Yesterday when I was playing ROM I noticed that the mischief sage had been replaced with some random dude.
I figured that it must be a glitch so I rolled back a save. Same thing happened: after a while, the mischief sage was replaced.
Rolled back another save: same thing. The original mischief sage was replaced. But then, weirdly, when I came back the next day the original mischief sage had returned.
I don’t know what could be causing this. I have not been playing her and I have not moved her into a house - nor has the game moved her into a house. I have not edited the sage’s HQ.
Has this happened to anyone else? I’m disappointed since I wanted to keep all the original sages.
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Happened to me but I think it’s because my sage is also employed as a gardener 🤷🏼♂️ Now she walks around dressed like one. But still a sage lol
—T
No I don’t use mods so it's the game giving them jobs. Try removing it if you can. I don’t know how to do that.
—T
Well, not on my watch! I guess I need to disable the feature of MCCC (which I had totally forgotten about)
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
No sorry, I was wondering myself.
—T
I have also used MCCC to set adult employment levels to zero and have flagged each of the mages with MCCC to have their ‘career’ frozen so that they remain unemployed.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
@To7m I found a way. See my post above.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
I don’t use MCCC. It would need to be without mods. I’ll google it later. Thanks anyway.
—T
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
That sucks Oh well I'll just have to forget him returning as a sage this save. Feel sorry for him though, he's just wandering round with no home and lost his sage status now and to top it off I just beat him in a duel.
Yeah idk what they did but the game's assigning stuff left and right - creating random spellcasters (meaning that I won't be using spellcasters in my established save until they fix that), adding jobs (which I appreciated so far, cause it's only ever done this to normal sims where it didn't before and I like that, but I hope it won't give jobs to my sages too ), changing clothes all the time even for played households. I think they had a little coding mix-up somewhere?
this includes played sims when you're not playing them. the only exceptions i've seen so far are the default premades (each of which has a unique hidden trait with their name in it, as seen in the example below from grace anansi). sims created to replace sages (and are not just the existing sages edited) even seem to change into whatever outfits the original sage wore around, which is... weird
grace's hidden traits:
also, on the random spellcaster thing... there seems to be a number of spellcaster townies the game wants that have a specific handful of hidden traits (these all start with 'magic_fixups'). and if you have sims visit the bar in glimmerbrook, it's coded to only allow spellcasters, even though there's no lot trait for that... because of that coding, the bartenders and bar regulars spawned for it will be casters, as will sims for bear, knight, and ghost nights... that winds up being a way to fill up on tons of spellcasters. none of those have the 'fixups' traits, so you'd still get a handful created by going to the realm of magic