I will wait for more info and reviews before making a final decision but that trailer really did not excite me at all. Also if I do get the pack, I have a feeling I will not be cleaning up the new world. I low-key want my sims to live in a dump, at least it's different lol
I wouldn't necessarily say "I can't wait!", but there are a lot of features I'm excited about, like candle making and crafting. I love the idea of crafting furniture and stuff out of materials that you find, I think it'd be great for Rags to Riches or a Legacy challenge when they're first starting out. I also do really like a lot of the BB and CAS stuff that we've seen so far, and the world looks pretty nice.
I don't think I'm one of those people who always scoffs at EP trailers and sneer they should've been a game pack, but ... man, this really feels like it should've been a game pack.
I'm excited for it. I mean, I'm still trying to reserve too much excitement as I've only really enjoyed a couple of EP's so not sure about it. I don't want an expansion pack that's really difficult to play, like university where I bored myself to death. But I can see soooo many items that will enhance a lot of my Sims in other worlds. I'm playing a lot of tiny houses at the moment and to fill them with off grid and sustainable activities thrills me more that the idea of working through a difficult or boring path to change a world.
Island living also totally boring but no crossover to other worlds. Apart from having the darn stupid are you a mermaid question! At least with this one you can do a number of things all over the place. If anyone knows of how university or island Living cross over between packs let me know, this one with the knitting to heavy metal is a perfect match.
Its a meh from me. Ladders and chickens yay but otherwise its boring. For AU$50 I would have expected more .. more around the farming aspects (more animals etc that produce your food sources), transportation (cars, motorbikes, busses etc), usable industrial/factories for business streams (isnt that what causes pollution and smog in the first place?) and more scientific engineering around sustainable plant life, not a simple vacuum that sucks all the air pollution away. So much potential, so little delivery :(
This EP could become one of my favorite packs. It's a way to build on the off-the-grid lot trait, looks to have cross-pack gameplay, adds a new layer of realism, I see new craft items, new ways to interact with the Sims communities in the worlds, is not confined to just the new world which is left to the player to decide, some new CAS assets I rather like, and B/B assets the game has needed since IL was released. New traits, a new aspiration, at least one new career, a few new animations, new gardening features that will most likely come in the update along with ladders, new harvestables and recipes, composting, and probably more we will have to wait to see in the stream later this month. It doesn't feel like a game pack. It feels as if it is a true EP. But most of all, it's different, and that has piqued my interest when I believed that wasn't possible after the last few packs. And I hope it isn't something that is too easy to accomplish. I want a level of difficulty that will keep me entertained longer than a few weeks. If the world has more than ten lots, I'm in. After twenty years of playing the Sims, I like the fact we are seeing the game evolve in a way that better represents life as it is today rather than what is was like twenty years ago. I've seen a lot of complaining about how unrealistic the game is as far as being too happy and filled with rainbows, so this is a great way to change some of that. At this point, I'm willing to give it serious consideration. How it will play out with the new lot traits from Tiny Living and Island Living will also affect my final decision.
Was hoping for something more exciting for an expansion. Feels like we’ve already seen this concept too many times. Only things that seem fun are candle & fizzy drink (which seem kind of out of place in my opinion) and up scaling. Also I’m pretty sure those “chickens” are worms.
There are elements that intrigue me but it doesn't wow me. I'll read the post again, and rewatch the video, because my mind was largely on other things last night, but I think we need more information before I'm likely to change my mind. The dyes and fizzy juices interest me, and things like solar panels and wind turbines could be useful too, but I'm not sure that I'd want to play with this overarching theme a lot.
The morality message implied in this pack bothers me a little. Yes, looking after the environment is great, and we're seeing some positive environmental changes in the real world due to a reduction in air and sea pollution at the moment, but I feel weird about a game preaching that message.
I enjoy a lot that we have additional option to conservation career from IL. I love the vertical gardens, the solar panels and the windmills. Candle making? Wow, can't wait. And we have ladders!
I am not an English native speaker, so excuse my French
If other worlds can get polluted too (not automatically of course, by player's choice) than it's a big must have for me, I want run-down towns and garbage everywhere lol...
If not, it'll be more like a GP and I'll probably wait for a sale. I love dumpster diving and crafting though, I always wanted these kind of things.
I like the concept I admit, but I am not thrilled for waiting since it is not the theme that I desperately want. Maybe this will improve as news comes in.
I need more info. I love the theme and Build/Buy looks right up my alley. But the blog post and the trailer seemed very empty gameplay wise. Most gameplay features we saw in the trailer are recycled from other packs and the things that aren't seem like small activities/gimmicks not anything that expands the experience of the game or that we haven't seen before (and very recently).
But I can't say "this is the worst" or "I love it" yet.
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I'm a bit underwhelmed. I think I'm more excited about the knitting pack and there isn't even a trailer for that yet.
I guess I'll keep my ear to the ground and look out for more information. There may be more than meets the eye, but if that's the case, it's not a very good trailer. It just doesn't excite me.
Looks okay to me, in the same way that sims feel when they are in the "Okay" mood: No positive or negative feelings at the moment. I saw a few nice things like candle-making, just nothing that made me scream "I WANT!!!", but on the flipside I also didn't see anything appalling, and there's not enough information out yet for me to decide whether I think it should have been a GP.
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I already have chickens via a mod, so not spending $40 for a ladder. It's confined to one place, looks like a one and done deal like Strangerville.
The ladder will come in a patch.
Could you link the mod please?
The morality message implied in this pack bothers me a little. Yes, looking after the environment is great, and we're seeing some positive environmental changes in the real world due to a reduction in air and sea pollution at the moment, but I feel weird about a game preaching that message.
If not, it'll be more like a GP and I'll probably wait for a sale. I love dumpster diving and crafting though, I always wanted these kind of things.
http://forums.thesims.com/en_US/discussion/924539/features-that-needs-depth-and-ways-to-improve
But I can't say "this is the worst" or "I love it" yet.
All my creations are CC free.
I guess I'll keep my ear to the ground and look out for more information. There may be more than meets the eye, but if that's the case, it's not a very good trailer. It just doesn't excite me.
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I will get it on sale eventually.
Something wicked this way comes!
I don't use MCCC.