You don't have to have people teamed up in households "romantically".
I have two sisters living together. I prefer not to let, say, seven kids each live by themselves and take up all houses in a neighborhood
Then don't.
But if in a huge apartment or house with 4 bedrooms or more, why not have more people living there? It doesn't have to be kids. It doesn't even have to be 'couples'. Just good friends.
I've deleted entire households of 8 npc's because they were "taking up space" since the amount is very limited in the game. Why I generally prefer to grow my own characters families from some of the starters (some randoms occasionally) and expand on that.
There are two in Sulani now I plan to play as actual romantic "couples". Muana & Marcelli, a young teen couple, and the starter Mele & Alika Kahananui. No intention to have children or adopt any, (or get infected by aliens, lol!).
Keala Hoapili & Lia Hauata are an elder grandmother and a young granddaughter. Technically a "couple". I plan to play them too, maybe take in more household members over time, like stray people, but not as 'romantic'.
I did with one household for quite some time, then I created a new save, and in that save, decided to retool the household with the one female Sim that could never get pregnant, making her look a bit better than she had before. Not long after, I started playing that household again, she got pregnant--with triplets!
Yes, I do play couples without kids. Hardly any of my sims start a new family right after they grow up. I kind of forget to push them in that direction, and a few couples are moved together simply because I needed to free up household space and moved them out. Also, if sims focus a lot on their career, I might forget to get them started on family building.
I have a system where I use a dice to decide whether a couple shall try for baby or not. With some bad luch, a couple might go for years before they get their first child. In addition I have a dna-string on the side, including fertility. A very small number of my sims are infertile (they don't know...), meaning the couple will stay without kids, unless they try adoption.
I play rotation, all of my sims have kids sooner or later. This way I can play single sim for a while, do all crazy stuff then move on to family style play. I love it.
No, it gets boring for me if I just play couples...everything in the game is kind of easy for YA+. Or maybe that's because I'm extremely goal-oriented, so I whip through gameplay and my own storylines super fast 😅
I've started playing in rotation as well and it makes things really fun. I'll spend a week in one household, which maybe has two parents and three kids, then spend the next week in a household with a single sim starting a business and no love life.
My Sims are gay and childless and immortal as I have aging turned off. I do have a side slot where I play other families, but as of yet I haven't gone the kid route yet. Maybe that's a goal to give myself someday if I can ever stop playing with my main characters long enough pfft lol
I have mods that make autonomous pregnancy possible. I swear all my couples know when I leave the room briefly because they're pregnant every time I come back.
I currently have one gay couple and I may finally have a childless household.. I bet one gets abducted.
I like to mix up my family dynamics. I prefer rotational play which is much more fun if all the families aren't structured the same. I have single sims with and without pets, single parents, childless couples, oldies and roomies - whatever comes along. I do have a self imposed rule that if I roll a 13 when my sims woohoo it is considered an accidental pregnancy. I know there are mods for this but I'm happy doing it this way.
Most of my sims have children, I find it more interesting when the family has 4+ sims.
When a couple gets together in my game I roll a dice, if it lands on 10 or 20 - no kids , although I will accept "oops" babies for these couples. One couple in my game rolled a 10, so they have 5 cats instead
I had a legacy game once, and I just
aged up all the babies to toddlers, toddlers to kids, and kids to teens asap so they wouldn't need so much tending. That game wasn't for family life, just genetics fun. I really like Rose, Lilith's daughter with Gaston, and she doesn't go to school (unschools) and she's so darned smart, self-reliant, competent, and interesting, I feel like I want to play a game centered on her. Maybe her being an INTJ like me is why I like her so much.
But I am prolly never getting the parenthood pack because hyper-intensive parenting is way too much not living your own life for a false premise of the child as tabula rasa. They come with factory-installed firmware.
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Since I play rotational style, I always have at least a couple in game that grow old together childless. But I must admit, most of my couples do end up having kids.
