@SimGuruNinja - please consider how these ideas could be incorporated into our Community Stuff Pack Project. Big thanks from those of us who are looking forward to the pack.
Players - please add your
gameplay ideas. What 'experience' do you want from playing this feature? How do you want your simmies to do it? What should the
benefits of doing it be? Even if you didn't vote for this option, what are ways this could be useful to your simmies? Share pics for inspiration!
1. Change the very specific "knitting" theme into a more generic and inclusive
"Yarn Crafts" theme. It could then include decor items such as
macrame hanging plant baskets,
crocheted items such as sofa blankets,
needle point wall art,
wool weaving tapestries etc. All under the same skill, but unlocking different abilities and different products.
2.
Finger Knitting for children - please allow the "wool craft" skill to be accessible to child sims. They could craft specific items just for them, little decor items when viewed gives them fun, toys to actually play with, bracelets and necklaces to wear and share with their friends. If they max the child skill, they can advance to the adult skill - with needles.
3.
Fun - we have many "hobbies" in the game, but they do not increase our sim's fun need (eg baking, woodworking). Please make sure this is fun for our sims.
4.
Social - please include a "knit together" option, and when sims are knitting together, please let them develop
relationship points as well as increase their
social need.
5.
Inventory Enabled. Strangerville added the ability to dress into an asset
directly from our inventories - the hazmat suit. As we unlock wearable assets, please let them appear as an object in our inventory we can then GIFT to other sims, who can then wear the items. We can also sell the items directly from our inventories < don't forget to attach a decent price to them! More advanced items should of course be more expensive.
6. In the advanced levels, include a Create New Pattern that appears ONLY when our sims are inspired. The pattern we create can then be added to CAS for our all our sims to wear via the computer: Upload new pattern to - whatever the name of the sims crafting site is!
7. Wool Craft site on the computer: Viewing site gives sims inspiration. Increases wool craft skill. Chance of unlocking a new pattern. Advanced skill can add new patterns to the site.
8. Pattern Book - reading increases Wool Craft skill.
9. Knitting reduces tense moods.
10. Knitting for a period of time results in a VERY FOCUSED mood.
11. Knitting is a self-interaction. Click on our sim and they knit anywhere - sitting, standing, alone or in groups.
12. Limit Instant Gratification. Even though this is a stuff pack, please have most of the assets included be craftable unlockable items, whether they're CAS or Buy mode, as the theme is crafting. If we want all the new stuff, we have to craft them. Unlocking and crafting items is really the only gameplay we'll be getting in this pack, so let's make it a satisfying experience when our sim is finally skilled enough to make that ultimate item. (They should of course also appear in debug for those who don't want to craft but have instant access to them, along with a cheat that will unlock all assets in CAS, for builders and sim makers not interested in live mode).
13. Medium level skill -maybe 5 or 6 - should add a social interaton:
'teach knitting' to any sim. That way friends can teach each other -
including children please. Big brother can teach little sister, daughter can teach father, grandpa can teach grandchild etc. Knitting skill, relationship, social and fun should all increase.
14. Some - as in a VERY small amount, even just one each -CAS items should have an emotion attached when wearing them. eg, funny hat > playful; bracelet > inspired; sexy socks > flirty; low skill poorly made > embarrassed.
15. Items for EVERY age group. Maybe the pack can be released alongside a base game patch feature of freeing babies from their cribs, so baby outfits could be included too!
16. Wools and Threads
Storage: Gameplay object, basket and boxes full of materials to craft with. A place for TODDLERS to play in (use current 'play in' animation), and CATS to play with wool.
17. Please include at least one item (with many colours) we can craft for our cats, and small and large dogs.
18. Consider a
knitting machine - very expensive, but very fast way to craft. Suggestion: Can only be used at level 3 or 4 of skill?
Can break and needs fixing via handiness skill. Needs cleaning and maintenance. Costs to replace wools. Has upgradable options like NEVER Break, always Pristine. Handiness and Programming Skill needed to add Digitalised Upgrade which makes the machine SUPER DUPER FAST and efficient, resulting in higher quality garments that sells for a huge profit. Great for sims who want to open a business store selling All Things Thread!
19. Possible Buy Mode Items to unlock and craft.
20. Gameplay object: Hot water bottle that replaces "uncomfortable" mood with "comfy cozy night's sleep" < Good for cheap uncomfortable beds. Have it in sims inventory when they go to bed.
