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Broken CC? Let me fix it for you!

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  • CookieLadyCookieLady Posts: 13 New Member
    Hi :)
    I read you don't work hair, but what if it just needs an added specular? I got some hair that don't have a specular in the package and opening it with TSR Workshop also doesn't show a specular. I need the spectacular so I can replace it with a small black square to remove the shine.
    Hair is here
    https://inkwisteria.tumblr.com/post/152602520593/daybreak-8-hairs-conversionsedits-by-inkwisteria
    called Pu+Chi Light Short
    Let me know if you can work it, otherwise no worries! :)
  • CookieLadyCookieLady Posts: 13 New Member
    Nevermind guys, I found another hair to use :)
  • Emily4331Emily4331 Posts: 10,850 Member
    @CookieLady Glad you were able to find an alternative because I can't get any download link on the page listed to actually work. :lol:

    Though, for future reference, you can download the program S3PE: http://www.simlogical.com/s3pe.htm and import any CC packages in there. All the textures will be tagged IMG, so they're easy to find. So you can replace the specular that way in the future. :smile:

    @ZeeGee Okay, so I've been messing with the teeth and I have no idea what I'm doing wrong but nothing is working. :lol: I'll keep trying as my brain hatches ideas, but for now I'm stumped. None of VP's stuff will import into TSRW; And, while I know how to change categories through S3PE, any time I change categories it just doesn't show up. :/
  • ZeeGeeZeeGee Posts: 5,356 Member
    @Emily4331 Okay, thanks for trying. You're much appreciated!
  • CookieLadyCookieLady Posts: 13 New Member
    > @Emily4331 said:
    > @CookieLady Glad you were able to find an alternative because I can't get any download link on the page listed to actually work. :lol:
    >
    > Though, for future reference, you can download the program S3PE: http://www.simlogical.com/s3pe.htm and import any CC packages in there. All the textures will be tagged IMG, so they're easy to find. So you can replace the specular that way in the future. :smile:
    >
    > @ZeeGee Okay, so I've been messing with the teeth and I have no idea what I'm doing wrong but nothing is working. :lol: I'll keep trying as my brain hatches ideas, but for now I'm stumped. None of VP's stuff will import into TSRW; And, while I know how to change categories through S3PE, any time I change categories it just doesn't show up. :/

    Nice tip, thank you. ^^

    Saw you did a really nice size redone of some S-club CC, and was wondering if you could look at mine too?
    Its two pieces of S-club CC that I was hoping you could flip on the other eye as well. That way I can have a right and a left version of the same eyepatch?
    Would that be possible?
    cc1- http://www.mediafire.com/file/nee7bsvwdzxj4go/S-Club_%255Bts3-eyepatch%255D_n4.package/file
    cc2- http://www.mediafire.com/file/wip6fx60zqke9ij/S-Club_%255Bts3-eyepatch%255D_n1.package/file
  • Emily4331Emily4331 Posts: 10,850 Member
    @CookieLady Of course. :smile: That'll be super easy to do.
  • Emily4331Emily4331 Posts: 10,850 Member
    edited November 2019
    And boom. I didn't bother getting preview pics because this one wasn't a very big to-do. :lol: But, I did really like the eyepatches, so thank you @CookieLady for having me work on them for you! :smiley:

    @CookieLady Noticed the eyepatches had overwritten each other and went ahead and edited them to make their instance different. Here are the updated files:
    http://www.mediafire.com/file/dlfjf3qz1o3flny/S-Club_%5Bts3-eyepatch%5D_n1_flip.package/file
    http://www.mediafire.com/file/2dswkqy3tfta7j0/S-Club_%5Bts3-eyepatch%5D_n4_flip.package/file

    I'll get pics later to show the two. :smile:
    Post edited by Emily4331 on
  • CookieLadyCookieLady Posts: 13 New Member
    Awesome!

    I tried them out but they were overwriting the originals, instances must be the same.
    So I chased the packages into s3 workshop and changed assigned ages, like removed elders and teens. Instances changed when I exported it and it shows up beautifully! Can always change the ages later in that editing program you showed. Really easy to edit categories and ages that one. As long as it doesn't result in crazy monster babies ofc!

    Thank you very much for flipping it over, very happy. :)

    Should I share my little edits too? I'm very sorry if that is not the forum etiquette!

    http://www.mediafire.com/file/dlfjf3qz1o3flny/S-Club_%255Bts3-eyepatch%255D_n1_flip.package/file
    http://www.mediafire.com/file/2dswkqy3tfta7j0/S-Club_%255Bts3-eyepatch%255D_n4_flip.package/file
  • Emily4331Emily4331 Posts: 10,850 Member
    edited November 2019
    @CookieLady Ah, didn't think of that! Thank you for uploading your versions. :smiley:

    EDIT: I know why the instances were the same. I didn't think about it at the time, but for some reason TSRW kept crashing when I tried to import the flipped mesh. So, instead, I converted it to a GEOM, assigned it a shader, and just replaced it in the original file. That's my bad.
  • Emily4331Emily4331 Posts: 10,850 Member
    edited November 2019
    Really quickly, I re-enabled the ages on the new version @CookieLady provided. This way, they shouldn't overwrite each other, but they will also have the appropriate teen-elder female and male CAS categories.

    https://www.dropbox.com/s/ol38n89pj69k1f8/s-club [ts3-eyepatch] n1 flip2.package?dl=0
    https://www.dropbox.com/s/u6kvzt7t0avfn8x/s-club [ts3-eyepatch] n4 flip2.package?dl=0

