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Your ideas for a farmer expansion pack ?

«13
Mines are
1.Rasing animals
2.Community potlucks, or fairs.Bring a dish, and eat a meal for community
County said would be like the festivals in sims 3.Play games, and join contest.Like pie eating, or games like apple bombing
4.Horse s Ride, and train them
Enter them in contest, and compete with other sims.


Comments

  • SheriSim57SheriSim57 Posts: 6,950 Member
    Definitely raising animals, cows, pigs,sheep, goats, and chickens. Being able to sell animals for profit, and being able to use them for meat. Being able to breed them also. I also want a fair, similar to the spice festival at SM with pie eating contests, games and rides. Horses and birds would be a nice too. I would like sewing machine and different partterns. A butter churn and a canning station. Too.
  • WispyeWispye Posts: 141 Member
    i would love goats maybe like a 4h club you could compete and new recipes hay rides the list goes on and on
  • Horrorgirl6Horrorgirl6 Posts: 3,182 Member
    I would like to have southern, and west recipes.Like chicken pot pie, green been chorale, chicken liver.Maybe they should add a cooking contest.
  • RouensimsRouensims Posts: 4,858 Member
    I’m not super into farming, but I’ll take hayrides and alpacas. :)
    Ooh Be Gah!! Whipna Choba-Dog? Whipna Choba-Dog!! :smiley:
  • bryanovensbryanovens Posts: 41 Member
    I definitely think raising animals will be a priority feature, since a poll SimGuruGrant held two years ago saw that feature the most popular. https://sims-online.com/the-sims-4-simgurugrants-poll-on-a-farming-expansion-pack-idea/
  • GordyGordy Posts: 3,017 Member
    edited June 2020
    Farming
    There are large spaces of editable fields close to your home. You can plant crops outside or in greenhouses, build a barn and pastures, use crafting stations and place certain items. With bb.enablefreebuild, you can go crazy and add anything else you want.

    You must first designate what parts of land you want to use for crops. Use a marking tool in Build Mode to automatically till the land. You can also multiplant a certain crop instead of going to each spot and planting them by hand. Some crops only grow in tilled dirt, while other plants are more resilient or grow faster. New plants include corn, wheat and sugarcane, tea leaves and cotton.

    You can have huge rows of crops, which can be difficult to manage if you want to do it all alone. Luckily, you can manage crops by using a tractor; it runs over crops, harvests them on contact and puts them in a nearby shipping bin. You can also pay gardeners to harvest or sell them for you every morning.

    Crops aren't easy money, though; you have to watch out for bug-eating crops. You need to water them every so often to keep them from wilting, or use an automatic sprinkler system to help you. If you accidentally let your animals loose, they might wander over and eat your crops. Crops also have a freshness rating, and the above factors determine their overall rating.

    Animals
    Animals are like small pets: they don't go toward your household total, but they still eat, sleep, need to be taken care of and can form a bond with people. The better the bond, the better their produce will be. With Cats & Dogs installed, you can have your dogs herd them in and our of barns and pastures.

    All animals produce waste, which can be used to fertilize plants or act as a fuel source for Off-the-Grid homes.

    They're bought via phone, other sims or NPCs. Sometimes, you can find them in rabbit hole caves and give them a good home. You can also breed them, and they're found in debug if you want something quick and easy. But if you use cheats, watch out: pigs have a hidden "weight" value to see if they're being fed. So if you use cheats to help their needs and such, you should still feed them if you want to enter them in a certain event.
    • Pigs: They produce meat, and/or can find truffles.
    • Cows: They produce meat, and/or milk. A healthy cow's milk will give your sims a good moodlet and help children and toddlers skill faster, while sour milk makes sims sick.
    • Sheep, Llamas & Alpacas: They produce meat, and/or can be sheared for wool. Wool can be converted into unlockable clothing. If the Sims wants to go wild, they can have sheep come with various types of wool colors.
    • Angora Rabbits: Same as above.
    • Goats: Same as cows, except their milk is only liked by some sims or is an acquired taste.
    • Chickens: They produce eggs or chicken nuggets. Because they're small, they make good house pets.
    • Peacocks: They're hard to take care of and temperamental, but will drop extremely expensive feathers from time to time.
    • Horses: Act as vehicles, can be entered in shows.
    • Dragons: Drop scales and tears, which can be used as ingredients or sold for cash.