21. Visual Difference in skill levels
Comments
1. Allow my elders or any teen+ Sim with knitting skill to teach children how to knit with a animation of the child watching the other Sim while attempting to knit themselves
2. Lock all CAS items from knitting I don't want them to be available unless my Sim creates the outfit
I would like any of the following wearable items to be made available, with a variety of swatches each to cater for different styles. Ideally I'd like a mixture of old-fashioned, modern, bohemian etc.
-Hats
-Scarves (we really need them as accessories)
-Gloves
-Jumpers (sweaters for those of you not in the UK)
-Christmas jumpers
-Socks
-Blanket shawls (keeps sims warm in winter - I love mine!)
Some other fun items for the home:
-Rugs
-Wall hangings
-Cuddly toys
-Blankets to add to beds for extra customisation.
It would be great if kids could learn knitting as part of the creativity skill. I also agree that the activity should build fun, and outfits could be put into a sim's inventory to be gifted.
More than anything, I don't want everything locked to young adults and over. Let children knit and let toddlers be able to be taught to knit. The description I posted above said we should be able to teach others to knit, that should include everyone. Despite what a lot of people want to falsely assume, adults aren't the only ones who knit. Children can find enjoyment in being creative and making their own crafts as well. Knitting can be incorporated with scouting for the art badge. It can be a great way to add meaningful interactions between parents, grandparents, and siblings. Same with the toddlers. The ones in this game are old enough to be able to watch mom, dad, grandma, and grandpa knit and try to learn themselves with toy knitting needles. They can try to make their own toys, which of course probably wouldn't result in an actual object, but it would be cute to see them playing around with yarn, trying to make a toy for them self that they can actually play with.
Give focus to the elders. Elders have been neglected in this game for so long and knitting is on activity primarily associated with them. This is the best time to give them some attention. I'd like for them to be able to have a higher knitting skill than adults and under. Give them the ability to make a huge array of extra crafts that adults and under can't make until they age up. Or maybe make it so adults can make everything, but only in basic colors and lower quality options, while elders get more colorful and creative options. Either way, there needs to be something that allows elders to stand out and give them sometime that the life stages under them don't have.
I'd like a lot of different ways to knit. Knitting needles and chair (hopefully rocking chair) should be a definite, but I'd also like a professional knitting machine for a family with more space to be able to put one. One for children and one for older sims.
If we can get a baby overhaul next year, please let all of this apply to them as well. I'd like to see handmade toys made for a new baby. The option to knit them clothes to wear,handmade hair accessories for baby girls, and a handmade blanket to put in a crib.
Other gifts could include baby blankets, bonnets, sweaters and booties, with the same for toddlers, warm afghans or throws for sims to put on couches or beds and then snuggle in while watching tv or movies, tea or cup cosies, hand and shoulder bags, knitted terrariums and hanging plant holders, and toques, scarves and mittens for all ages. And of course jumpers (sweaters), matching across different ages so an entire family could wear them.
god i hope not hahha. i hardly use any of the objects like the cupcake machine and telescope and stuff cause its so 🐸🐸🐸🐸 huge and just doesn't fit in a regular house build.
It would be a huge missed opportunity to not take advantage of the things offered in other packs.
I would love to see a new aspiration, Master Knitter (with many of the ideas incorporated above as different requirements for levels). I'd like it to be something more than doing the same things over and over, involving more complex projects over time.
The unlocked trait could be Nimble Fingers or something like it which should allow Sims to craft items faster or higher quality crafts (not merely restricted to knitting, but would also include woodworking, painting, handiness, floral arranging, children making arts and crafts, possibly Gourmet cooking (crafting a fine meal) or baking. The ideal mood would be focused.
Basket weaving would be amazing and could be a fun activity for Scouts. And Sims could put laundry into an interactive basket they weaved.
Ugly Christmas sweaters... we could get interactions like 'give knitted sweater gift,' 'pose for knitted sweater picture,' etc.
Knitting goaled parties could be fun. Knitted Spooky Day costumes could be fun too. Unlockable pet costumes too.
Sims could wish for a knitting skills increase at the wishing well.
I would love to see more build/buy items including wool, yarn baskets (and a cats and toddlers interaction is a must), box of scrap fabric, wool blankets, tea cozies, tissue box covers, knitting needles as decor, pattern books, world's largest yarn ball for a communal lot, etc.
Purchasing knitting and craft supplies at a street vendor or the flea market would be fun. Ooo... Sims could be able to sell knitted items at the flea market.
Or maybe there could be a crafting festival or fair (City Living add-on) with crafting competitions, a knitted fashion show, admire world's largest yarn ball, pose for a picture with world's largest yarn ball, vendors for purchasing Knitting supplies, with a cookie food stall (like we got Cupcakes in City Living).
