Hi,
The Sims Studio want so much to make easy the Green Eco Footprint that it becomes impossible to keep the Industrial Eco Footprint in a neighborhood no matter how many generators and fireplaces are active.
4 days to decrease but 1 day to go back to Neutral Eco footprint.
The only way is to apply the cheat code every day.
An Industrial lot trait is also missing to prevent it.
For example, Industrial Eco Footprint : 9 but it's positively Green.
Comments
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The Sims 4 General DiscussionThere is a negative footprint.
For this neighborhood I put 39 objects : 12 campfires, 19 generators and 8 trashplants (4 neighbors).
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The Sims 4 General DiscussionThere are 1 house and 3 empty lots.
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The Sims 4 General DiscussionFinally it's what I did because I don't plan to change the eco footprint.
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The Sims 4 General DiscussionIf you make a town industrial and disable the changes in eco footprint in the settings does it stays as « industrial » or does it just removes any environment thing and just leaves it as « neutral » like the vanilla game is???
^
The option freezes the current state.
@Chazzzy
Yes, I'm surprised they create Off-the-grid category and forget to add an Eco Footprint category
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The Sims 4 General DiscussionI have been building in San Myshuno with little thought on what I used, and the two non-apartment Lots are showing an industrial footprint. So I went into the apartments and changed the floors and walls to industrial ones but they still show as neutral.
Does it actually pauses? Because in my game when i use that options toggle it reverts to neutral instead of pausing...
My main interest in this pack was the ability to have polluted neighbourhoods and just leave them like that.
It doesn't stay like it's suppose to. I'm still testing out mods that's suppose to fix this. Waiting to find one that works.
Nope pause doesn't work 😒
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The Sims 4 General DiscussionYeah ive noticed that it doesn't work. Im now trying a mod that prevents eco footprint decay. I have only played a sim's week after i intalled it so ill have to wait a bit to see if it works properly.
In another save, I lived in Grimm's quarry, and I eventually got the footprint down to neutral, but it still hasn't gone down to industrial, despite me placing generators, using mostly industrial wallpapers and railings and burning fires all day. It seems like one single item with a green footprint cancels out the effects of several items with industrial footprints. I put some trash plants down, because it said they would give an industrial footprint, yet when I started the game again, the footprint was going greener. I removed the plants and the footprint started going towards industrial again. So it seems like trash plants actually count as normal plants?
I'm ok with changing the neighborhood footprint being difficult in general (my sims have it way too easy and they could do with a challenge) but I feel like the footprint meter changes itself towards neutral more easily than anything else and kind of disregards the player's actions in that way. So we are following what the game told us to do to get a certain footprint and then the game overrides it to go to a neutral footprint anyway. Maybe I'm wrong, but this is the impression I'm getting.