I see so many people asking for essentially sims 3 in the sims 5. But let's assume for the moment, that EA has a change of heart and decides to go all out on the sims 5 base game, so that it feels like a complete base game with most of the things that we have already seen to make room for fun new ideas that actually
expand the game. At the moment it feels like when EA releases a base game it's so bare that they leave no room for new ideas because everyone is demanding for the expansion ("base") game packs to make the game whole first before they can think about wanting other packs to 'expand' the game.
So let's assume the base game already has the following: Open world, seasons/weather, basic pets, laundry, open world, cars, and maybe even a college rabbit hole (A rabbit hole for college wouldn't be too much to ask for a base game right?). Different areas like a city, suburban areas, rich, middle class and poor. Beaches, dessert, hills and forests. You can go shopping for clothes, groceries, get haircuts, go to the library, cafe's and restaurants. There are private schools, you can own and run your own businesses and restaurants.
Let's just say for arguments sake that EA creates this awesome Sims 5 base game. What would you include to the game that's new?
What I would include is below. Feel free just to read the bullet points. I know this post is an essay.
Different Expansion pack ideas: (Some have of course been suggested elsewhere and some are from this site:
https://levelskip.com/simulation/Sims-4-Expansion-Pack-Ideas)
- UNDER THE SEA: Which would include everything to do with water. Boating, sailing, surfing, canoeing, scuba diving (Where you can see
everything under the sea), Boat houses, boat parties, paddle boarding.
- Get FARMING: Could include having chickens, cows, sheep, owning a paddock where you can race horses, or do show jumping, or open
horse riding lessons for sims once your skills of horse riding is a certain level. Option also to hire workers for your farm.
- AT THE ZOO, with option to work in the zoo career.
- FUN PARKS: Circuses, amusement parks. (You can build your own, or maybe even run your own circus).
- OUTER SPACE game pack (Maybe even can have a new world on mars).
- FIRST RESPONDERS: A active career pack that includes firefighters, police and Paramedics. But I would like these careers really hands on and active. Like the police has to actually chase and fight criminals too.
- Get SUPER: Superhero and villain game pack: Read more in the link above.
Elements I would include:
1. I would like to see a more modern world this time around.
2.
Options to make things more challenging. i.e. Always optional or with cheats, so everyone can play how they want.
3. Different career and school systems.
4. Starting a new family with choosing different challenge levels (1. Ability to buy house. 2. Ability to rent a house. 3. Homeless).
5. Having somewhere to put your money when you're rich. This is mostly about having a property career though.
6. Illness system: Not just random.
7. Gaining additional traits, interests and fears.
8. Teaching toddlers to swim/Toddlers can swim with floaties.
9. Community events.
I will discuss the elements I would like in more detail if you want to read in a post below. This post is already ridiculously long.
Comments
3. I would like a different career and school system. Things have gotten too simplistic in the sims 4.
- School System, children & teens:
- Private schools: Are expensive, unless a child gets a scholarship. They have uniforms. They offer more activities than public schools.
Activities and clubs increase certain skills and it goes on students future resumes (I'll explain later). Examples of school activities
and clubs could be band practice and learning an instrument, drama club, robotics club, coding clubs, sports clubs, simmers newsletter.
- Other activities children and teens can be apart of outside of school could be joining scouts and volunteering (With different options,
including going over to elderly houses and helping out and hanging with them).
- Career System and resumes:
- For everything I say below there should be an option to cheat to get past these obstacles for those simmers who want.
- In order to get a career job (Not part time jobs or small jobs) a sim needs a degree and a resume.
- Resumes help to get a job and start at a higher level. A sim needs a certain amount of activity/club or achievement points on their
resume from their life to get career jobs. For example joining school clubs/volunteering, winning competitions to get achievement
points all add to the resume. They may also need to do certain things within the career they're going for, for example going in a
journal career they must have a certain skill level, have published a certain amount of articles, or read a certain number of books
For a cooking career maybe they need to have won in a cooking competition. The better the resume the higher starting position and
starting pay, or better chance you can successfully ask for higher pay.
