This has bothered me for a while and the recent makeup additions brought it to my attention again. The game's darker skintones (and some of the lightest ones too) have been disappointing since the beginning. Most of them are gray and ashy-looking and I exclusively use CC skintones for this reason. The very lightest skintones also tend to look very yellow. There's not that much base game makeup that looks good on a darker-skinned sim; the MAC blushes only have two or three shades that work, the rest are basically invisible. I didn't notice much difference with the extra skin tones that were patched in either. It's disappointing that EA acts focused on diversifying the game but this issue still hasn't been fixed.
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I actually downloaded a mod to remove the MAC makeup from CAS, because all my townies looked so ridiculous wearing those weird eyeliners. The MAC makeup update to me really is time and effort they could have spent on much better things.
Even many of the lighter skin tones have a sickly look to them.
The dark tones are ashy, the mid tones are often redish-orange, and the pales are greeny-yellow
In TS3 there's a special slider for skintone, there's 3 natural skintone slider: olive, bright, dull. I always think the olive skintone is a bit reddish for Asian sims(TS3 vampire has unique skintone, honestly their olive skintone is more similar to most of Asians). TS4 has "more olive" skintones, but even the second skintone(obvious olive) is more pale than those "white"(don't know this type's true name) skintones.
And I don't know why those dark skintone are... have strange effect on lipstick, even the most black lipstick won't so black
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I don't really need a color wheel for furniture or other things, but a color wheel for skin tones would have been great for versatility for everyone, you could pick a skin tone that resembles yours, you could pick a skin tone that could work with any kind of fantasy character you have in mind. We are so limited with the premade skin tones.
I could also say the same about the hair colors, so a color wheel for that too would have been nice, but it's less important for me honestly.
One of the blondes are pretty much a waste of space, the black is sometimes more of a dark blue, I feel like there could have been more of a variety of browns, maybe a lighter brown.
There are always going to be things that could have been better.
But I hope that Maxis will consider fixing some of these things, especially the skin tones.
And if they do, I want them to use their time to make sure they look good.
And I do think the lighting plays a huge part of it. Many monitors gamers use are already "blue light" spectrum because of the LED or other back lighting technology it may be using his heavily reliant on blue to act as a modifier as red or green often create heavy conflict. Most technology functions in the RBG color spectrum which makes balancing a bit of a headache.
I saw a mod a few days back actually from one modder that was to correct the lighting in game to be more accurate. I wonder if such a mod or patch could be made for in game?
And back to the color theory thoughts - since it is a bright blue background it could have heavy impact on the tone of the skin as it is rendered because it effects it visually.
Can anyone who uses CAS get a modifer for their CAS screen and show comparison shots? I don't have the ability to post pictures yet.