    Sometimes, animals might escape the barn or your fenced-in pastures, because you forgot to close a door/gate. You'll have to grab them and lead them back to safety, or risk having them wander off the lot, eat your crops or harass other sims and animals.

    County Fairs
    There's a Festival every day in town, following a set schedule. You won't get notified the same way you would with City Living Festivals. Instead, you can ask neighbors about the next festival, or watch the Local TV network and get a pop-up about it.
    • Monday Horse Racing: Race against your neighbors, NPCs or even professionals. Your Riding skill, as well as the health of your horse and bond with it, will help determine the winner.
    • Wednesday Chonk-Check: Come see who has the fattest hog in town. Animals will be judged on their age (the older they are, the better they are), their health, how close they are with the one who submitted them, and their weight. (A hidden value that determines if you're properly feeding your pig, or just using cheats to take care of their needs.)
    • Friday Fair: A carnival with some basic rides, petting zoos and games. Many rides are rabbit holes. Something for the kids to enjoy. And they can stay as long as they want, since they have no school tomorrow.
    • Saturday Crop :
    • Sunday Bake-Off: Make a meal and see how it stacks up against everyone else's. You'll be judged on freshness, quality, ingredients and the type of meal you made. And what do we do with all that food? Eat it, of course! A pie/hotdog/burger/cereal-eating contest will start. It's essentially random, but traits, hunger and weight can affect your odds.

    Cooking Overhaul
    Cooking gets its due. It now comes in several qualities: Disgusting, Poor, Bad, Okay, Tasty, Delicious, and Delectable. Your Cooking level, mood, whether you used fresh/spoiled ingredients and how many were used, and how many times you made that particular meal are all factors to determine quality. But honestly, you can easily make a perfect meal with a 8+ Cooking skill and using as many good ingredients as you can.

    Now, wouldn't that mean normal sims would fail at making their breakfasts? No, not exactly. Lower skills just mean a bigger chance at bad meals. Food also has their own difficulty rating, ala Dine Out. The higher their difficulty, the more likely it is for a novice to mess up. Unless your sim is truly abysmal, you can't fail at making a bowl of cereal.

    There are some general country recipes, but also some magical recipes related to dragon drops. Now your witches can make dragon-themed meals and drinks for their spooky families.

    New Traits
    Bad Cook: More likely to fail at making meals. Your Cooking, Gourmet Cooking and Baking skills level up slower. Certain foods (Cereal, ice cream, a glass of milk or orange juice) may burst into flames. You get a good moodlet from eating your own cooking, but seeing people hate on your food upsets you. And despite your failures, you're still a natural cook and love to work in the kitchen.

    Ranch-Ready/Country Bumpkin: You love working on a farm, gardening and taking care of animals. Spending too much time in-doors or away from your crops gets you tense, while having low hygiene is no problem for you. You don't normally mind visiting people and places, but those busy community lots outside of the farmland might be too much for you.

    Animal Lover: Self-explanatory.

    Animal Hater: Also self-explanatory.

    Technophobe: Aside from using your phone, you don't like using technology. When you use it, you're much more likely to break it.


    PlantSims
    Guess who's back? You can become one by spraying your crops with too much pesticide, eating Forbidden Fruit, or creating one in CAS. They have green skin and their own, unlockable clothes. Their hair is limited to special PlantSim hair, which comes with a wide variety of styles. You can even model your plant after various plants, like giving them rose-styled hair or a dress made of daisies.

    In addition to everything they can already do in-game, PlantSims can make plants grow faster, revive dead ones, and improve their health. They can spread Spores of Happiness to cheer others up, spread Spores of Health to help sick or tired sims, or Spores of Rage to make them mad at everyone around them. Note that spores can trigger allergies, and releasing spores about farm animals might cause them to try and nibble on you. Animals with poor health and a bad relationship with you might also try to nibble on you.

