hours or so. Sims can get an allergy shot to deal with the effects, or get a Super Allergy Shot to eliminate their allergy completely.



    Sounds great. I think your ideas for animal gameplay are especially really realistic, because let's be honest here; the Sims team isn't going to let players send animals off to a slaughterhouse. Knowing the team, I think the animal-gameplay of a Country pack would be more centered around raising animals, caring for them and recycling the waste that they produce, like you mentioned. Maybe pigs and cows will be able to produce meat, but I think it would be something that your Sim could 'collect/harvest' from time to time and put in their inventory or something to sell or eat afterwards. The game certainly won't allow animals to die for meat production - I think that's just not in the Sims 4's nature.

    Well, sims do eat fish and frogs, so maybe they will allow for farm animals to be eaten? As long as there are no graphical details, that should not be a problem I think. They could be like the plants and you just click on them to harvest and you get variable amounts of meat and sausages, hotdogs and hamburgers in your inventory.

    Bring back the Omni Plant from Sims 3! :D Or you click on the animal, select "sell for meat" and the animal disappears, then you get the meat in the mail. Animal Lover (C&D) and Vegetarian Sims would get a Very Sad moodlet if they see a Sim selling the animal for meat.

    I don't want any meat in the mail. :lol: I remember seeing this drawing in a magazine of a pig entering a huge machinery at one end and coming out as sausages at the other. I would be fine with something like that in the game.
    Oh I want this! vegans got their nasty fake meat wall time for a way to get real meat in the game.
    Sims 4 went from "You Rule" to "One of the stories we want you to tell"
  • GenerationSimmerGenerationSimmer Posts: 210 Member
    I really wish for a functional farmer market!
    👋🏻 Hi, my name is Domi / 📍 Brindleton Bay 💛Legacy Player 🔔FOLLOW ON: TWITTER / TUMBLR
  • Marduc_PlaysMarduc_Plays Posts: 416 Member
    Silkies! I mean who wouldn't want this?

    eDIiLNU.jpeg

    Cruella, is that you? :lol:
    Parcour - the art of jumping to conclusions.
  • PlayerSinger2010PlayerSinger2010 Posts: 3,267 Member
    Silkies! I mean who wouldn't want this?

    eDIiLNU.jpeg

    What in the world is that?
  • Horrorgirl6Horrorgirl6 Posts: 3,188 Member

    This would be amazing.Yah ranch, and texas.
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