- If you don't have a degree, enough on your resume, and or the requirements for the career you want. You can get an interview for the
job
you want to increase chances of being hired (Having good hygiene, and dressing formal will help). Other things that can get you the job
anyway could be having charisma skill and convincing the person to higher you anyway. Or a sim can also try bribe the boss (Doesn't
always work, But will always work in the criminal career). You can choose to get a job through having an interview even if you have the
qualifications, but you have to do a lot less to convince the boss to higher you. i.e. Every requirement you have for the job makes it a
little easier to get the job in the interview. So if you have nothing it's going to take a lot of schmoozing.
4. When starting a new family: Choosing 3 different challenge levels.
- 1 (easy): Start with enough money to buy and own a house. (Can also have the option to pick a college degree for adult sims to start with).
- 2: Start with enough money to rent a house.
- 3: Start with no house or lot. Starting in a park. In this level Sims can drink from park water fountains/bubblers, and can get food from
rummaging through bins, eating people's leftovers from park tables, stealing people's food, or picking fruit off trees. Sims can make
money through selling fruit they pick or fish they have caught (I would like an option to go to the supermarket to sell them, possibly for
a little more profit. Sell flowers. There should be an option again to arrange them into bouquets, and sell them to sims on the street.
Higher skills make better bouquets, and should be able to make them without an object. Can also make money through rummaging
through dump sites for objects to fix up and sell (or keep and use). But won't be able to place certain objects until can afford to rent a
place. Simmers can also make money through getting basic jobs, although places won't hire a sim who smells, so better take a bath in a
lake, or a beach, or the park fountain.
5. Have somewhere to put your money when families get rich:
- Buy property, renovate and create houses to sell on the market via auctions, or rent them out (buy advertisements to attract Sims to the
Auction. Hold open for inspection days (where you can convince Sims to become interested or to make an offer (Charisma skill
would come in handy here) - You may not always get the price that makes you break even.
- Be able to split how every much of your finances you want, when Sims move out.
- Donate/fund/start a charity (Can make advertisements, put adds in mailboxes, go door knocking to ask for donations, hold fundraiser
events).
6. Illness system: Behaviours and decisions should have health risks.
- E.g. "Working hard" all the time, not sleeping enough (or being exhausted all the time), eating unhealthy, being stressed, not keeping
hygiene.
- Eating off food or poor quality might give you food poisoning for 24 hours.
- Sims should get the flu, not want to get out of bed, feel like lying down, throw up, get itchy rashes, get a stomachache, headache.
- Sims should go to a doctor to get diagnosed, and sometimes receive medication.
- Some medication could have side effects, like drowsiness, redness, itching etc. Maybe the doctor will tell you to take a day off and rest
(don't do strenuous things).
- Being out in the cold, not dressed warmly will increase likelihood of getting sick.
- Sims that are sick are not going to be able to work at their job as well, they won't be able to work out for as long and won't get the most
out of their workout. Eating some foods may make them nauseous and throw up, they may tire easier. They may not be as focused on a
task, or do as well at a skill that they normally would.
- Close interactions such as kissing, hugging, or cooking food for other sims whilst you have some illnesses may spread the illness.
- Healthier Sims who are not as stressed, sleep, eat and exercise will be less likely to get ill, even from other sick sims.
- But Sims shouldn't also be getting sick all the time like in the Sims 4. There should also be an option to turn off illnesses.
7. Additional traits, interests, and fears:
- Developed from doing something a lot.
- E.g. You spend a lot of time outside, you will get the love the outdoors traits. Or remove the Hate the outdoors trait.
- You will get the Loner trait for having no friends outside of family members growing up.
- Become a bookworm from reading lots of books.
