Playing island living again and I just admire how pretty this pack is. It makes me wonder how their budget is allocated in making a pack like this. The gameplay of this pack is very minimal I wonder if they say spent 70% of the budget on making it pretty and just 30% on gameplay ? What do you think ?
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EA/Maxis is not about to divulge budgetary matters. That is always going to be behind the NDA veil.
Swimmable water was, indeed, development-intensive. So was the dynamic environment of Mua Pel'am. Two different water vehicles (not counting pool floats). Mermaids. Dolphins. Community events. Island Spirits. Kava and Kava Parties. Sunbathing. Conservationist career.
Then there are things like neighbors just dropping in with extra food. It's really not so much a ONE BIG THING pack. It's a tapestry of little things. Yes, it's gorgeous. And also someone really did their homework on Polynesian cultures. But I think it throws people because it isn't a vacation/resort pack which they seem to expect. It's Sim life at a different pace, with different priorities. Island Living - its' right there in the name.
THIS. Water in The Sims 4 is like VFX, just like the Cars, the boats and everything else in the game. To make them available for swimming they have to re enginer the engine to make it possible. After that, they have to make sure that the water looks different and clear since all waters in Sims 4 are not transparent. Then make sure that sims are able to path in these waters, trigger the animations, etc. So yeah probably.
The only thing I wanted them to do is since game development is full of limited resources, they should have use the resources on the features that people would really want. Honestly, instead of dynamic Island as a main feature, I would rather have Scuba Diving area for example.
http://forums.thesims.com/en_US/discussion/924539/features-that-needs-depth-and-ways-to-improve
Perhaps I am not their main target audience for this pack.
The SIGNFICANT GAMEPLAY features are what is minimal. It is obvious as I got all the significant gameplay completed in about 3 hours. First impression given to me is that they really only focus on making a pretty backdrop and any actual gameplay comes secondary. It is one reason why I don't buy new content at launch and wait for a sale. I also watch videos on the actual gameplay to see how much I believe the content is even worth. Island Living was only worth $15 to me.
I just wanted an underwater area for mermaids...