Have started getting some CC over the holiday break and while impressed with the amazing quality of what is out there have also run into some baffling things. So in no particular order of importance (all are equally baffling):
Downloading sims seems more trouble than it's worth. Not only is there the sim, but the descriptions invariblly include a very long list of every conceivable body part and item of attire. Are these sims really worth the half hour or so of downloading to get what's listed?
As an experiment got one of the skintone sets. I see no difference in my sims, not even close to what's in the pictures - whether for the CC or the sims showing off the various clothing items. Am I messing up (have the file in mods folder) or false advertising? Some of them advertise 'anatomicaly correct'. If that means what I think it does, what's the point as sims are blurred out?
Several lots have lists of CC used in their construction. Does that mean, like with sims, I need to go to all of those sites to get the items mentioned? That's a lot of downloading, especially since not all builders make the lists links so things would need to be typed in, and maybe more work than worth it.
Many items say they are 'HQ compatible'. Investigated what that is, and depending on the source one needs to alter only 2 files or rebuild nearly every file in the game. How much trouble & work is actually involved and is the result worth it?
Are these things, like mods, vulnerable to the EA slaughter whenever a patch/update comes out?
Much of the CC states it was made with Sims4Studio. Is this a tool mere mortals can use profitably, or is it something that only those with advanced degrees/training in programming, graphics, 3D modeling, and such can use?
Thanks in advance for any advice you may be willing to share!
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I have loved the stars too truly to be fearful of the night.
Ha'aheo, e hoʻomau i kō kāua aloha, kau a kau.
As a fellow TS2 player you most likely know the difference between CC or mods? As CC being just custom content and mods being as game modifications.
I use very little CC at TS4, most of them are maxis match hairs. But yes I do have several mods (LOL, not the amount I have at TS2, like one prosent of that ) , And for mods, patches have tendency to break mods, mostly at those pre pack patches, as new pack usually changes some/several things from previous game versions
I myself usually set origin as offline and updates are át manual and patch only after the hudge amount of 5 mods I simply cannot play without are updated (rest of them I can easely live without, just finetuning.
Sea may rise, sky may fall, My love will never die..
My heart, my heart, My drowning heart, Oh all the tears I've cried
Oh I may weep forevermore, My love will never die..
Sea may rise, sky may fall, My love will never die..
My heart, my heart, My drowning heart, Oh all the tears I've cried
Oh I may weep forevermore, My love will never die..
Further experiments and a comment by one of the CC makers led to the discovery that the 'missing' items were under a details tab, not the main one. The more learned, the better this approach is getting. Have also learned to be aware of packs when CC is based on a Maxis mesh. If I don't have the pack, the CC either does not show at all or does very strange things to the base sim.
It could also mean the sim may be using CC that contains recolors of game pack or stuff pack items that you haven't purchased. Like for example, if someone makes a CC recolor of an island living shirt, and you don't have Island Living, the CC may not work.