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6 years of Shallow Sims

This is a post just to remind people that after 6 years of this game, sims are still as shallow as ever, and that there have been no attempts to fix it or improve it.

1. Not enough substantial traits or aspirations:
The Sims 4 has an alarmingly low number of traits to actually choose from. Even more significant is that very few of them actually make any difference to your game. Traits like Active merely give you an energized moodlet that lasts an hour then disappears. Music Lover simply gives them fun when their playing or listening to music. Neither make a substantial dent in a Sim's personality. Even worse, are the pack specific traits we receive with Expansion and Game Packs. Child of the Islands merely gives you a happy buff when you're doing island activities. Dog Lover lets you improve your relationships with dogs faster. What's worse is that you can only pick 3 traits, so your sims never form an interesting or unique personality.
As for aspirations, again there are far too few of them. The developers have been reluctant to add more to the game at all, and most of the time when they are added to a pack, they are simply tutorials for how to play that specific pack. In Island Living, for example, one of the goals of the Beach Life aspiration is to "get a suntan" and to "eat a coconut." How is this interesting gameplay?

2. Emotions are still bogged down by environmental & happy buffs:
The "well-decorated" buff overrides negative emotions constantly. Did your sim's spouse just die? Well, they won't care, since the room is so well decorated! This goes for all positive emotions in the game, most of the time they will override any negative emotions. Is your sims embarrassed from wetting themselves? Well, they won't be once they get a happy buff from playing a video game. Emotions are far too changeable, shallow, and just too happy. Unless playing in a shallow Utopia is your idea of a fun time, and this goes into my next point...

3. Not enough consequences:
Along with positive emotions overriding negative emotions all the time, the game just has too few consequences. If your sim child is failing school, the parents will not care, and there are no consequences. If your spouse cheats on you, the cheating spouse will only receive a slight negative relationship decline, and sometimes they don't even care. Children don't care if their parents get divorced. Your sim will almost never get fired from their job even when they perform badly. If your sim is mean to another sim, the other sim will simply continue chatting and smiling in the conversation. Add to this, we still don't have any burglars, an essential feature from the Sims 1, 2 and 3.

4. Whims were eliminated and never fixed:
Whims were things your sim wanted to do in order to gain aspiration points. From the beginning, they weren't very well thought out, with ridiculous whims such as "build a 1x1 pool" or "become dazed," completely random and not based on the sim's traits at all. They recently stopped having them altogether. You can re enable them in settings, but they have not been updated with any of the current packs, so there are no whims about magic, college, or becoming a star. Why they never updated or fixed them in the first place is anyone's guess.

5. No attraction, turn ons/ offs, hobbies, likes/ dislikes, favorites:
The Sims 2 and 3 both had systems for having favorite colors, food and music. They also had unique attraction systems that made dating and romance more interesting. 6 years in, we still don't have these things in the Sims 4.

All of these things together make the sims in the Sims 4 incredibly shallow, which is why most people complain that all the sims act the same.

And we shouldn't have to rely on mods to fix these problems!

So listen up EA/ Maxis, you can sell as many copies of the Sims 4 as you want, get as much money as you want from people, but the same complaints are still there and have been there from the beginning! Just because they're spending money on your game doesn't mean they love it, and once the new customers realize how shallow the sims are, they won't be interested in the game either.

I think it's high time these issues get fixed!

Comments

  • Huiiie_07Huiiie_07 Posts: 1,200 Member
    edited April 2020
    With the traits issue, I try to remember how TS3 handles them (it hasn't been that long that I've played, I just never really paid attention to these things), but if I remember correctly, they influenced a sims' autonomy much more than in TS4. Bookworms would be drawn to reading books when left to their own devices, while geniuses would often resort to playing chess. TS3 however also had some useless traits like daredevil. What exactly did this trait do except renaming certain interactions? My suggestion for a trait overhaul is to just make them influence sims' decisions more. As it is now, sims seem to be drawn to electronic devices when you're not controlling them, doesn't matter what traits they have. Traits should also influence sims' skills a bit more. As it currently stands, romantic sims only get the occasional flirty buff or a tense buff in case they haven't done romantic interactions in a long time. Why not give them a slightly increased success rate for flirting? Or active sims, instead of just giving them energized buffs, why can't they be naturally better at the fitness skill? Non-commital sims could have a slightly higher chance of autonomously flirting with sims other than their partner. As it is now, emotions and whims seem to be the only things really influenced by traits, and there's definitely room for improvement. I downloaded a bunch of custom traits from modthesims and they're so much more influential than the actual traits in the game. Those traits do exactly what I suggested. There's a "sporty" trait, and a "talented" trait, for example, with the former making sims much better at fitness skills, while the latter just lets sims build any skill so much faster. This trait bundle also includes traits that influence sims' lives negatively, like the "naturally thick" trait, which makes them gain weight much faster, or the "untalented" trait, which makes them, you guessed it, gaining skills much slower. That's how traits should be, not just giving random emotional buffs that go away after a few hours, they have to influence sims' lives at any second, their relationships, their skills, just everything.