Fears:
- Fears can be developed from traumatic experiences. E.g. a sim has a fear of storms if as a child in a storm a tree next to their house
caught on fire. Or there was a house fire when they were young and so now they are scared or candles, fireplaces, fire, ect. If they saw
someone die they could become scared of death and ghosts. If a child sim almost drowns or see's someone drown may hate baths, pools,
swimming, ect. To get rid of a fear sims could drink a special drink or something.
9. Community events:
- Local competitions
- Free concerts in the park
- Festivals
- Kids puppet shows in the park.
- Protests
- Fun runs.
- Community free fitness class in the park.
- Movie at the park/beach (Thursday through Sunday nights in summer)
- Fairs.
- Street markets (Can run and purchase your own stall) (Wednesday nights, and Saturdays)
This is just a collection of ideas for us to put together for a possible TS5, if and when it comes out.
Life stages:
All life stages should be included:
Baby (real babies, not objects)
Toddlers (could we go through the lack of toddlers again)
Children (Keep them like they are)
Pre teens (why not)
Teenagers (With their own height & voice)
Young Adults (Make them look very slightly younger than Adults)
Adults (No change needed)
Elders (With their own walk, wrinkles and voice)
World:
Open World only, no silly loading screens. If it worked in 2009, it will work in the future
Allow us to add lots of any size and edit the world as we wish
Make it look like GTA but without the violence lol
Gameplay:
Keep it cool like TS1, TS2 & TS3 style with charm and humour
Leave out angry poops
Traits and Aspirations/ Lifetime wishes
Make Traits & Lifetime wishes like TS3 & Aspirations like TS2
Careers:
Bring back all basic careers as well as options for part time work and for teens to work their own hours to fit in with school
Careers should be:
Business
Police
Medical
Education
Culinary
Journalism
Politics
Criminal
Military
Sports
Part time:
Grocery Store
Grave Digger (why not)
Bookstore
Teens:
Same as adults but part time as well as part time jobs
Community Lots:
Rabbit holes for workplaces like TS3 but an option to edit them
Park
Library
Swimming Pool
Gym
Fishing Spot
Beach
Bar/ Hangout
Pets:
Include in base game this time.
Maybe just dogs and cats and add other animals in later EPs
Weather:
Basic weather like rain and mild storms.
Add more weather in later EPs
NPCs:
Maid
Gardner
Repair man/woman
Police
Fire
Mail Delivery
Newspaper Delivery
Burglar
Pizza
Humour (Tragic Clown, Social Bunny or something new)
Build Mode:
Everything that TS3 has but some of the new stuff from TS4, like different wall heights
CASt (Bring it back in TS3 style)
CAS
The best of all of them.
Bring back sliders
Extras:
Option to transfer Sims from one game to TS5, restoring family relationships and match skills where possible
Option to transfer lots from one game to TS5 and copy textures and colours into the new CASt to save me having to rebuild my lots
Option to transfer worlds from one game to TS5 matching roads and where to place lots and spawners to save me having to spend years rebuilding
PR & forums
Regular presence of Gurus on the forums, asking for feedback & mention of bugs.
Bugs to be fixed when the are apparent, and apologies for those who are getting them
Game to be play tested
Forum user has to own a copy of TS5 to join forum to prevent constant troll attacks
One month's membership before one can share images, links & start PMs to prevent troll attacks
The 'Rockstar Attitude' for making the game great
Developer:
Someone who has passion for The Sims, many of the members of this forum can apply
Someone who follows the 'Will Wright Vision'
Someone like me
Family Tree
Playing Mod & CC Free
At least when I daydream about a more replete 'Your Game, Your Way' system, that is what I think about...
retro content 1950 1960 1970 1980 1990 2000 to now including furniture and appliance washers and dryers Top load and front load (*for the topload go with retro content) clothes of the mention years carpets floors cars to name a few
Repose en paix mamie tu va me manquer :
1923-2016 mamie
The way they did Vampires and Realm of Magic makes sense to me as separate packs in a way that a separate pack for werewolves would not.
