Realm of magic is so far my favorite game pack. For the supernatural packs they really go all out. In my opinion this is just what this game needed to spice things up. And just in time for fall. I just wanted to cheer on the creators to put in this much effort into the next pack because this one is a step above some in my opinion. The last stuff pack was impressive with its new photography career too - for a stuff pack they did a lot. I have to say island living wasnt one of my favorites. It wasn't bad but i felt it lacked gameplay and focused more on the scenery/background. But with realm of magic and the latest stuff pack I know what the creators are capable of. And I just wanted to shout out a great job on this one.
I really liked vampires too but this one is even better. Im really hoping the next gamepack incorporates as much fun as this one did. I would be suprised if people don't love this pack.
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How do people do this in under an hour??? I really don't get it
idk, I managed to get to virtuso in the first hour (or two maybe. I'm pretty sure it was only an hour though.) of playing. then again I did spend most of the time just constantly dueling and casting random spells + I have the trait that makes it so you don't need sleep as much.
Grinding. In most cases it's just doing nothing but powering through and ignoring everything else.
With two sims, one with the clumsy trait, I was still able to max out everything in under 2 hours. I wasn’t even grinding either. During this I explored both towns and visited back home regularly to work/earn simoleons and work on my garden. I don’t use cheats for needs or money.
Spellcaster lifestate makes everything too easy and baby mode. I can just spawn food and instantly shower now. If I don’t want to do that, it only takes a single apple to create a potion that refills my needs completely. You learn this potion when you become a Spellcaster; so at the first rank. I have no need to learn handiness as I can instantly repair things (another thing I learnt at first rank).
It also wasn’t hard or grating to become a Spellcaster in the first place. Collect 7 motes that are all conveniently next to each other and BAM you can cast magic. Nothing brought me back to the shop quarters as I could find familiars in bookshelves for some reason, or challenge townies for artefacts.
A lot of the animations/spells/potions are just recycled content and that irritates me a great deal as I feel the developers have run out of ideas.
Overall? I greatly regret buying this pack for many reasons and wish I had waited to see reviews or the mods needed to run it properly.
The only redeeming feature is the music and some of the clothing items. That’s legitimately it.
I’m glad you enjoyed it, but I can’t stress it enough that it is not surprising people hate it.
Just a couple more days! Console release is October 15!
Agreed! I only was able to progress swiftly on Sims who did literally nothing else, and even with them I didn't unlock all available perks, not see every potion effect, or spell, or spell failure, or potion failure, or curse.
Is it easy to become a Spellcaster? Yes, very much so, and I feel that's a good thing for those wanting to. Is it easy to master Spellcasting? No, it will take you time, especially if you are also managing a household, a career, or school.
I find it an excellend addition to my regular Sims 4 play. It was entertaining on its own, with Sims I made just for it to get a feel for the systems before I brought it into my main save. But it really shines as that something extra, on top of.
My second gen spare is my family's main Spellcaster, and right now he's living a bachelor life (with a live-in sweetie who is also a caster) in Glimmerbrook. But he also gave the Rite of Ascension to his nephew, my 3rd gen heir, and to nephew's aunt on the other side, Cassandra Goth, who now lives as a governess/spare adult in the heir household. This has made an additional reason for different households in my main save to interact more, and in different ways.
Are there things I might have liked differently? Sure. Am I enjoying it? Absolutely. I am really picky about what I spend my fun money on, but Realm of Magic was more than worth the price.
There are a few things that could have been better like some gameplay or cc directed towards children and less townies being changed into spellcasters. This is the difference between a good pack and a great one. But the positives outweigh the negatives so I enjoy having realm of magic.
I still hope we will get a patch to allow us to sell potions. I expected this to be addressed in the last patch, but realise it might be a long wait.
As for the difficulty, I am fine with it. I enjoy playing with the spells and am happy I don't have to grind endlessly to learn them.
For me this pack, even with it's flaws, is the best pack we received this year. When I look at what we got with this pack, I really hope we will get a werewolf game pack before the sims 4 ends.
http://www.youtube.com/StuGaming
I find it to be a very flexible system that allows for creating specific types of Casters, which is what I wanted. I have Witches who ride brooms and make potions and cast practical spells, I have a Voodoo Mambo who makes hexed potions and uses Mischief magic, I have a Dr. Strange type of genius Mage who uses Untamed but will master the three paths, though not potions. I have a triad of Witches, the Hecate, who will each specialize in a different path and all use the cauldron together. I have a pair of twin sisters who are opposites who will have different types of magic, one who is a "natural" and magic comes easy to her but she doesn't care as much about it, the other who has to study hard to get power and resents and hates her sister but wants to be "great". Then I have a "street mage" who is a young, struggling, erratic, wild card who does bad things, lives in the city in a lousy apartment, causes trouble, and is going to be very disruptive with her power, but she's not allowed to go to the Realm to learn, she has to learn on her own. Her first two spells are ZipZap and Inferniate so, oh boy, she's off to a crazy start. So far, she's my favorite.
I feel like the flexibility of the magic system has kind of confused some people. It's not a system to "conquer", it's a system to incorporate into your own style of gameplay. If you want to create a bunch of Harry Potter based teens who each have different types of magic, you can do that. If you want to to create the Ultimate Sorcerer with All Of The Power, you can do that too. If you want a Hedge Witch who lives in a little shack, gathering ingredients and brewing potions but not casting spells, you can have it. You can make it easy or challenging. I think some people are only focusing on what it isn't, rather than what is is. Is the glass half full or half empty?
I do think, though, that a pack can only be as good as the base game allows it, and I definitely think the base is long overdue for some major updates and enrichment and "quality of life" adjustments. And this is where I believe most of the criticism is actually coming from. Because as a pack for Sims 4, in itself, it's very good. But if the base game had the various improvements it needs, the pack would be amazing.
Do we know how much it is
Sure I do complain about a few things that I really wish had been incorporated, like a lot-trait so that muggle sims can have a spellcaster child, but all in all this has me playing every single days. I just love having spellcasters in my game. Currently I am playing a couple of sims in Sulani, they are trying to juggle paying the bills for the large house the guy inherited, jobs and training magic on the sly. It is so much fun! Recommend this pack to anyone who is even the tiniest bit interested in occult play. Or if you just want a world that is great for historical saves and like the build-stuff and the clothes. Honestly, that stuff was great too.
Ohh... I love the magical realm, can we have more fantastical places. Pretty please one such place that we can live in. And werewolves. We got magic and vampires so now I would like to cross them of the list.
Please Bring Back Toddlers, Realistic Teenagers and Create a World.
Make the Sims (4) Great Again<3
I discovered that another Sim can help with making potions, though this was a bit of a disaster on the second potion - it failed and everyone in the room passed out from the fumes. Potions take much less time this way, but it doesn't help a Sim to level up faster. Only spellcasting training seems to speed up the learning process. And Sims don't get much fun from training (though they do get social when being trained), so I have to balance the magical stuff with playing on the computer or chess. (They do get fun from reading tomes, at least.) They can also have a conversation while experimenting with potions together.
I wish there were a final rank they could obtain - Helly and Aga have learnt every spell and potion, and Helly has maxed out her points, so it would nice if the game would give her a special title (even if it didn't come with any perks) - Mage, perhaps.