I don't have a new template but these are the two changes as I recall:
1. In the ShaderSets section there is a new byte field after mNormalAndSpec in the Param structure. 2. In ShaderBlocks/Shaders/Techniques/Passes, if mRTOps has an enumeration larger than 0xFF then there are two new byte fields (or one uint16) after kShaderRTOp_ClearMask.
Comments
1. In the ShaderSets section there is a new byte field after mNormalAndSpec in the Param structure.
2. In ShaderBlocks/Shaders/Techniques/Passes, if mRTOps has an enumeration larger than 0xFF then there are two new byte fields (or one uint16) after kShaderRTOp_ClearMask.