    As for your second point, the issue with happy buffs overriding any negative emotions could easily be fixed. I just witnessed this recently in my game. Things like death moodlets don't give a strong enough sad buff to really make a difference. I don't know the exact number, but I think it's something like +3, maybe +5? Compare that to the asleep-moodlet, which gives a buff of +10,000 to make sure the sim stays in the "asleep" emotion until they wake up again. Now if they would just increase the value of sad buffs for witnessing a death, for example to +30 or something, sims would actually stay sad even while walking into a well decorated room. It would take a ridiculously high amount of buffs to get them into an emotion other than sad at this point. The fix would actually be so easy, so why isn't this a thing yet? They should also tone down originally happy buffs increasing other emotions like playful or flirty. It's just unbalanced. I am also currently using a mod that removes the well decorated buff from the game completely, and it makes such a big difference.

    I also agree with the lack of consequences. The issue with parents not caring about their children's grades can be fixed in case you have Parenthood, since parents have the option to either scold the child for bad grades or talk to them about it. It doesn't affect their mood however, which is a bit weird. Depending on their personality, they could be sad or angry because of their child's bad grades. I also think it's too easy to reconcile a relationship after one partner cheated. In TS3, I have a sim who has the non-commital trait and flirted and even kissed another sim right in front of his current partner. I eventually managed to get them back to a good relationship, but it was really hard because they were constantly rejecting each other's advances and it was just really hard for them to reconcile after he cheated on her- in TS4, it seems like you just need to apologize, ask about day a few times and everything is well again. I also don't understand why they haven't added burglars into the game yet. They would just need to take the system for vampire break-ins, replace the vampire with a burglar, and instead of him drinking from another sim make him steal a random object from the home - they wouldn't even need to make an animation for that since it already came with the kleptomaniac trait. Or am I missing something? I am kinda surprised that no modder has done it yet.

    I can't really agree on the whims though. Often enough, they are based on traits, there just not a high enough variety of them and they're pretty unexciting, which is my only complaint about them. My evil sim rolls whims like "become angry", while my child-hating sim has whims like being mean to a child. Sims with other traits usually don't roll those whims. Aspirations also play a part in what whims a sim will have, like my evil sim rolling whims to be mean to a specific sim because he has the public enemy aspiration.

    I agree on the fifth point. I'd love favorites to make a return, as well as everything else you've listed.
    Origin ID: Huiiie_07

    I like to build stuff
  • texxx78texxx78 Posts: 5,657 Member
    Those are exactly my complains about sims 4. Exactly!
    I hope that, whenever it happens, the game isn't abandoned with this issues...
  • PrincipleOfEntropyPrincipleOfEntropy Posts: 389 Member
    telmarina wrote: »
    Those are exactly my complains about sims 4. Exactly!
    I hope that, whenever it happens, the game isn't abandoned with this issues...

    They're not seen as isuses by the developers. The Sims in 4 are the way they are because of design choices. They've never been fixed because there's nothing to fix from their point of view - hence six years of no changes.
    Madotsuki-Chair-Spin.gif
  • GrynnGrynn Posts: 260 Member
    Who remembers Mr.Sausage?

    Amazing how that epic thread was created in 2015 and to this day nothing changed.
  • MagnezoneMagnezone Posts: 212 Member
    Grynn wrote: »
    Who remembers Mr.Sausage?

    Amazing how that epic thread was created in 2015 and to this day nothing changed.

    I have never seen this before as I'm not an active forum user despite being signed up for 9 years. It's absolutely hilarious! Love it.
    My blog full of things that never get finished!
    XVlamuQ.png
    Magnezone, the lover of Calientes, Lotharios, Landgraabs and Curiouses everywhere.
  • bixtersbixters Posts: 2,299 Member
    I agree with everything, and I'd like to add to this 6 years of NO new aspirations for kids. They've been stuck with the exact same FOUR aspirations for SIX years. Over 30 DLC and who knows how many patches and not 1 has added a new aspiration for children. Just awful.

    Good point! I completely forgot about children's aspirations. Kids and elders are totally neglected as it is. Kids are so boring that I usually ignore them, there's barely anything for them to do. Sad really!
  • bixtersbixters Posts: 2,299 Member
    edited April 2020

    They're not seen as isuses by the developers. The Sims in 4 are the way they are because of design choices. They've never been fixed because there's nothing to fix from their point of view - hence six years of no changes.

    That's exactly why we need to keep posting on here, and on Twitter if you have one (they seem to care more about Twitter anyway).

