My evil old witch would have been dead by overload three times now if not for the saving intervention of her familiars. Maybe that's what saved yours too, @Morkovka?
Well, I wanted the ghost because in the livestream they said it'd be a constantly charged ghost who can't overload = constant overpowered spells.
I got it after 6 overloads outside the Realm (all without familiar).
In reality it's a ghost who charges up like any other spellcaster, gets negative moodets from it like any other spellcaster, overloads and blows up like any other spellcaster and the only perk is that it can't die again.
Kinda lame
Oh... well that kind of stinks. I thought it did a little more than that. I did plan on having a caster die so I could snag the trait, and then bringing them back to human form so that I could continue playing like usual. It would still be worth it to me if they won't die again as a revived sim, but if they have to stay in ghost form... I won't bother with it.
I could have sworn they said the sim would stay in a charged state, though. Maybe it's a bug?
Well, I wanted the ghost because in the livestream they said it'd be a constantly charged ghost who can't overload = constant overpowered spells.
I got it after 6 overloads outside the Realm (all without familiar).
In reality it's a ghost who charges up like any other spellcaster, gets negative moodets from it like any other spellcaster, overloads and blows up like any other spellcaster and the only perk is that it can't die again.
Kinda lame
Technically the ghost of a spellcaster who died of any cause would have this perk, since no ghost can die again. So, it was a bit disingenuous of them to imply that the ghosts of spellcasters who died of overcharge would get some special unique perk, if this is the only bonus they get.
Perhaps the perk is that when you resurrect the ghost of a spellcaster who died of overcharge that spellcaster won’t die again from overcharge?
Yeah, I'd love to know if a resurrected spellcaster would keep that perk! I can actually see unscrupulous spellcasters drinking a Potion of Prompt Resurrection then deliberately overcharging to get the perk and be constantly OP.
Dead or resurrected - the dissapointing part is that they don't stay charged.
They charge up, overload and lose charge after it like any other spellcaster.
I’ve had a spellcaster die twice by overload but also had him revived by his familiar both times. I think that the perk the gurus mentioned (of not dying again by that method of death) applies to a sim who has died and been brought back to life by his/ her family by using necrocall and dedeathify — that sim can get overcharged again and never die (as others have pointed out) by that death type. As for the ghosts, they emit a bright glow from their chest area. It looks pretty nice actually.
Where did you get the idea that they would stay charged as a ghost? I don't remember them ever saying that. In the live stream they said that the ghost of a spellcaster couldn't die from overcharge again, not that they would stay charged.
Just have "tense" moodlets disabled by perks - not only your sim won't die from overcharging and won't have any negative effects from it, a sim will also keep its charge high, almost full, most of the time, if you are using magic, of course.
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Something wicked this way comes!
I don't use MCCC.
I got it after 6 overloads outside the Realm (all without familiar).
In reality it's a ghost who charges up like any other spellcaster, gets negative moodets from it like any other spellcaster, overloads and blows up like any other spellcaster and the only perk is that it can't die again.
Kinda lame
I could have sworn they said the sim would stay in a charged state, though. Maybe it's a bug?
Perhaps the perk is that when you resurrect the ghost of a spellcaster who died of overcharge that spellcaster won’t die again from overcharge?
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
They charge up, overload and lose charge after it like any other spellcaster.
Definitely got me sweating a bit. 😬
@MaggieMarley I did what you suggested and resurrected the ghost and she died of overload just fine right after that.
I'm just trying to figure out what's so special about this death type then, because any ghost can't die again, overload or otherwise.
I feared as much. How disappointing and yet predictable
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
Just have "tense" moodlets disabled by perks - not only your sim won't die from overcharging and won't have any negative effects from it, a sim will also keep its charge high, almost full, most of the time, if you are using magic, of course.