    Sorry about my blunder. :(
    BlackandwhiteComposedBarasinga.webp
  • CookieLadyCookieLady Posts: 13 New Member
    > @Emily4331 said:
    > Really quickly, I re-enabled the ages on the new version @CookieLady provided. This way, they shouldn't overwrite each other, but they will also have the appropriate teen-elder female and male CAS categories.
    >
    > https://www.dropbox.com/s/ol38n89pj69k1f8/s-club%20%5Bts3-eyepatch%5D%20n1%20flip2.package?dl=0
    > https://www.dropbox.com/s/u6kvzt7t0avfn8x/s-club%20%5Bts3-eyepatch%5D%20n4%20flip2.package?dl=0
    >
    > Sorry about my blunder. :(
    > (Image)

    Dont feel bad, you're doing great work here. Its very appreciated! You're making simmers here happy with what you do :)
  • budewarminbudewarmin Posts: 371 Member
    edited November 2019
    Thanks to this thread my sim can now live his best life
    5565a56a3aedce1985591a65532a266b1551cf39.jpg
  • ZeeGeeZeeGee Posts: 5,356 Member
    @Emily4331 Seriously no apologies necessary, you're awesome. :heart:

    @budewarmin That's so cool
  • Emily4331Emily4331 Posts: 10,850 Member
    @budewarmin Ya know, it's silly, but it also makes him look like some aristocratic vampire's mindless servant. :lol: *commits idea to memory bank of story ideas never to be realized*

    @CookieLady You're too sweet. :heart:

    @ZeeGee :kissing_heart:
  • budewarminbudewarmin Posts: 371 Member
    Emily4331 wrote: »
    @budewarmin Ya know, it's silly, but it also makes him look like some aristocratic vampire's mindless servant. :lol: *commits idea to memory bank of story ideas never to be realized*

    @CookieLady You're too sweet. :heart:

    @ZeeGee :kissing_heart:

    Cool idea. I myself have too much unrealised plot ideas unfortunately.
  • KatyFernlilyKatyFernlily Posts: 738 Member
    edited December 2019
    Seasons Greetings, Emily!

    Not sure if you can help with this cc but thought I'd ask anyway.

    I found these lovely curtains (converted by millascreativecorner who has not answered my request as she is on hiatus).

    oSG1Rmg.jpg

    I did make them shiftable because they were very low on the window. The flaw is that you can see the window frame on the side that is tied up. Also a slight bump in the fabric at the very top that I could live with. There is also a right curtain and a left curtain. Both have these flaws.

    But this is the bad news. This is what it looks like from the other side, yipes!

    ZgpCTcp.jpg
    YbPivcs.jpg

    I understand if you have no desire or cannot fix this but as I've said, I thought I'd ask anyway.
    Thanks so much for your time and consideration! :)

    (will post link to download if this is doable for you, thanks again!)
    Post edited by KatyFernlily on
  • Emily4331Emily4331 Posts: 10,850 Member
    @KatyFernlily I can do that, yeah. The issue is that The Sims 3 doesn't render backfaces of anything. Instead, the backfaces are kind of just...invisible. :lol: It's typically not a big deal with clothing since the backfaces there are seldom seen, but for this...yeah...that's an oof. :lol:
  • KatyFernlilyKatyFernlily Posts: 738 Member
    edited December 2019


    If you'd like or if it's not too much trouble, could you make them shiftable? Please?
    Post edited by KatyFernlily on
  • Emily4331Emily4331 Posts: 10,850 Member
    @KatyFernlily Hmm that link sends me to Mediafire's homepage. Are you sure that's the right one? And, to be honest, I work mostly with CAS stuff so I have very little idea how most build/buy mode things work, so I'm afraid I don't really know how to go about making them shiftable. :sweat_smile:
  • KatyFernlilyKatyFernlily Posts: 738 Member
    edited December 2019


    It's ok...don't worry about shiftable. I can do that in S3PE.

    And it's ok if you can't fix it. I was just asking if you were willing to give it a shot.
    Thanks! ;)
    Post edited by KatyFernlily on
  • Emily4331Emily4331 Posts: 10,850 Member
    @KatyFernlily Yep, that link works. :smile:
  • Emily4331Emily4331 Posts: 10,850 Member
    @KatyFernlily Hi. :smile: Okay, so I solidified them in Blender and the back faces are no longer being culled.

    DL: https://www.dropbox.com/s/iuy0mo60mu4aea0/Milla_NMSCurtainsFixed.7z?dl=0
  • KatyFernlilyKatyFernlily Posts: 738 Member
    Thank you so much, Emily! I will look at them after I get home from work!
    Have a wonderful day!
  • KatyFernlilyKatyFernlily Posts: 738 Member
    Emily! Thank you! They look so awesome now! You are brilliant! Thank you! <3

    CEaYE1O.jpg
    3YStjEP.jpg
    bXDnN7y.jpg
  • KatyFernlilyKatyFernlily Posts: 738 Member
    edited December 2019
    And for anyone that is curious about making curtains shiftable, it's very easy. This mini tutorial is from Kynan. (I believe this is only for .package files?)

    Open in S3PE - Click on "OBJD" then select "Grid" for data box. Open drop down on "Wall Placement Flags" check "CanBeMovedUpDownOnWall" (true) - "WallPlacementFlags" select true for "on wall" and "applyCutOutDiagonalShift" - Then in section "ObjectTypeFlags" select true for "AllowWallObjectOnGround".
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