    If they keep seeing these complaints, maybe they'll actually do something about it! At least that's what I'm hoping, although I know at this point the chance of them fixing things is slim, maybe, just maybe they'll listen to our feedback!
  • MagnezoneMagnezone Posts: 212 Member
    bixters wrote: »
    Good point! I completely forgot about children's aspirations. Kids and elders are totally neglected as it is. Kids are so boring that I usually ignore them, there's barely anything for them to do. Sad really!
    Yeah, I basically haven't bothered with them since base game. Last time I had a kid and really stuck with it was when I played with the Landgraabs when Genealogy came out. I think Outdoor Retreat was out at that time, but I didn't have it then. And then after a few weeks of playing in that save file, I'd played Malcolm to old age and death. He had 5 kids between 3 marriages. One day, I launched the game and he had randomly wiped off of my family tree and his ghost completely disappeared from my save file with no way to bring him back, and it really upset me. I never touched that save file, children or played with aging on in general, again. I have no idea how this happened to this day.

    I tried, but I'd done all the aspirations and things you could do with kids with Malcolm's kids already so I wasn't interested in replaying this aspect of the game. Malcolm also did like half of the adult aspirations during his lifespan too, so I felt after Malcolm disappeared, I'd pretty much done everything, and so the dust settled on the game for AGES until uhm. Get Famous, I think?
    My blog full of things that never get finished!
    XVlamuQ.png
    Magnezone, the lover of Calientes, Lotharios, Landgraabs and Curiouses everywhere.
  • KaeChan2089KaeChan2089 Posts: 4,944 Member
    edited April 2020
    WOW, Preach! You nailed it down to a T...
    I am so burnt out, it's been 6 years of horrid....Seriously the only thing I enjoy and thankful in the sims 4 are the parenthood, vampire gamepack, and the toddler lifestage....otherwise...this game......just.....sucks....so much...
    I am so done...6 years TOO long....please just move on, and I hope and pray they take note on feedback and make a better TS5...
    because I am truly...so tired of this 4th installment...
  • KaeChan2089KaeChan2089 Posts: 4,944 Member
    We have been saying this since the beginning. They just do not care. They do not value the opinion of the customers who helped them filling their dish for 20 years. Thats just a lazy and horrible job. And do not tell me it's only EA, nobody can make me believe EA discussed with them whether having a pointless talking toilet or an actual elevator. I deeply hope Paralives is gonna end them.

    Someone commented that they think Paralives look a mobile game....don't make me laugh Paralives has put MORE effort in a game from the beginning than EA even bothered with TS4....
  • BeardedgeekBeardedgeek Posts: 5,520 Member
    ...Just now wathing Vixella reacting on youtube to all the Sims 1 trailers and... Let's just say that Sims 1 would not lose by much to the Sims 4 in any field but Graphics.
    Origin ID: A_Bearded_Geek
  • KaeChan2089KaeChan2089 Posts: 4,944 Member
    edited April 2020
    ...Just now wathing Vixella reacting on youtube to all the Sims 1 trailers and... Let's just say that Sims 1 would not lose by much to the Sims 4 in any field but Graphics.

    You do realize this was made in 1999 and was the first game....
    This almost offends me...


    NEVERMIND
    Post edited by KaeChan2089 on
  • keekee53keekee53 Posts: 4,328 Member
    Yep OP that pretty much sums it up.

    I personally hate the moodlets and I prefer memories. In Sims2, I always knew when my sims were angry, sad, happy, afraid or worried because my sim expressed those emotions. I was always able to find out what happened to my sim by going through their memories or furious portrait of another sim that angered my sim. I don't know the system felt more fluid back then. Now I have these cheesy moodlets that mean nothing after 2 sim hours. NOTHING IS WORSE THAN MY SIM GETTING INTO A FIGHT WITH ANOTHER SIM AND THEN START TALKING TO THEM AS IF NOTHING HAPPENED. This would never happen in the sims2. I would be lucky if I can get them to stop fighting...LOL Let's not even talk about how many times that sim will come over and kick the garbage can over...lol
  • KaeChan2089KaeChan2089 Posts: 4,944 Member
    keekee53 wrote: »
    Yep OP that pretty much sums it up.

    I personally hate the moodlets and I prefer memories. In Sims2, I always knew when my sims were angry, sad, happy, afraid or worried because my sim expressed those emotions. I was always able to find out what happened to my sim by going through their memories or furious portrait of another sim that angered my sim. I don't know the system felt more fluid back then. Now I have these cheesy moodlets that mean nothing after 2 sim hours. NOTHING IS WORSE THAN MY SIM GETTING INTO A FIGHT WITH ANOTHER SIM AND THEN START TALKING TO THEM AS IF NOTHING HAPPENED. This would never happen in the sims2. I would be lucky if I can get them to stop fighting...LOL Let's not even talk about how many times that sim will come over and kick the garbage can over...lol

    I loved the memory system in TS2..one of my favorites <3

  • keekee53keekee53 Posts: 4,328 Member
    keekee53 wrote: »
    Yep OP that pretty much sums it up.

