I don't think there's no other conclusion I come up than their lack of interest for the team to create them at all. With the recent expansion pack, there was and is the right opporunity to patch firefighters, since Island Living provided a feature in Sulani where friendly citizens put out fires in active household's lot. Before that, when Kleptomaniac trait was added via update, developers could have just created a spawning NPC with that enforced trait behavior to appear at a certain time pushed to swipe things.
With the existing mechanics that could been used to develop NPCs pushed to be act upon, you would think that we get the feature that's been highly requested by now through out the five year passed mark. Or does anyone don't think so though, but would like to convince me otherwise? I think it's a bit shame that developers seem to refusing spending resource on said NPCs that would receptionally pay off.
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Maybe the helpful neighbors are a trial balloon? To see if that mechanic will work at all before adding such a popular feature. If it hadn't worked nobody would really have been the wiser and nobody would be disappointed or angry. So perhaps the helpful neighbors were a way to see if that feature would work without bringing the firey wrath of the community down upon themselves if it didn't.
Not how that works. At most I would say this would be how they cover most of the cost of making them. We didn’t get FF or burglars, but that doesn’t mean they can’t rehash these mechanics into those NPCs with less work than making them from scratch. Even that’s a stretch but its more plausible than the studio releasing a feature they can’t even confirm works.
True, but each year produces a new crop of 12-13 year olds, so EA never looses its target market. The veterans, however, continue to age, loose interest in/get disgusted with the pap, move on so over time EA will have their ideal world, a mass of Pavlov's dogs that will eagerly buy up whatever rubbish they put out simply becasue it's EA rubbish. At least that is what the plan seems to be from the view of age and simming since day 1 of Sims 1.
Cheap is the name of this game while pretending it's the state of current times and a reflection of life in current times. Don't need burglars, either, just have things go missing through the use of the Sim pc. Less animation and can pretend it's a sign of the times, burglars have given up physically coming into buildings and using the internet instead. See, I can think like Maxis, too. Cheap and less work.
Goodness, you hit the nail right on the head.
Lmao you win
I still fail to see any reason why they are incapable of adding them. The Sims 1 and The Sims 2 were not open world and did it just fine. The Sims 3 is completely open world and it worked. The Sims 4 is small-scale open... why not?...
I'm guessing they'd just appear out of thin air? Burglars definitely would I think, much like the vampires breaking in just magically show up on your doorstep.
Challenging such as fire fighters, huh? There are lot of things that aren't pertaining to challenges missing. It's the studio that doesn't like the challenge for even simplest features and wish to avoid coding difficult things that would pay off receptionally greatly. I imagine even this very idea for returning NPCS, that once reach the studio's office walls, every developer in the room simultaneously groan "ugh" when ask If they can do YES to add them in the game. That, or they put someone impotent to build the engine with very little interference to check in, and the result became the core system that they themselves can't go bypass to implement certain things, making it impossible to work with.
Sulani is different. It is more community focused and relaxed. They even offered food to sims or help when they need it when other worlds aren't like that, so I can see firefighters or at least NPCs if not a career added in. In other worlds, most won't help my sim but panic if nearby.
Some people don't want sprinklers to make the game feel realistic or make it like a rags to riches story, so I say they know it is a needed feature that can be added.
We got kleptomaniacs now, so burglars can also still be added in.
We got swimming in one ocean at least, who is to say it can't happen? Only EA knows. I say it is more of priority thing right now. But since more people are working on the game and we're getting more packs a year now, they might have more time to add a bit of other things. With somethings, it can be easier. The creepy walk and kleptomaniac is basically the burglar. Just need to tweak some things a bit.
Lets make this a reality!
That's been debunked over and over. I did find the shrieking alarm very disturbing -not frightening, but I'm sensitive to noise. That would have been easily solvable by simply making it less loud in comparison to other game sounds. (There was no way to do this, other than hit the mute, and that kind of noise is so upsetting to me, I couldn't even think.)
I would like burglars to return, so long as the alarm is comparable to the S4 fire alarm in loudness and tone. And as long as they don't swipe my wall lights. (I have no idea why they loved my wall lights so much. My Sims had loads of good stuff for them to take, and inevitably, they took a wall light. I recently had a kleptomaniac Sim take my toddler's night light, so I'm not hopeful, here.)