    Other
    • Food Crafting: With crafting stations or churners, you can make things like cheese or butter.
    • Nectar Making: You can craft your own nectar, with varying levels of quality based on your Nectar-Making skill. Yes, you can totally make your own vineyard with your land.
    • Homework Overhaul: Each day, you can choose to do homework for a certain class. Math will boost your logic skill, art will boost your painting, etc.
    • Homeschooling: Schooling as a work-from-home career. Aside from writing in your book, you will also have a random task or two to complete. Building skills, doing charitable acts and taking care of animals are among your options.
    • New Skills: Nectar Making, Riding
    • Allergies: Sims can be allergic to wildflowers, certain animals, or specific foods. This will grant the sim an Uncomfortable moodlet every time they come in contact with whatever they're allergic to. The moodlet won't go away for four hours or so. Sims can get an allergy shot to deal with the effects, or get a Super Allergy Shot to eliminate their allergy completely.



    TS1_dragons_hatching.jpg
    The Sims 4 hasn't introduced a new musical instrument since 2017
  • EliasVersaceEliasVersace Posts: 477 Member
    Gordy wrote: »
    Farming
    There are large spaces of editable fields close to your home. You can plant crops outside or in greenhouses, build a barn and pastures, use crafting stations and place certain items. With bb.enablefreebuild, you can go crazy and add anything else you want.

    You must first designate what parts of land you want to use for crops. Use a marking tool in Build Mode to automatically till the land. You can also multiplant a certain crop instead of going to each spot and planting them by hand. Some crops only grow in tilled dirt, while other plants are more resilient or grow faster. New plants include corn, wheat and sugarcane, tea leaves and cotton.

    You can have huge rows of crops, which can be difficult to manage if you want to do it all alone. Luckily, you can manage crops by using a tractor; it runs over crops, harvests them on contact and puts them in a nearby shipping bin. You can also pay gardeners to harvest or sell them for you every morning.

    Crops aren't easy money, though; you have to watch out for bug-eating crops. You need to water them every so often to keep them from wilting, or use an automatic sprinkler system to help you. If you accidentally let your animals loose, they might wander over and eat your crops. Crops also have a freshness rating, and the above factors determine their overall rating.

    Animals
    Animals are like small pets: they don't go toward your household total, but they still eat, sleep, need to be taken care of and can form a bond with people. The better the bond, the better their produce will be. With Cats & Dogs installed, you can have your dogs herd them in and our of barns and pastures.

    All animals produce waste, which can be used to fertilize plants or act as a fuel source for Off-the-Grid homes.

    They're bought via phone, other sims or NPCs. Sometimes, you can find them in rabbit hole caves and give them a good home. You can also breed them, and they're found in debug if you want something quick and easy. But if you use cheats, watch out: pigs have a hidden "weight" value to see if they're being fed. So if you use cheats to help their needs and such, you should still feed them if you want to enter them in a certain event.
    • Pigs: They produce meat, and/or can find truffles.
    • Cows: They produce meat, and/or milk. A healthy cow's milk will give your sims a good moodlet and help children and toddlers skill faster, while sour milk makes sims sick.
    • Sheep, Llamas & Alpacas: They produce meat, and/or can be sheared for wool. Wool can be converted into unlockable clothing. If the Sims wants to go wild, they can have sheep come with various types of wool colors.
    • Angora Rabbits: Same as above.
    • Goats: Same as cows, except their milk is only liked by some sims or is an acquired taste.
    • Chickens: They produce eggs or chicken nuggets. Because they're small, they make good house pets.
    • Peacocks: They're hard to take care of and temperamental, but will drop extremely expensive feathers from time to time.
    • Horses: Act as vehicles, can be entered in shows.
    • Dragons: Drop scales and tears, which can be used as ingredients or sold for cash.

    Sometimes, animals might escape the barn or your fenced-in pastures, because you forgot to close a door/gate. You'll have to grab them and lead them back to safety, or risk having them wander off the lot, eat your crops or harass other sims and animals.

    County Fairs
    There's a Festival every day in town, following a set schedule. You won't get notified the same way you would with City Living Festivals. Instead, you can ask neighbors about the next festival, or watch the Local TV network and get a pop-up about it.
    • Monday Horse Racing: Race against your neighbors, NPCs or even professionals. Your Riding skill, as well as the health of your horse and bond with it, will help determine the winner.
    • Wednesday Chonk-Check: Come see who has the fattest hog in town. Animals will be judged on their age (the older they are, the better they are), their health, how close they are with the one who submitted them, and their weight. (A hidden value that determines if you're properly feeding your pig, or just using cheats to take care of their needs.)
    • Friday Fair: A carnival with some basic rides, petting zoos and games. Many rides are rabbit holes. Something for the kids to enjoy. And they can stay as long as they want, since they have no school tomorrow.
    • Saturday Crop :
    • Sunday Bake-Off: Make a meal and see how it stacks up against everyone else's. You'll be judged on freshness, quality, ingredients and the type of meal you made. And what do we do with all that food? Eat it, of course! A pie/hotdog/burger/cereal-eating contest will start. It's essentially random, but traits, hunger and weight can affect your odds.

