Not sure what's wrong with my game, but I keep having boys no matter if I have Vanessa eat watermelons or use the hospital to edit the baby's DNA(comes with Into the Future.)
Here are Jacob and Vanessa's two oldest boys:
Adam:
Ethan:
Edit: Ethan's CAS pic was the last pic I took.
Origin ID HillyPlays P.A.C.E- Positive Attitude Changes Everything
@HillyBeth : I´m so sorry, but I can´t tell you the name of the pattern. I have so many of them in my game that I didn´t find this special one.
I can´t even tell you if it is from the exchange or from a different source. But I´m almost certain it is from the exchange, when I was searching for nautic patterns some months ago.Sorry for not being helpful at all. Perhaps someone else knows the creator?
You can post the picture at MTS to ask if somebody over there knows where to get it, the people over there find mostly everything!
It was Shane's birthday. His mother Julitta asked the guests to leave early which led to lots of complaints and the "Threw a Lame Party" moodlet. ho ho ho
I'm updating Suvadiva to be livable and I think I've finished the Grocery Store / Cafe. I'm using Sunlit Tides' rabbit hole shells and also Cazarupt's rabbit hole rugs because space is so limited here. I learned about the cheat 'constrainfloorelevation false' so I could shorten the sign pole and it turns out this is a great cheat for hiding the rabbit hole rugs. I just give one tap on the ground lowering tool and then drag the rug into the hole, finally I level the ground again. Works like a charm, the rug is actually near the tables.
Edit: I forgot to mention I also used 'moveobjects on' cheat to place the rug.
I'm updating Suva Diva to be livable and I think I've finished the Grocery Store / Cafe. I'm using Sunlit Tides' rabbit hole shells and also Cazarupt's rabbit hole rugs because space is so limited here. I learned about the cheat 'constrainfloorelevation false' so I could shorten the sign pole and it turns out this is a great cheat for hiding the rabbit hole rugs. I just give one tap on the ground lowering tool and then drag the rug into the hole, finally I level the ground again. Works like a charm, the rug is actually near the tables.
@Satanu_Reeves I have always wanted to remake as livable. Tell me, did you delete all the losts and start over. or just some. Sunlit tides building look good there. Have fun
@Evalen I bulldozed some inland lots. First was the Royal Resort. It just took up too much space I didn't like it as much as the Veli Resort on the beach. I can't have redundant lots either. I'm putting the City Hall here facing the town and the Island Academy will face the ocean on the other side. I'll try to make it look like town different lots when I decorate it while also hiding military, police, and sports center rugs. I winced a little when I bulldozed the Calm River pool because I liked the lot but I really needed the space. I just had to have that movie theater and business office from Sunlit Tides so those shells are going there. I also bulldozed Tropical Foods and replaced it with a small bar. It will have a secret casino in the basement which will hide the criminal warehouse rug. I'm not sure how well that will work yet, like maybe it won't be accessible certain times because of the bar hours. I'll just have to test it. I used the lot next door to replace the grocery store as show in my other post.
I plan on keeping the other buildings. I'll probably recolor the houses to make them bright like the rabbit hole shells. Beach Cabin 4 and 5 will be converted. I'm thinking of making one into an art gallery and reserving the other one for that pizza shop I always say I'm going to open every game and haven't yet. The internet cafe will become a small library and will hide the bookstore rug. I also have two small empty lots to work with. I want to see if I can build a gym and hide the hospital, science, and spa rugs here making it a sort of wellness center. I presume then I'll use the other for a graveyard. Any other addition I'll probably have to build additional ports and make houseboats. For example, I have an idea for a Chinese themed houseboat that's also an elixir shop. Anyway, I don't have a plan for all lots yet but it's coming along nicely so far.