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I always make kids for my sims. I am a family player so it’s necessary... now my main couple has four kids, two girls and two boys, and they also has two grandchildren and one on its way.. I love playing in a big family. You never get bored and always have plans for them☺️
Yes, mostly my favorite sims, since I noticed that with nearly all households, I just get bored to no end after they had children, so I keep my favorites away from parenthood as far as possible. I don't know, it just seems like kids ruin every household for me and make the sims in it much less fun to play. One of my favorites also has the hates children trait, so her having kids of her own is out of the question I also don't play legacies because they're just plain boring to me and play on a reaaaally long age span, which makes raising kids even more tiresome.
I think I usually play my favorite sims without kids because they resemble me in many ways, and I never wanted to have children myself and often got judged for it. Playing childfree couples or singles in the sims is therapeutic, in a way. It's the same reason as to why I prefer my favorite sims to stay single, because in real life, I am not interested in relationships either.
I mostly play singles or couples. I'll have a family in there somewhere but I don't have time for babies and toddlers. I play with epic lifespan. When I play the family - usually 2 adults and 1 baby, I turn off aging, age up baby to toddler then begin to train them in all of the traits until they get to level 5 then I can age them up to child, get all of that child's training done up to level 10 then age them up to teen.
If they manage to have an "unauthorized" baby when my back is turned, I age that baby up and get them to child (at least) then leave that game. I had one that had an "unauthorized" conception. I was playing another couple in town and she just happened to visit my family as they were friends. Surprise surprise, she was pregnant so I saved my game and went back to that family to "raise" that child.
Comments
Then don't.
But if in a huge apartment or house with 4 bedrooms or more, why not have more people living there? It doesn't have to be kids. It doesn't even have to be 'couples'. Just good friends.
I've deleted entire households of 8 npc's because they were "taking up space" since the amount is very limited in the game. Why I generally prefer to grow my own characters families from some of the starters (some randoms occasionally) and expand on that.
Keala Hoapili & Lia Hauata are an elder grandmother and a young granddaughter. Technically a "couple". I plan to play them too, maybe take in more household members over time, like stray people, but not as 'romantic'.
I have a system where I use a dice to decide whether a couple shall try for baby or not. With some bad luch, a couple might go for years before they get their first child. In addition I have a dna-string on the side, including fertility. A very small number of my sims are infertile (they don't know...), meaning the couple will stay without kids, unless they try adoption.
I like variety in my game.
Two old coots in San Myshuno.
Very high level in the 'Politician' career.
Their only weakness is they spend most of the time ZZZzzz....
I've started playing in rotation as well and it makes things really fun. I'll spend a week in one household, which maybe has two parents and three kids, then spend the next week in a household with a single sim starting a business and no love life.
I currently have one gay couple and I may finally have a childless household.. I bet one gets abducted.
I have loved the stars too truly to be fearful of the night.
Ha'aheo, e hoʻomau i kō kāua aloha, kau a kau.
When a couple gets together in my game I roll a dice, if it lands on 10 or 20 - no kids , although I will accept "oops" babies for these couples. One couple in my game rolled a 10, so they have 5 cats instead
aged up all the babies to toddlers, toddlers to kids, and kids to teens asap so they wouldn't need so much tending. That game wasn't for family life, just genetics fun. I really like Rose, Lilith's daughter with Gaston, and she doesn't go to school (unschools) and she's so darned smart, self-reliant, competent, and interesting, I feel like I want to play a game centered on her. Maybe her being an INTJ like me is why I like her so much.
But I am prolly never getting the parenthood pack because hyper-intensive parenting is way too much not living your own life for a false premise of the child as tabula rasa. They come with factory-installed firmware.
Let's make Liberty and Justice For All a reality.
All my creations are CC free.
I think I usually play my favorite sims without kids because they resemble me in many ways, and I never wanted to have children myself and often got judged for it. Playing childfree couples or singles in the sims is therapeutic, in a way. It's the same reason as to why I prefer my favorite sims to stay single, because in real life, I am not interested in relationships either.
I like to build stuff
If they manage to have an "unauthorized" baby when my back is turned, I age that baby up and get them to child (at least) then leave that game. I had one that had an "unauthorized" conception. I was playing another couple in town and she just happened to visit my family as they were friends. Surprise surprise, she was pregnant so I saved my game and went back to that family to "raise" that child.