    Cooking Overhaul
    Cooking gets its due. It now comes in several qualities: Disgusting, Poor, Bad, Okay, Tasty, Delicious, and Delectable. Your Cooking level, mood, whether you used fresh/spoiled ingredients and how many were used, and how many times you made that particular meal are all factors to determine quality. But honestly, you can easily make a perfect meal with a 8+ Cooking skill and using as many good ingredients as you can.

    Now, wouldn't that mean normal sims would fail at making their breakfasts? No, not exactly. Lower skills just mean a bigger chance at bad meals. Food also has their own difficulty rating, ala Dine Out. The higher their difficulty, the more likely it is for a novice to mess up. Unless your sim is truly abysmal, you can't fail at making a bowl of cereal.

    There are some general country recipes, but also some magical recipes related to dragon drops. Now your witches can make dragon-themed meals and drinks for their spooky families.

    New Traits
    Bad Cook: More likely to fail at making meals. Your Cooking, Gourmet Cooking and Baking skills level up slower. Certain foods (Cereal, ice cream, a glass of milk or orange juice) may burst into flames. You get a good moodlet from eating your own cooking, but seeing people hate on your food upsets you. And despite your failures, you're still a natural cook and love to work in the kitchen.

    Ranch-Ready/Country Bumpkin: You love working on a farm, gardening and taking care of animals. Spending too much time in-doors or away from your crops gets you tense, while having low hygiene is no problem for you. You don't normally mind visiting people and places, but those busy community lots outside of the farmland might be too much for you.

    Animal Lover: Self-explanatory.

    Animal Hater: Also self-explanatory.

    Technophobe: Aside from using your phone, you don't like using technology. When you use it, you're much more likely to break it.


    PlantSims
    Guess who's back? You can become one by spraying your crops with too much pesticide, eating Forbidden Fruit, or creating one in CAS. They have green skin and their own, unlockable clothes. Their hair is limited to special PlantSim hair, which comes with a wide variety of styles. You can even model your plant after various plants, like giving them rose-styled hair or a dress made of daisies.

    In addition to everything they can already do in-game, PlantSims can make plants grow faster, revive dead ones, and improve their health. They can spread Spores of Happiness to cheer others up, spread Spores of Health to help sick or tired sims, or Spores of Rage to make them mad at everyone around them. Note that spores can trigger allergies, and releasing spores about farm animals might cause them to try and nibble on you. Animals with poor health and a bad relationship with you might also try to nibble on you.

    Other
    • Food Crafting: With crafting stations or churners, you can make things like cheese or butter.
    • Nectar Making: You can craft your own nectar, with varying levels of quality based on your Nectar-Making skill. Yes, you can totally make your own vineyard with your land.
    • Homework Overhaul: Each day, you can choose to do homework for a certain class. Math will boost your logic skill, art will boost your painting, etc.
    • Homeschooling: Schooling as a work-from-home career. Aside from writing in your book, you will also have a random task or two to complete. Building skills, doing charitable acts and taking care of animals are among your options.
    • New Skills: Nectar Making, Riding
    • Allergies: Sims can be allergic to wildflowers, certain animals, or specific foods. This will grant the sim an Uncomfortable moodlet every time they come in contact with whatever they're allergic to. The moodlet won't go away for four hours or so. Sims can get an allergy shot to deal with the effects, or get a Super Allergy Shot to eliminate their allergy completely.



    Sounds great. I think your ideas for animal gameplay are especially really realistic, because let's be honest here; the Sims team isn't going to let players send animals off to a slaughterhouse. Knowing the team, I think the animal-gameplay of a Country pack would be more centered around raising animals, caring for them and recycling the waste that they produce, like you mentioned. Maybe pigs and cows will be able to produce meat, but I think it would be something that your Sim could 'collect/harvest' from time to time and put in their inventory or something to sell or eat afterwards. The game certainly won't allow animals to die for meat production - I think that's just not in the Sims 4's nature.
  • crocobauracrocobaura Posts: 7,373 Member
    Gordy wrote: »
    Farming
    There are large spaces of editable fields close to your home. You can plant crops outside or in greenhouses, build a barn and pastures, use crafting stations and place certain items. With bb.enablefreebuild, you can go crazy and add anything else you want.

