As the title says...
A game pack surrounding cultures - such as Italian, French, English, German, etc. - bringing in new clothing, objects, and possibly one or two new worlds that is related to that particular culture (such as the Sims 3's Monte Vista and Italian architecture and the Sims 4 Get Together's Windenburg and German architecture)
Your Justine Keaton Enthusiast and the Voice of the Sims Community.
Would you like a "Cultures" Game Pack? 78 votes
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Let's make Liberty and Justice For All a reality.
I play with people from different countries and I always notice how happy they are, if their country is mentioned somewhere (for example a dutch hero in Overwatch or a polish operator in Rainbow Six Siege) and then I realize that these countries almost nowhere are mentioned in a game (not even talking about a czech or hungarian character or whatever).
I mean it could work if there was like a southern europe pack featuring all of the countries as an example, but someone always feel left out.
The Sims 4 hasn't introduced a new musical instrument since 2017
I would love a Scandinavian and East Asian pack with worlds inspired by them.
I would personally love to see a winter destination inspired by the five nordic countries. Log cabins, skiing/snowboarding and other winter activities would be fun. Some lore inspired by Norse mythology, perhaps?
Just new and different worlds are high on my list of things I want to see anyway.
I‘d be ok with made up cultures though or a create your own culture pack (similar to how we can create our own holidays).
I don't think it would work well for all cultures, it needs to be distinctly different. Another thing I like about selvadorada culture is that it stays in its own world and does not intrude in other worlds.
Another European-themed world might be neat as well, maybe something Mediterranian like Monte Vista from TS3.
However, I would really much prefer if they just focus on representing one country in a world, not bunching aspects of half a continent into one world like they did with Windenburg, since the latter might lead to misconceptions about certain countries (like the cheek-kissing as a form of greeting in "German-themed" Windenburg )
I like to build stuff
I think there are just so many other packs I'd rather have...
Galibrinov's are Russian.
Damme's are French and Belgian and the Butler and his son are Japanese.
Chun-Koon's are Korean.
Hiroshimoto's and Sikuchi's are Japanese.
Garza-Schwindt's are Spanish and German.
The Firelli's are Italian.
The Manning's are British, Johanna Keating is not though and neither is Gemma Manning.
De Vistora's are Brazilian.
The Perth's are Australian, which includes the married off family member Joyce Alderra.
Al-Firaqqi's are Iranian.
Johansson's are Swedish.
Cassavetes are Greek.
Balilovic's are Croatian.
Wiezincinski's are Polish.
Estrada's are Mexican.
Individuals include:
Jasmine Calipsa -Turkish.
Selene Mykarios - Greek.
Mingmei Parker - Chinese.
Petra Klaasen - German.
Laurel Plato - British.
Jameena Qahasi - Saudi Arabian.
Nils Stevensen - Danish.
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So i'm all for an extended cultural pack. San Myshuno and Windenburg are a good start, but having more of the world in TS4 would be grand.
Not forgetting we can't create our own worlds for a moment, but..
When you start getting too deep into the cultural historical aspects and religious practices and the like, it does usually devolve into something else and in your case and this users as well:
There isn't much need to go deeply into the varying aspects, but just enough past the surface to get an idea of the place, the people and the how they live their lives. If you look at what has already been accomplished with the peoples of Sulani, the peoples of Windenburg and a few others, there isn't a great deal involved as to the historical aspects or any other main themes you'd expect but still shows these people and the setting like quite well. So i don't believe creating a debate about how deeply you go into the aspects would be productive in any way shape or form.
Heck, look at Willow Creek, or Oasis Springs, there isn't a great deal on how deeply you'd go there either and yet it still provides an idea of the place, people and setting.
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If i were to suggest say, a middle eastern town based off Jordan as the most stable country in that part of the world, now one doesn't need temples or strict religious practices. but grabbing the feel for the place, the architecture, the way people dress, the names they have, the type of technology they have, and then create something from that, you wouldn't need to get into the debate about it and still have something that represents that part of the world well enough. So say you have a fictional middle eastern town in one world, another world would have deserts with ruins scattered about, nothing specific, just old stone ruins and a few scattered houses in the open desert along desert roads and a nearby highway leading into and out of town and the town in the distance with rolling dunes all around and a good number of tree, brush and grasses in the area as well.
To one person there would be no way to tell if it was based off Jordan, Israel or any other country in the area, because it generally covers that whole part of the world well enough without any signifcant cultural, political or religious aspects involved.