Now that we have Vampire and "Witches", I'd like to talk about one of the most wanted occult : Werewolf.
I am affraid that a Werewolf gamepack might be too much similar to Vampire or Realm of Magic as they would get either the same powers as Vampires or Spellcaster or power that aren't that interesting.
What are your ideas in orden to make this pack different ?
What powers and weakness would Werewolf have ? How would they transform ? What CAS assets would they have ? How would they get powers ? Same skill tree ? Maybe another UI like Spellcasters ? New world ?
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They can’t get sun burned.
They'd get angsty around occults they don't know. And vampires would react to their angst with hissing.
But once they become friends with another occult, they become either super playful, or really laid back. Laid back, as in if sitting on a couch with the occult, will nap with their head on their lap. And super playful, as in will tackle to the ground with a hug as a greeting, and will interact playfully at least 50% of the time.
Hmm... that could be fun, no matter what you were planning for them they need “out time”. Don’t know if single parenting or holding down a job becomes too difficult with this. They need to catch up on sleep somehow.
Just brainstorming, having fun.
Otherwise I'm not up on current werewolf stuff.
So they'd have a human form and a wolf form. You get to design the wolf form too!
Have the option of the transformation being either a full wolf or more hybrid shape.
Bring a pack hierarchy within the system (a variation of clubs maybe, with more assigned roles than Club Leader) and different abilities. Yes, I'm aware that the wolf pack hierarchy theory has been debunked but in fiction it's still fun to adhere to.
Maybe make it a shapeshifter option so it's not only werwolves but various other possible animals that a Sim could transform into. Have them be able to communicate with dogs when they're in their wolf form.
As for transforming, I'd love if the devs delved into all the legends about how one can become a shifter: the obvious bite, but also drinking water from a paw or footprint left behind by another wolf (and I'm sure there are more).
I don't know if it's viable to have a full skill tree UI for werewolves but it might be possible with a variety of shapeshifter types. One branch leading to a full animal shift, one for a hybrid type, one for a full-on Underworld-style werewolf. Perks for enhanced senses would be nice too (sensing emotions in other Sims), "curses" like uncontrollable shifting or stronger sensitivity to the moon.
I'd prefer them getting their own GP, but a lot of the above could still be possible if they were a part of an EP.
I think they should have a woodland world with places to run, hunt for items, and to gather as a pack. Maybe not an evergreen forest, but have more deciduous trees to distinguish it from Glimmerbrook and Granite Falls. There could be a secret area they go to in their wolf forms.
There should be pack dynamics, but lone wolves should be an option as well. Pack wolves should definitely make friends faster with members of their own pack and perhaps start with a positive relationship similar to family members. They should be able to fight for the position of leadership. The pack leader should be able to influence or force pack members to do certain actions.
I love the idea that they would need to eat meat. Perhaps they would react negatively to anyone proclaiming the virtues of vegetarianism. They would be tense in the city. Though perhaps a lone wolf would not or would be able to be away from nature longer.
Perhaps a special power would be the ability to go without sleep if they transform into their wolf form. This could be tied to the moon cycle.
Oh the drama that would ensue!!
Can’t wait
I think a strength/weakness rank system similar to what we have with vampires would work perfectly for werewolves from omega to alpha or something along those lines. I would also love to see a lunar cycle and beautiful forest world included with a werewolf pack. I want my werewolves to be cursed to transform into their 'wolf form' during the full moon. There could be an optional strength/perk to allow higher ranking werewolves to control their transformations for those who want more control. In wolf form the sim could have special abilities, e.g. howl to call pack or scare sims, heightened sense of smell to find hidden treasures, super strength etc. and limitations, e.g. inability to communicate, animal behaviours like sniffing and growling that scare other sims, hunger for meat, unable to resist a game of fetch lol etc. Some weirdly cute interactions between wolves and their mates/spouses and family would be nice too, e.g. hunting for gifts, nuzzling, following them like a lost puppy, possessiveness, loved ones being able to calm a wolf down etc. I also really like the idea of a weakness that causes a werewolf sim to have less control of their emotions nearing the full moon, so they're more grumpy and irritable. Other ideas: lone wolf perk - no need for a pack and decrease in social need decay, leader of the pack perk - always the leader and can command other wolves, werewolf bite perk - can curse other sims to become werewolves, wet dog smell weakness, overemotional in wolf form etc. Also body hair for all sims. There are so many great possibilities for werewolves!
They have the ability to eat raw fish
Have a wolf form that actually looks like a humanoid wolf!
They have all the abilities from level 10 Fitness skill while in wolf form/ have it easier to build Fitness skill
- Hunt in pack (when in a pack they will terrorize scare and fight other Sims)
- Fear werewolf trait (Sim with this trait will run, cry or scream if they see a werewolf not just treat it like another Sim)
- Werewolf Hunter trait (This Sim loves hunting/curing werewolves and lives to do so)
- Hates werewolf club option
The weaknesses I'd like to see is wolfsbane used by other Sims on them, silver dart maybe since it cant be a bullet.
Should be a option in CAS to make them fully customizable like a wolf icon and a humanlike decided by players options are always the best.
Now onto werewolves. I'm kinda in the camp of big humanoid werewolves rather than actual wolves, cause I love the idea of them just stomping around.
Other things I would like is:
1. They can accidentally transform (tiny chance) while they're sleeping, if that happens while they are sharing a double bed it will push the other sim off.
2. (Interaction with Pets expansion) They can get fleas and have the option of going to the vet to remove them
3. They take two spaces on the couch to "relax"
4. Jogging is them just running around on all fours (also a rare event of a random werewolf running by at night)
As for the world? How about a Salem like town (I know that's witch territory but shush) where they exiled werewolves and forced them to live in the woods. They given that up years ago, but the descendants of the werewolf families still feel betrayed and rather stay there than live with them.
Half of the world can be woods and the other can be the town.
Also, they only eat meat, have new fangs, eyes, ears, claws, noses & full body hairs for both guys & gals.
Animal like hairstyles, clothing, hats & accessories.
Weresims look more like animals. (example: greek mythology creatures & the werewolf in Underworld movie).
The new world needs to be a bigger, darker version of Glimmerbrooke & be called Lunarmoon.
Furthermore, they must have animal abilities, traits, instincts & strengths.
I want the werewolves in werewolf gamepack to be like this instead of becoming an actual wolf.
I, personally, can't think of more than maybe a dozen (not counting the base transformation), and that's stretching it. Certainly not a full twenty-something. (Okay, I can get to twenty-something if I include sources like Werewolf: the Apocalypse, but while I want to do a Sims World of Darkness, I don't want Sims to copy what White Wolf did.)
I would, however, like to see both a man-wolf form (of the Underworld/Dog Soldiers hulking man-beast type) and a full wolf form. Maybe that last is an option only if you have Cats and dogs? Though I can see people complaining about that.
and I do like the full Fitness in beast form/faster build of Fitness idea.
Packs... I like packs. I don't like using an outdated and inaccurate model of Wolf Society (Alpha, Beta, Omega) for the pack structure.