    You must first designate what parts of land you want to use for crops. Use a marking tool in Build Mode to automatically till the land. You can also multiplant a certain crop instead of going to each spot and planting them by hand. Some crops only grow in tilled dirt, while other plants are more resilient or grow faster. New plants include corn, wheat and sugarcane, tea leaves and cotton.

    You can have huge rows of crops, which can be difficult to manage if you want to do it all alone. Luckily, you can manage crops by using a tractor; it runs over crops, harvests them on contact and puts them in a nearby shipping bin. You can also pay gardeners to harvest or sell them for you every morning.

    Crops aren't easy money, though; you have to watch out for bug-eating crops. You need to water them every so often to keep them from wilting, or use an automatic sprinkler system to help you. If you accidentally let your animals loose, they might wander over and eat your crops. Crops also have a freshness rating, and the above factors determine their overall rating.

    Animals
    Animals are like small pets: they don't go toward your household total, but they still eat, sleep, need to be taken care of and can form a bond with people. The better the bond, the better their produce will be. With Cats & Dogs installed, you can have your dogs herd them in and our of barns and pastures.

    All animals produce waste, which can be used to fertilize plants or act as a fuel source for Off-the-Grid homes.

    They're bought via phone, other sims or NPCs. Sometimes, you can find them in rabbit hole caves and give them a good home. You can also breed them, and they're found in debug if you want something quick and easy. But if you use cheats, watch out: pigs have a hidden "weight" value to see if they're being fed. So if you use cheats to help their needs and such, you should still feed them if you want to enter them in a certain event.
    • Pigs: They produce meat, and/or can find truffles.
    • Cows: They produce meat, and/or milk. A healthy cow's milk will give your sims a good moodlet and help children and toddlers skill faster, while sour milk makes sims sick.
    • Sheep, Llamas & Alpacas: They produce meat, and/or can be sheared for wool. Wool can be converted into unlockable clothing. If the Sims wants to go wild, they can have sheep come with various types of wool colors.
    • Angora Rabbits: Same as above.
    • Goats: Same as cows, except their milk is only liked by some sims or is an acquired taste.
    • Chickens: They produce eggs or chicken nuggets. Because they're small, they make good house pets.
    • Peacocks: They're hard to take care of and temperamental, but will drop extremely expensive feathers from time to time.
    • Horses: Act as vehicles, can be entered in shows.
    • Dragons: Drop scales and tears, which can be used as ingredients or sold for cash.

    Sometimes, animals might escape the barn or your fenced-in pastures, because you forgot to close a door/gate. You'll have to grab them and lead them back to safety, or risk having them wander off the lot, eat your crops or harass other sims and animals.

    County Fairs
    There's a Festival every day in town, following a set schedule. You won't get notified the same way you would with City Living Festivals. Instead, you can ask neighbors about the next festival, or watch the Local TV network and get a pop-up about it.
    • Monday Horse Racing: Race against your neighbors, NPCs or even professionals. Your Riding skill, as well as the health of your horse and bond with it, will help determine the winner.
    • Wednesday Chonk-Check: Come see who has the fattest hog in town. Animals will be judged on their age (the older they are, the better they are), their health, how close they are with the one who submitted them, and their weight. (A hidden value that determines if you're properly feeding your pig, or just using cheats to take care of their needs.)
    • Friday Fair: A carnival with some basic rides, petting zoos and games. Many rides are rabbit holes. Something for the kids to enjoy. And they can stay as long as they want, since they have no school tomorrow.
    • Saturday Crop :
    • Sunday Bake-Off: Make a meal and see how it stacks up against everyone else's. You'll be judged on freshness, quality, ingredients and the type of meal you made. And what do we do with all that food? Eat it, of course! A pie/hotdog/burger/cereal-eating contest will start. It's essentially random, but traits, hunger and weight can affect your odds.