@Evalen I bulldozed some inland lots. First was the Royal Resort. It just took up too much space I didn't like it as much as the Veli Resort on the beach. I can't have redundant lots either. I'm putting the City Hall here facing the town and the Island Academy will face the ocean on the other side. I'll try to make it look like town different lots when I decorate it while also hiding military, police, and sports center rugs. I winced a little when I bulldozed the Calm River pool because I liked the lot but I really needed the space. I just had to have that movie theater and business office from Sunlit Tides so those shells are going there. I also bulldozed Tropical Foods and replaced it with a small bar. It will have a secret casino in the basement which will hide the criminal warehouse rug. I'm not sure how well that will work yet, like maybe it won't be accessible certain times because of the bar hours. I'll just have to test it. I used the lot next door to replace the grocery store as show in my other post.
I plan on keeping the other buildings. I'll probably recolor the houses to make them bright like the rabbit hole shells. Beach Cabin 4 and 5 will be converted. I'm thinking of making one into an art gallery and reserving the other one for that pizza shop I always say I'm going to open every game and haven't yet. The internet cafe will become a small library and will hide the bookstore rug. I also have two small empty lots to work with. I want to see if I can build a gym and hide the hospital, science, and spa rugs here making it a sort of wellness center. I presume then I'll use the other for a graveyard. Any other addition I'll probably have to build additional ports and make houseboats. For example, I have an idea for a Chinese themed houseboat that's also an elixir shop. Anyway, I don't have a plan for all lots yet but it's coming along nicely so far.
@Satanu_Reeves Wow this all sounds so neat, hope you show a picture when you are done, Looking forward to hearing and seeing it.
Re this post: So, I actually ended up deciding to go back to the save before Dana cast the Sunlight Charm on Jared to see how many alien babies he would have and to try having to take care of at least 3 babies at the same time. It turns out that he only had one alien baby, whom I did take a few screenshots of for this post.
Since I'm sort of redoing this new family, I decided to start it as kind of an Alphabet Legacy household where each generation has a name with the first name being the next letter in the alphabet. For instance, this 1st generation of babies will have names beginning with 'A'. (This reminds me, I should put the Alphabet Legacy stuff in the household description.) The 2nd generation of babies will have names starting with 'B' and so on and so on.
In any case, here's the alien baby boy with a name beginning with 'A' - "Ax'hotegae".
I haven't taken screenshots of Dana's twins yet and I'm out of the game for the night. However, their names are Adam and Alecia. I'll try to remember to get the screenshots the next time I go in.
...
I'm updating Suvadiva to be livable and I think I've finished the Grocery Store / Cafe. I'm using Sunlit Tides' rabbit hole shells and also Cazarupt's rabbit hole rugs because space is so limited here....
Looks good. I'd like to see more pictures of your finished redo of the island.
I have also made a livable version of Suvadiva that has no resorts and uses the rugs and the film back lot door because of limited space.
I noticed when playing in Salmon Woods that most of the townies congregated on one main lot where many rabbit holes were and it made finding sims to interact with so much easier.
So on Suvadiva I made the large resort lot hold all the rabbit holes for the town.
Sims naturally congregate there on the outer deck areas making it that much easier for my young singles to meet and pair up.
I house 10 male sims in 5 white 2-bedroom bungalows and in 5 2-bedroom beach houses. I house 4 female sims in the other converted resort lot and 5 in the converted camp. The one female sim I controlled lives on the house boat. I used this game to generate families to place in other towns.
On the other large lot I made a gym.
The only other community lots are the ports, dive lots, beaches, the bistro, the beach front pool, a children's play ground, the computer/gaming shack and a community garden.
Comments
Screenshot-225 by Marcos Da Silva, no Flickr
Here are Jacob and Vanessa's two oldest boys:
Adam:
Ethan:
Edit: Ethan's CAS pic was the last pic I took.
HillyPlays
P.A.C.E- Positive Attitude Changes Everything
I can´t even tell you if it is from the exchange or from a different source. But I´m almost certain it is from the exchange, when I was searching for nautic patterns some months ago.Sorry for not being helpful at all. Perhaps someone else knows the creator?