If they decided that Fairies would be a pack, it should include mystical pets and locations. Maybe have a house you must grow and form like a bonsai tree or a mushroom house that you must constantly remove pieces so it maintains its shape. Houses could be intelligent with their own traits and change in a way that conflicts with your sim: you could train it or fight with it. Cars could be replaced by pumpkin carriages, dragons, and centaurs. Add Satyrs and Rock Trolls as playable characters. Create illusions to look like other characters. Have more fairy wing options like bee, dragonfly, butterfly, or moth versions - perhaps just bird wings like raven, dove, or parrot.
2. Base Game Supernaturals: Make a magic skill (a skill this time, not a non-mixable lifestate), aliens,ghosts, werewolves, and vampires unlockable through player-initiated actions in the base game. You know, like in TS2, where you wouldn't get abducted by aliens unless you used the fancy telescope. For unleashing magical beings, there would be something where you break an ancient seal for each one to activate them in your game, and the magic skill would be unlocked by deciding to try out a spell from some ancient tome. More supernatural stuff could be added later (with the packs all involving unlocking their respective creatures or keeping them locked and just using the Build/Buy stuff...because there are people who want that...for some reason...).
3. No Limits on Child Activities: If you want your Child sim to learn how to cook, they should be able to learn from the T.V., books, the computer, and cooking together with a grown-up or Teen sibling. If you want your Child to play the guitar, they should be able to play the guitar. If you want you Child to paint on an easel instead of using the craft table, they should be able to paint on an easel. If you want your Child to start learning programing, they should be able to start learning programing. Separating Children from Teens and Adults by the things they CAN'T do is a boring way to differentiate them. Separating Children from older sims with special interactions like playing Tag or Cops and Robbers and with unique animations and AI tuning is a much better and more fun way to do it.
3. Make Babies DO STUFF: On the subject of making lifestages more fun, if Babies are going to be freed from the crib once more, make them actually do stuff in the game...you know, besides crying, sleeping, and squirming. Have them crawl around on the floor when you set them down. Have them put stuff in their mouths all the time. Have them be able to learn how to sit up and scoot themselves along the floor on their little bums. Have them show different levels of fussiness, cheerfulness, clinginess, and independence. Have them react differently to different sims depending on their relationship levels. Have them do the comedy pee jet thing sometimes when they're getting their diapers changed. You know, make them interesting to watch and play with instead of just being dollbabies that are nice to look at and not much else.
4. All the Controls!: I want to be able to set the overall lifespan of my sims, the length of each life stage to the day, what the game can and cannot do with and to my sims while I'm off playing another household, the starting funds for each household as I make them, whether or not I want starting skills for each sim and what those skills will be and what the levels of those skills will be, relationship decay rates, autonomy levels, full manual control over deleting or maintaining relationships in the relationship panel...ALL THE CONTROLS!! There can be pre-sets for easy set-up and ease-of-use for those who are new to the franchise or aren't as concerned with those sorts of things, but there should also be in-depth controls for more advanced players too.
5. A Better Fight System: First, let the cartoon fight cloud be optional. Next, let's get a Fighting skill, with different animations for the sims depending on their individual level of skill. Speaking of animations, if the fight cloud is off, I'd like to see more dynamic fight animations, like an action/martial arts movie...because that would be dope as heck.
That's my top 5.
I would also like to see Hight school graduation and Prom / after party also the possibility to build things like hospitals and and active schools and teachers.
Bring back vechiles, firemen, burglars and npc police.
Lifestage
Baby, Toddlers, Child, Preteen, teen, ya, adult, middle-aged, and elder.
Open neighborhood if we can't have open world.
Now when most computers have SSD's, multi core processors, good graphics cards and 16 GB RAM is standard, I see no reason why we can't have open worlds and more realistic looking sims.
An auxiliary program I would like to see is one that can convert sims from Sims 3 to Sims 5. Then you could get a sim with the same basic features, and maybe tweak them a little, and import them to your game. I would love to be able to continue playing my current sims in Sims 5.