    Cooking Overhaul
    Cooking gets its due. It now comes in several qualities: Disgusting, Poor, Bad, Okay, Tasty, Delicious, and Delectable. Your Cooking level, mood, whether you used fresh/spoiled ingredients and how many were used, and how many times you made that particular meal are all factors to determine quality. But honestly, you can easily make a perfect meal with a 8+ Cooking skill and using as many good ingredients as you can.

    Now, wouldn't that mean normal sims would fail at making their breakfasts? No, not exactly. Lower skills just mean a bigger chance at bad meals. Food also has their own difficulty rating, ala Dine Out. The higher their difficulty, the more likely it is for a novice to mess up. Unless your sim is truly abysmal, you can't fail at making a bowl of cereal.

    There are some general country recipes, but also some magical recipes related to dragon drops. Now your witches can make dragon-themed meals and drinks for their spooky families.

    New Traits
    Bad Cook: More likely to fail at making meals. Your Cooking, Gourmet Cooking and Baking skills level up slower. Certain foods (Cereal, ice cream, a glass of milk or orange juice) may burst into flames. You get a good moodlet from eating your own cooking, but seeing people hate on your food upsets you. And despite your failures, you're still a natural cook and love to work in the kitchen.

    Ranch-Ready/Country Bumpkin: You love working on a farm, gardening and taking care of animals. Spending too much time in-doors or away from your crops gets you tense, while having low hygiene is no problem for you. You don't normally mind visiting people and places, but those busy community lots outside of the farmland might be too much for you.

    Animal Lover: Self-explanatory.

    Animal Hater: Also self-explanatory.

    Technophobe: Aside from using your phone, you don't like using technology. When you use it, you're much more likely to break it.


    PlantSims
    Guess who's back? You can become one by spraying your crops with too much pesticide, eating Forbidden Fruit, or creating one in CAS. They have green skin and their own, unlockable clothes. Their hair is limited to special PlantSim hair, which comes with a wide variety of styles. You can even model your plant after various plants, like giving them rose-styled hair or a dress made of daisies.

    In addition to everything they can already do in-game, PlantSims can make plants grow faster, revive dead ones, and improve their health. They can spread Spores of Happiness to cheer others up, spread Spores of Health to help sick or tired sims, or Spores of Rage to make them mad at everyone around them. Note that spores can trigger allergies, and releasing spores about farm animals might cause them to try and nibble on you. Animals with poor health and a bad relationship with you might also try to nibble on you.

    Other
    • Food Crafting: With crafting stations or churners, you can make things like cheese or butter.
    • Nectar Making: You can craft your own nectar, with varying levels of quality based on your Nectar-Making skill. Yes, you can totally make your own vineyard with your land.
    • Homework Overhaul: Each day, you can choose to do homework for a certain class. Math will boost your logic skill, art will boost your painting, etc.
    • Homeschooling: Schooling as a work-from-home career. Aside from writing in your book, you will also have a random task or two to complete. Building skills, doing charitable acts and taking care of animals are among your options.
    • New Skills: Nectar Making, Riding
    • Allergies: Sims can be allergic to wildflowers, certain animals, or specific foods. This will grant the sim an Uncomfortable moodlet every time they come in contact with whatever they're allergic to. The moodlet won't go away for four hours or so. Sims can get an allergy shot to deal with the effects, or get a Super Allergy Shot to eliminate their allergy completely.



    Sounds great. I think your ideas for animal gameplay are especially really realistic, because let's be honest here; the Sims team isn't going to let players send animals off to a slaughterhouse. Knowing the team, I think the animal-gameplay of a Country pack would be more centered around raising animals, caring for them and recycling the waste that they produce, like you mentioned. Maybe pigs and cows will be able to produce meat, but I think it would be something that your Sim could 'collect/harvest' from time to time and put in their inventory or something to sell or eat afterwards. The game certainly won't allow animals to die for meat production - I think that's just not in the Sims 4's nature.

    Well, sims do eat fish and frogs, so maybe they will allow for farm animals to be eaten? As long as there are no graphical details, that should not be a problem I think. They could be like the plants and you just click on them to harvest and you get variable amounts of meat and sausages, hotdogs and hamburgers in your inventory.
  • WispyeWispye Posts: 141 Member
    i want miniature Pygmy Goats and Miniature Donkeys
  • Lady_BalloraLady_Ballora Posts: 786 Member
    I'd be fine with a farming pack as long as county fairs are not useless and pointless rabbit holes/festivals. I want to be able to build my county fair any way I want to. I wouldn't mind if the rides were decoration as long as my Sims can eat from food booths,display animals and play carnival games.