    I personally hate the moodlets and I prefer memories. In Sims2, I always knew when my sims were angry, sad, happy, afraid or worried because my sim expressed those emotions. I was always able to find out what happened to my sim by going through their memories or furious portrait of another sim that angered my sim. I don't know the system felt more fluid back then. Now I have these cheesy moodlets that mean nothing after 2 sim hours. NOTHING IS WORSE THAN MY SIM GETTING INTO A FIGHT WITH ANOTHER SIM AND THEN START TALKING TO THEM AS IF NOTHING HAPPENED. This would never happen in the sims2. I would be lucky if I can get them to stop fighting...LOL Let's not even talk about how many times that sim will come over and kick the garbage can over...lol

    I loved the memory system in TS2..one of my favorites <3

    It is so awesome and I really do miss it. I used to love starting to play a premade house and read through the memories to get an idea of who the sims were.
  • KaeChan2089KaeChan2089 Posts: 4,944 Member
    keekee53 wrote: »
    keekee53 wrote: »
    Yep OP that pretty much sums it up.

    I personally hate the moodlets and I prefer memories. In Sims2, I always knew when my sims were angry, sad, happy, afraid or worried because my sim expressed those emotions. I was always able to find out what happened to my sim by going through their memories or furious portrait of another sim that angered my sim. I don't know the system felt more fluid back then. Now I have these cheesy moodlets that mean nothing after 2 sim hours. NOTHING IS WORSE THAN MY SIM GETTING INTO A FIGHT WITH ANOTHER SIM AND THEN START TALKING TO THEM AS IF NOTHING HAPPENED. This would never happen in the sims2. I would be lucky if I can get them to stop fighting...LOL Let's not even talk about how many times that sim will come over and kick the garbage can over...lol

    I loved the memory system in TS2..one of my favorites <3

    It is so awesome and I really do miss it. I used to love starting to play a premade house and read through the memories to get an idea of who the sims were.

    I use to this ALL the time, I would go through the premades and take a look at their memories, family tree and look through their albums
  • bixtersbixters Posts: 2,299 Member
    ...Just now wathing Vixella reacting on youtube to all the Sims 1 trailers and... Let's just say that Sims 1 would not lose by much to the Sims 4 in any field but Graphics.

    You do realize this was made in 1999 and was the first game....
    This almost offends me...

    I think BeardedGeek meant to say that the only thing Sims 4 got right was the graphics, everything else Sims 1 did equally well or better. I don't think he was deriding the Sims 1
  • bixtersbixters Posts: 2,299 Member
    We have been saying this since the beginning. They just do not care. They do not value the opinion of the customers who helped them filling their dish for 20 years. Thats just a lazy and horrible job. And do not tell me it's only EA, nobody can make me believe EA discussed with them whether having a pointless talking toilet or an actual elevator. I deeply hope Paralives is gonna end them.

    Sadly, this is quite accurate. I just have a slim hope that maybe, just maybe, they'll listen to their fans once and make the base game better and the sims more substantial. This post was my attempt to do that.

    But, if they don't bother listening, I hope Paralives wipes them out of existence :p
  • KaeChan2089KaeChan2089 Posts: 4,944 Member
    bixters wrote: »
    ...Just now wathing Vixella reacting on youtube to all the Sims 1 trailers and... Let's just say that Sims 1 would not lose by much to the Sims 4 in any field but Graphics.

    You do realize this was made in 1999 and was the first game....
    This almost offends me...

    I think BeardedGeek meant to say that the only thing Sims 4 got right was the graphics, everything else Sims 1 did equally well or better. I don't think he was deriding the Sims 1

    OOOOOH! My bad!!!! I thought xD NEVERMIND...my bad I'm sorry...but yes, I agree with that.
  • KaeChan2089KaeChan2089 Posts: 4,944 Member
    bixters wrote: »
    We have been saying this since the beginning. They just do not care. They do not value the opinion of the customers who helped them filling their dish for 20 years. Thats just a lazy and horrible job. And do not tell me it's only EA, nobody can make me believe EA discussed with them whether having a pointless talking toilet or an actual elevator. I deeply hope Paralives is gonna end them.

    Sadly, this is quite accurate. I just have a slim hope that maybe, just maybe, they'll listen to their fans once and make the base game better and the sims more substantial. This post was my attempt to do that.

    But, if they don't bother listening, I hope Paralives wipes them out of existence :p
    Me too friend me too
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