I know that everybody discusses about new expack, but there is one thing, that the devs can fix easily. It's economy in TS4.
Now we have a situation, when one Sim can make a small fortune in couple of sim weeks. You all know what I mean
. Painting, gardening for example are over the top in my opinion. We can fast and easily make a lots of money but... what then? We don't have nothing really luxurious to buy and the economical "end game" coming really quickly. You have a big house and then what? Burn your money in the fireplace - that's all?
Why the fridge is more expensive than huge tv screen? Why the bath costs more than a huge garden jacuzzi? Why all the lots (even the biggest ones) are available for Sims with 20k in their pockets? The food is very cheap and the bills are a joke.
Please, do something with economical aspect of TS4.
Now there is no challenge, I must take back the money with codes and I don't want to install another mod (I have lots of them - romances, interactions etc).
Comments
I have been playing TS2, and in that game it is actually a struggle to get families to have enough money to move to a bigger house. They get fired, random expenses happen, and overall, everything just seems more...proportional. This is like REAL LIFE. That struggle SHOULD be part of any sims pack. Otherwise, I get very bored. Lots of money, great, so now...I guess my sims can just stare at each other and feel "happy" since there is also no emotional reality in this game.
I'm kind of sick of hearing from players who use cheats, want their sims to live forever, and always be rich. Maybe there should be a separate game for them called "The Fantasies." As long as this game is supposed to be a simulation, economic concerns should be a part of it.
Career progression is too quick and easy; work-at-home strategies like writing, woodworking, gardening, and painting are too OP. It's actually hard to get a sim to be broke in TS4 unless you don't let them do anything to earn money at all or put them on a lot where the bills cost a good chunk of what they make.
Thanks for the answer! My Sims are forever young and I want them to be rich, but hey, it is too easy anyway. No challenge, nothing. OK, I can make them simple fishermen for example, but still this game has no real revards (very expensive, upscale lots, luxury items etc.).
All that I ask is to increase the prices and make some items more expensive anyway (bathtubes, big screens, computers and many others). I think, that if someone wants to make "rich, forever young Sims" can make it anyway and the "motherlode fans" will do that regardless.
Im affraid, that nerfing works like painter or writer could be risky, because people may protest, but they can make at least more expensive lots.
Thank you for the answer.
Unofficial Polish Forum - simtopia.pl
If buying clothes and groceries were mandatory like in TS2 it would also make the gameplay more realistic, interesting and slow down the process of getting rich, which TS4 needs.
These are things, that can be done easily... they could introduce several degrees of difficulty. Old settings may be left as default, new ones would be optional.
@Sigzy05 I don't understand one thing... Writing a song takes more time than writing a novel. I don't know what the process of making music is, but creating 200 pages of the book itself takes a lot of time. I didn't check it, but it seems that doing homework (university) takes longer than writing a novel.
Unofficial Polish Forum - simtopia.pl
The fridge comes with a lifetime supply of free food, make sense for it to be expensive.
I usually play with motherlode and my sims still manage to struggle financially. Even when I cheat I still try to limit their collecting. Usually, they collect stuff if they have bills to pay in 48 hours and 0 simoleons in their pockets, but otherwise I try to collect stuff only if they need some ingredient they don't have. They are really desperate if they collect frogs. Fishing is strictly for the next meal. Also, it helps to be less productive in activities like painting, writing, gardening, you can use the spare time for other fun activities or travelling. Travelling can be expensive, so travel often and in style. Camping is for sims with 0 money in their pocket. Discover University offers skill classes for money, so you could try skilling up by paying for it. Instead of buying furniture and decor from the catalogue, you can set up a store with high costs and buy stuff from there. Normal price-up is 25%, but you can go upto 100%. Same with clothing, give them one outfit from CAS so they aren't naked, but buy all other outfits from the clothing store. Clean out your sims wardrobe periodically. Get sims to start a bad business or two. Have many kids and send them all to college. Have your sims eat often in restaurants, get them to invite all their friends and treat them to the most expensive food on the menu. In a bar, buy rounds of drinks for everyone present. Start a weekly house party tradition, hire a maid even if you don't need one, or even better, a butler. Refuse to learn the repair skill and call the repair man every time something breaks down, or discard it and buy new. Gift your friends often expensive gifts. If you have extra produce in your inventory you can use it to fertilize the soil instead of selling it. If you're bored on a winter night you can always burn money.
I can compare it to an RPG game where the monsters only stand and are non-aggressive. In such games, the player must think about how to pass the level and defeat aggressive creatures, not how to force these mobs to attack him.
Unofficial Polish Forum - simtopia.pl
12-01-2017
Rebuilding Genetics Family Tree
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