    I also hope home-schooling is introduced ino a farming pack; I've always hated how stressful it is sending Sim kids to public school...with home-schooling,I could have parents or legal guardians teach the kids at home.
    Why do you hide inside these walls?
  • Horrorgirl6Horrorgirl6 Posts: 3,182 Member
    I'd be fine with a farming pack as long as county fairs are not useless and pointless rabbit holes/festivals. I want to be able to build my county fair any way I want to. I wouldn't mind if the rides were decoration as long as my Sims can eat from food booths,display animals and play carnival games.

    I also hope home-schooling is introduced ino a farming pack; I've always hated how stressful it is sending Sim kids to public school...with home-schooling,I could have parents or legal guardians teach the kids at home.

    That will be awesome, another idea that probably won't happen.Is chaples.Like a chapel could be a commune wear you have events.Get married by a person.
  • ChampandGirlieChampandGirlie Posts: 2,482 Member
    I'd like farm animals including horses, country fairs, more pies and jams, crops, open spaces, even more crafts or activities, etc. I mostly would want a country themed world that could blend between country aesthetics of different countries. I just think it's a different type of lifestyle. While we have a few more rural areas, we don't have a country-focused pack or an entire world like that.

    I wouldn't mind another small town to come with it that is a little different than StrangerVille.
    Champ and Girlie are dogs.
  • Dat_Four_Eyes_GuyDat_Four_Eyes_Guy Posts: 2 New Member
    Expect alien to steal you cow
  • isaiahzayisaiahzay Posts: 295 Member
    Obviously there are tons of details like firewood collecting, farmer's markets, livestock care, etc. that would be great... but most of all, a rural neighborhood needs to be included. Not some country club style town where everything is manicured, but something realistically rustic: dirt roads, hidden paths, pastures, woods to explore, old barns, blackberry thickets, trailer parks, and a river that sim's can swim in. Oh and some NPC behavior to distinguish "city sim's" from "country sim's" would be nice!
  • Just_PeachyJust_Peachy Posts: 50 Member
    For me personally the most important thing would be many farm animals that are like cats and dogs - you feed them, interact with them, breed them, and train horses. A country town-style world and county fairs to enter your animals in would also be great. Also, wasn't there a leak at one point that showed the coding for horses?
  • MovottiMovotti Posts: 7,774 Member
    I want a rural world with 4 neighbourhoods.
    One, a village with small lots, surrounding a village green that could be used for country festivals, and farmers markets.
    One with small and medium lots.
    One with medium lots.
    One with medium and large lots.

    I want the option to buy subsequent lots within your home neighbourhood. So you can start with one lot, build your house, and make a tiny farm, but then can buy a neighbouring lot, to expand your farmland. A huge farm could be achieved by buying the entire neighbourhood.

    Here's some nice examples of a village green
    694bde231b6655d05238bdab5c0f246b.jpg
    9057c0bdbc760597ed9a8f7c62b66741.jpg
    Creaton_village_green.jpg
    e6c8914c6dbb6cf07cbe22c178ce9354.jpg


    AmusingExhaustedArchaeopteryx-max-1mb.gif
  • alan650111alan650111 Posts: 3,295 Member
    I like many of your ideas on here. I actually hope that horses don't come in a farming pack. I really would like to see horses come in a medieval/Into the Past type expansion! I want the farms to really focus on fleshing out the livestock animals as deep and varied as possible. Cows, pigs, sheep, chickens, ducks, and llamas would be great! I LOVE the idea of simple objects coming with this pack too that would be extremely useful. You could have a shovel object that would let you dig in basically any area of any world and be another form of finding various collectibles. You could also find useless stuff as rocks or bones too. Another fantastic object would be an ax that would let you cut down trees for firewood and the wood could also be used to make things on the woodworking station for free. You could use the wood to build a fire in any spot you wanted. Perhaps you'd be fined for building a fire in a city areas or something. Simple objects could provide lots of fun gameplay in my opinion and would fit perfectly with a farming pack. To flesh out the pack I envision new country fairs that somebody already mentioned. It would be a new lot type and there could be livestock competitions where you enter your best and most prized animal. I want there to be lots of work going into getting a certain animal in "pristine health". There could be a whole gameplay system revolving around what kind of grains, foods, and activities go into raising a prize animal. There are so many idea fragments buzzing in my head that I will try adding later!
  • SERVERFRASERVERFRA Posts: 7,120 Member
    I would love an old western farming based on Little House on the Prairie.
  • ScobreScobre Posts: 20,665 Member
    edited June 2020
    I really want llamas. Tractor would be nice to have as well. I would love to use yarn from llamas and sheep to knit with, so maybe a loom and have it tied to Knifty Knitting. I would like a butter churn and being able to smash grapes to make wine with the feet. Hops are really cool too and would be fun to grow and have it tied to bartending. I would love to have a farmer's market. Having canning would be nice too. Sims 2 Seasons did farming really well with the green houses and heat lamps. Heat lamps would be nice to keep animals and plants warm. Christmas trees are really big in Oregon too:
    il_570xN.1744043165_8zis.jpg