You can post the picture at MTS to ask if somebody over there knows where to get it, the people over there find mostly everything!
https://forums.thesims.com/en_US/discussion/953447/streuner-a-cat-s-tale
Link
Screenshot-54 by Marcos Da Silva, no Flickr
Shemine wasn't exactly happy about Max flirting with someone else so she wasted no time showing him two could play at that game.
Charlie and Siobhan on date night.
This Lucy:
The Grey Witches Christmas update tomorrow!
Super! I look forward to it.
Screenshot-122 by Marcos Da Silva, no Flickr
Merry Christmas everyone from Germany and from my Helmquist-family as well!
https://forums.thesims.com/en_US/discussion/953447/streuner-a-cat-s-tale
I'm updating Suvadiva to be livable and I think I've finished the Grocery Store / Cafe. I'm using Sunlit Tides' rabbit hole shells and also Cazarupt's rabbit hole rugs because space is so limited here. I learned about the cheat 'constrainfloorelevation false' so I could shorten the sign pole and it turns out this is a great cheat for hiding the rabbit hole rugs. I just give one tap on the ground lowering tool and then drag the rug into the hole, finally I level the ground again. Works like a charm, the rug is actually near the tables.
Edit: I forgot to mention I also used 'moveobjects on' cheat to place the rug.
@Satanu_Reeves I have always wanted to remake as livable. Tell me, did you delete all the losts and start over. or just some. Sunlit tides building look good there. Have fun
Hope you're having as much crazy fun as these fools.
I plan on keeping the other buildings. I'll probably recolor the houses to make them bright like the rabbit hole shells. Beach Cabin 4 and 5 will be converted. I'm thinking of making one into an art gallery and reserving the other one for that pizza shop I always say I'm going to open every game and haven't yet. The internet cafe will become a small library and will hide the bookstore rug. I also have two small empty lots to work with. I want to see if I can build a gym and hide the hospital, science, and spa rugs here making it a sort of wellness center. I presume then I'll use the other for a graveyard. Any other addition I'll probably have to build additional ports and make houseboats. For example, I have an idea for a Chinese themed houseboat that's also an elixir shop. Anyway, I don't have a plan for all lots yet but it's coming along nicely so far.
A very Merry Christmas to y'all!
The Grey Witches Part II - Chapter 46
@Satanu_Reeves Wow this all sounds so neat, hope you show a picture when you are done, Looking forward to hearing and seeing it.
Link
Front and back yard.
Since I'm sort of redoing this new family, I decided to start it as kind of an Alphabet Legacy household where each generation has a name with the first name being the next letter in the alphabet. For instance, this 1st generation of babies will have names beginning with 'A'. (This reminds me, I should put the Alphabet Legacy stuff in the household description.) The 2nd generation of babies will have names starting with 'B' and so on and so on.
In any case, here's the alien baby boy with a name beginning with 'A' - "Ax'hotegae".
I haven't taken screenshots of Dana's twins yet and I'm out of the game for the night. However, their names are Adam and Alecia. I'll try to remember to get the screenshots the next time I go in.
Looks good. I'd like to see more pictures of your finished redo of the island.
I have also made a livable version of Suvadiva that has no resorts and uses the rugs and the film back lot door because of limited space.
I noticed when playing in Salmon Woods that most of the townies congregated on one main lot where many rabbit holes were and it made finding sims to interact with so much easier.
So on Suvadiva I made the large resort lot hold all the rabbit holes for the town.
Sims naturally congregate there on the outer deck areas making it that much easier for my young singles to meet and pair up.
I house 10 male sims in 5 white 2-bedroom bungalows and in 5 2-bedroom beach houses. I house 4 female sims in the other converted resort lot and 5 in the converted camp. The one female sim I controlled lives on the house boat. I used this game to generate families to place in other towns.
On the other large lot I made a gym.
The only other community lots are the ports, dive lots, beaches, the bistro, the beach front pool, a children's play ground, the computer/gaming shack and a community garden.