When you play a pre-made household do you focus on the entirety of the household as a whole branching out into all of their experiences or or do you just focus on one particular member of that family and develop their story while using the other characters in a periphery role supporting the main pre-made member of that household?
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
Premade Families: How do you use your non-essential characters? 54 votes
I focus only on the main characters of my story and dump my unneeded members of the family
I use the unneeded characters as peripheral characters that still interact with the main characters
I try to tell their story as well alongside that of my main characters
What peripheral characters, I gravitate towards single sims
What ate you going on about? I’m confused
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I tend to use the latter; the rest of the family being peripheral characters meant to support the main characters of the story -The Founders and the Heirs in each subsequent generation: especially in my legacies.
My first generation of my legacy, I linked the FounderGeneration in with the parents who then became the Pre-Founder Generation who had their own little supporting role helping the Founder generation out - typical in an “Asian family” in real life. The main family (the heir takes care of the preceding generation.
It is generally held that the oldest son of an Asian family takes over as heir. It is considered a family obligation to take care of one’s elders.and of course as my main male character was classified as Asian, he thus became the head of the family upon his Dad relinquishing the role to him.
River, as the founding female half of the Founders, chose to agree to take their parents into their home even though she, herself, is not Asian...naturally, which also tends to be the case in real life though as always, there are exceptions to the rule.
It’s a lot of fun to play a legacy. And though I haven’t gotten to the third generation, I’m still intrigued. Hopefully I can make it through this legacy without being tempted to do a reboot to align it with the more detailed FF.net version, I’m working on.
Always "River McIrish" ...and maybe some Bebe Hart. ~innocent expression~
That said, I don't play them all equally. Families are sorted into different tiers, like the rotations caste, a semi-protected one, and a few others. I decide this on a whim.
Everyone (pre-mades, DLed or created by me) in each of my worlds has a role or a purpose which isn't categorized as 'Main or Supporting'; they are all components of the collective. I focus on all Sims equally for the entire town or world. I play a custom house of 5 no differently than I play a pre-made single Sim household. In my games, the focus is on a Sim's role and what they bring to the table to help my world (and other Sims) to continue growing and developing. It really is a case of the (their) community raising itself.
In doing so, I watch as the (my) Sims stories and lives naturally unfold without (much) intervention from me. When I do intervene, it is to straighten out (some of what I consider) "wrongs" to Sims which were created by EA's Sims Team. Or, to create some lot or venue which provides them with more options and opportunities.
EDIT: I swear I didn't see this, as an option "I try to tell their story as well alongside that of my main characters". Whatever.
EDIT 2: You know what, I did, but I didn't like calling one of my Characters as a "Main" Character. I think that was my issue
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I don't have playable sims who are just in the background. I follow them all. If I lose interest but still want to run into them in the world then I mark them as unplayable.
All sims in my worlds are important to me, even if I have no intention of ever playing them myself or their assigned role is to run a cash register or clean houses. I'm not going to push the progression of upwards of 250 resident sims per world myself though, hence the value of NRaas StoryProgression and the tools we have to keep an eye on households townwide especially while the actively being played ones are all busy doing things that take a fair amount of time and don't need to be watched over like sleeping, reading, creating something, or working/going to school in rabbitholes.
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I don't play premade families.
The Cowboy and the Mermaid
But in playing pre-mades, I play the entire household. It's a family unit - no-one is non-essential. But that's true of any sim household I play, whether pre-made or not.
Solution: fewer kids, house keys for extended family. They walk right in all the time, but I don't have to have a bedroom for them and they don't count toward the 8-Sim limit.
As for pre-mades, though I don't select them to start out with, I almost always marry into pre-made families, though. If the rest of the household is their family, I want them involved. I turn on aging for that household and adopt them. They become mine. If the rest of the household is unrelated, like the Roomies household, I leave them separate so that I can marry someone out in a future generation.
My eventual goal with my main save, which is admittedly only in its third generation, is to marry into all the premade families. So far I've got Johnny Zest and the Goths. Even though we know Johnny is related to the Landgraabs, my mental canon is that he only told his wife before he died, so in several generations I'll say no one knows. o.o The game didn't make them related, but I'm holding out as long as possible.
TL;DR: I marry the pre-mades and give out house keys to keep Sims close.
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