I say cookies because I associate knitting and cookies with grandma (and elders often get neglected in the Sims). It would have different types of cookies available for purchase and milk, maybe hot cocoa, lemonade, coffee, or cider depending on the season.
One quick edit... I do not mean to say we should have stereotypical grannies. How about the granny from Hoodwinked - take that with knitting needles! Xtreme Knitting Games! And a Real Men Who Knit Club.
This pack could include new interactions like 'Enthuse about Knitting,' 'Complain about Knitting,' 'Show off Knitting,' 'Read about Knitting,' 'Blog about Knitting,' ' Browse web for patterns,' 'Admire knitting work or knitted item,' 'Watch Craft Channel,' and 'Share Knitting Tips.'
Perhaps even 'Demonstrate Knitting Ability' which should immediately challenge another Sim to a Knitting competition.
Knitting could be a class at University. It could also be a freelance career option, part time job, or odd jobs.
I would love a new trait like Crafty. This would help Sims to be inspired and/or focused and would allow their fun meter to go up faster when crafting.
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Knitting 10 level skill
Knitting sweaters, socks, gloves, scarves, hats, for all ages and plush toys for toddlers and kids to play with.
Different quality levels for the crafted clothes and toys.
Cats playing with yarn balls.
And that's pretty much it. Don't see anything else happening. They could give knitted goods quality levels and make it so that knitted clothes give off certain emotional buffs. There are CAS clothes that do so, and that could influence the gameplay. I don't know whether they'll go that in depth or not but I think they should if we are to add more gameplay value to knitting. "Comfy sweater", "Itchy clothes", "Made with love" could be some of the moodlets given by the clothes. There already is an itching animation from the poison ivy from OR that I think they could easily re-use when sims have the itchy clothes moodlet.
They could also incorporate an NPC in the pack that can give knitting classes similarly to the yoga class instructor.
I don't really want any sort of industrial knitting machine....I don't think that's necessary, but I think that might be an underlying option when choosing the artstyle for the SP. I'd rather have the traditional knitting with needles while sitting in a couch near the fireplace. It's more relatable as well.
@SimGuruNinja take notes and steal the ideas if you want xD
Also hope that all of the assets concerning knitting are locked behind the skill. Otherwise it would lessen the point of knitting at all.
1. Rocking chairs
2. Leather recliners (Laz-y-boy style)
3. Knitted INFANT wear - hats & booties
4. Knitted Dolls & Animal Toys
5. Knitted Mobiles and Infant decorations
It's grandma stuff, BUT also baby stuff, and I like it.
You know how we have those cheap beds that are both uncomfortable and takes longer to sleep? How 'bout a simple gameplay object, a hot water bottle with different covers to knit. Must be in the sims inventory when they got to bed, when they wake up instead of the uncomfortable
moodlet, it's replaced with a "Comfy cozy night's sleep."
Definitely ugly sweaters. Recipients could get an 'embarrassed' moodlet while wearing them.
That would be really good. I downloaded a mod to get better mattresses in beds but it works too well and tends to wake them up far too early.
- mostly because that happens to me every freaking time trying to knit patterned things
just an idea
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Well, it is a stuff pack in Sims4, so I don't see them putting that much into it. What I would like from this theme:
Ability to knit: infant blanket, toddler blankies that they cuddle/chew/sleep with, rag doll, sweaters/hats/scarves for all age groups, knit dresses for toddler to adult, doilies, knitted animal toys, tissue box covers, baby bonnet, mittens and gloves, butterfly frig magnet, knitted flowers, knit vest for guys, rugs, banners
Cats play with yarn
Different yarn baskets to choose from such as the clothes square one, a stick basket, ect
ABILITY to get jobs via internet freelance career
Get together club available
Increase fun
Put make beds in a patch, add bed that we can make bed spreads for and have many color choices.
Packets introduced to make items from and that way, add-ons could be added later in other packs we get from EPs, GP's, ECT like Christmas sweaters
7. Wool Craft site on the computer: Viewing site gives sims inspiration. Increases wool craft skill. Chance of unlocking a new pattern. Advanced skill can add new patterns to the site.
I can see a special drop side table for doilies, a rocking chair (old stick & patched pink one), and a Victorian pink lamp, and a bed with changeable spreads(white lace, patchwork, regular), but not putting a bunch of furniture that has nothing to do with the pack at all. Please, let us make many things instead of filling the pack with a bunch of stuff that has nothing to do with knitting.
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Honestly Id love a couple other crafts though...