    I would also be interesting in logging and replanting to be tied to the woodworking table to make more furniture.

    The rice farms in China are beautiful too:
    A-Getty-88288571_abyv9b.jpg
    “Although the world is full of suffering, it is full also of the overcoming of it.” –Helen Keller
  • orenjiAiorenjiAi Posts: 569 Member
    Wolves attacking the sheep >:)

    What if they tied down the werewolf and farming pack together?? Nah that would be terrible!
  • LeGardePourpreLeGardePourpre Posts: 15,215 Member
    edited June 2020
    Windenburg sheep and mountain reminds me Heidi - Girl of the Alps

    Be a herdsman would be nice.


    51y1mw10.jpg
  • punkbeespunkbees Posts: 27 Member
    I'd love to see some really cool build/buy stuff! Maybe some planters designed for indoors, like a countertop herb garden. It would also be cute if we could have little produce stands (kind of somewhere in between a selling table and a retail lot maybe?).
    gallery id: punkbees || black lives matter
  • darlingdeviantdarlingdeviant Posts: 36 Member
    This is a running list I've had for a while (recent patches/Eco Lifestyle crossed off a few things like the solar panel and water collector):

    -Cows (milking cows/using the milk and/or selling it, making butter in a butter churn)

    -Chickens (chicken coops and gathering eggs, using eggs in recipes)

    -pigs

    -sheep (the ability to shear them and sell the wool or keep the wool and use to make stuff) (make this cross-pack compatible with the soon-to-come knitting pack!)

    -the ability to “harvest” (butcher) poultry, beef, and pork from animals for recipes or to sell at the market

    -horses (riding, training them)

    -a farmer’s market to buy/sell/barter/trade

    -a county fair event where we can win cash/prizes for competing for stuff like “biggest cabbage” or “fattest pig” or something like that. Also bobbing for apples, pie-in-the-face, dunking and kissing booths,etc.

    -a rodeo event where you can race horses and ride bulls

    -more recipes and drinks (soul food/southern food--cornbread, chicken and dumplines, fried fish, fresh baked bread, fried chicken, collard/turnip greens, sweet tea, the sims version of a mint julep, etc.)

    -new harvestables to use in recipes (wheat, corn, collards, turnips,

    -games like 🐸🐸🐸🐸, bocce ball, etc. for all ages to participate in

    -barns and tractors to use

    -less set dressing and new lot types (farmer's market/grocery store/rodeo)

    -Cross-pack compatibility (and compatibility with the off-the-grid lot trait)

    Basically, I want stuff that adds to the gameplay. Not just stuff that looks pretty but I get bored after one play-through. And not just buffs and rabbit holes!
    The ocean does not apologize for its depth and the mountains do not seek forgiveness for the space they take; so, neither shall I.
    Origin ID/Gallery ID: darlingdeviant
    My Simblr (CAS challenges/lookbooks): thedarlingdeviant.tumblr.com

  • darlingdeviantdarlingdeviant Posts: 36 Member
    I was trying to say above...games like c-o-r-n-h-o-l-e and the k-i-s-s-i-n-g b-o-o-t-h.
    The ocean does not apologize for its depth and the mountains do not seek forgiveness for the space they take; so, neither shall I.
    Origin ID/Gallery ID: darlingdeviant
    My Simblr (CAS challenges/lookbooks): thedarlingdeviant.tumblr.com

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