-make new fun spells (invisibility, shrink, silly stuff, frog spell, weather spells, etc)
-make fun better potions (and more of them)
-make potions sellable
-make new cc ingredients for potions (I miss my dragon scales, eyes of newt, etc)
-make witchy clothing (hats dresses etc)
-make some spells and potions usable by children and toddlers and some animations (I feel so bad they were ignored)
Thanks for the link @CelSims. What would we do without our modding community? I'm holding off on buying this pack while hoping some of the things I feel are missing will be added via mods. And any new glitches are nuked by the modders before I install it. This mod is especially important to me as it plays into the storyline I planned to create in Glimmerbrook. No sense rushing into buying a pack that doesn't have the main feature I wanted the most. What baffles the heck out of me is how a modder was able to create a tuning mod that adds selling potions the day of release, yet the teams didn't add that option during development.
@catloverplayer Well, that explains it's a bug rather than an oversight on the teams' end. But my biggest question is why wasn't it caught before the pack was released. So did SimGuruNick have any news on when we can expect a fix for this? My guess is it won't be dealt with until the next update sometime in October. Thanks for the info @catloverplayer.
Comments
-make new fun spells (invisibility, shrink, silly stuff, frog spell, weather spells, etc)
-make fun better potions (and more of them)
-make potions sellable
-make new cc ingredients for potions (I miss my dragon scales, eyes of newt, etc)
-make witchy clothing (hats dresses etc)
-make some spells and potions usable by children and toddlers and some animations (I feel so bad they were ignored)
Basically, all that EA should've done. Ugh.
I really hope so. Maybe it's just me, but I would think that should be pretty basic LOL
Great! Hopefully that means an emergency patch will be coming sooner rather than later.