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Shaders_Win32.precomp info

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Comments

  • VulnnVulnn Posts: 131 Member
    edited September 2019
    anyone find anything?
  • RAVASHEENRAVASHEEN Posts: 2 New Member
    @SimGuruModSquad can you provide an updated .bt file? The one from 2017 doesn't work anymore. Pleasssssse with a cherry on top!
  • Denton47Denton47 Posts: 18 Member
    I don't have a new template but these are the two changes as I recall:

    1. In the ShaderSets section there is a new byte field after mNormalAndSpec in the Param structure.
    2. In ShaderBlocks/Shaders/Techniques/Passes, if mRTOps has an enumeration larger than 0xFF then there are two new byte fields (or one uint16) after kShaderRTOp_ClearMask.

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