I'm remaking this thread cause it was a great thread Anyway, so now please stay on topic.
I'm gonna repost the last few posts in the old thread to have a coherent following.
@Cynna said :
I'm starting to wonder if TS4 really should end. Mind you, it shouldn't end because of what any of us have to say about it, but because the developers seem to be bored with the concept that the series was initially based on, the simulation of life
After I watched the announcement for Realm of Magic yesterday, I started to wonder why Vampires, and now spellcasters, seem to be given so much more fun and detail than the other more 'mundane' aspects of the game.
I'm not an occult player by any stretch of the imagination. Still, ROM piqued my interest more than anything that currently exists on the "muggle" side of things (even the tropical pack, which I highly anticipated, proved to be an astounding disappointment). That tells me that there is something decidedly wrong here.
The many aspects of life: growing up, friendships, romances, familial relationships, etc. are all given cursory treatment in comparison to the occult game packs. Individual aspects of the Sims' personalities and subsequent emotional responses are all but ignored. Meanwhile, the developers have gone all out for Vampires and Wizards?
Why is that?
What if the answer to my question is as simple as it initially seems? That is, what if the developers are having more fun creating the occults? Or, I don't know, perhaps Vampires and Wizardry are narrower concepts which are subsequently less work-intensive than trying to simulate real life?
Either way, if the original concept of the series has grown so dull and no longer presents an interesting challenger for the developers, it may be time to move on to a new series that they would enjoy more.
Of course, I am only speculating. Yet, I feel that my concern is valid. If the developers have more interest in the occults than in the rest of the game, it may be time to draw the curtain on the Sims series rather than watch it die an excruciating and ignominious death -- in this installment or the next.
::sigh::
@JoAnne65 replied to
@Nushnushganay :
I can tell you didn’t spend much time playing Sims 3, because I have no idea what you’re talking about when you explain how burdensome it felt to have too many details to attend to, too much of the time, and an agonizingly slow process of proceeding through life and relationships. What kind of details are you referring to? And what slow process? You want to achieve it all in one sim day? I really don’t understand what you mean there.
Also, the sims in Sims 4 are not complex, they simply all have the very same character. I played quite a few and there’s no difference between them. I played an evil sister and a good one. They were like identical twins. There was nothing complex about it, they reacted the very same to the auras surrounding them. I presume you interprete their reactions to the auras as something complex in their character, but it’s not their character and it’s not complex. They are flirty when it says flirty and they get tense when it says tense. The behaviour of the sims in Sims 4 indeed is random. I think you suspect details in the script that simply aren’t there. You’re just doing what I did: go with the flow of your randomly reacting sims that react whatever old way they ‘feel’ like because there’s some waterfall or other aura and turn it into your own fantasy. Like when my vampire was visiting Vlad and for no reason at all she became angry. You can call that a mystery and magic and sparkle and you can even love making some kind of storyline out of that, it’s not very complex though and it’s not very good gameplay wise. It’s quite simple actually, something invisible made her angry and it took talking into a mirror to calm her down. There was no way Vlad or something logical could do anything about it. Talk into a mirror.
So, if you’re wondering if each preset Sim is identical in each iteration of the game, or whether they have certain things randomized each time you start a new game: you’re right, they’re never identical because they are whatever emotion hits them. It’s not them, it’s whatever. When I play Sims 3 I can count on it Beau Merrick and Morrigan Hemlock will be evil (and so will Morrigan’s dragon of a toddler) and Holly Alto will be sweet and friendly, no matter how many times I’ll start a new game. It’s in their code and no aura will make them act otherwise. As characters do, why else have one.
@Cinebar replied to
Writin_Reg :
Sorry, no matter how big a lot is, it does not equal world. If a lot equals a world now, then no need to have any livable lots in a world we can all just wait on the next pack with one big lot in it can't we? I think my idea of world and theirs have finally fell off the track. A lot is now a world...ok...I won't pay $20 or $40 for a pack that tells me a lot is now a world, and by saying so that makes it two worlds...no that makes it one teeny world and one big, hidden lot.
@MidnightAura replied to
@Cinebar :
I agree. A single lot is not a world. If it’s being considered as acceptable, then I hope people are ready for the next dlc with one lot or two in the new world.
Del sol valley most fans will agree is poor because of its available lots. It has five three lots I think? Same number of lots in the new pack. People didn’t want to accept DSV was a world with so few lots but now a world with one lot is considered a good world?
I don’t get it.
@drake_mccarty said :
The alien world only has one lot and it’s considered a world. I don’t think the entire map of the magic realm is inside of the lot. I don’t really see much of a difference between it and the alien world except there being more to do in the magic realm.
I agree worlds are way too small and getting even smaller as new ones are added, but the magic realm is the equivalent to the base game hidden lots so I don’t really see the problem with it not having several lots.
Comments
Let's face it, no matter what you think of the sims4, the franchise in general had ALWAYS relied on expansions to add content to the game over time. So I wouldn't expect sims5 to come fully loaded in a base game with season's, pets, etc.
So before they move on to TS5 we need AT LEAST 3 more occult lifestates.
Been waiting for witches and other things to finally come back and I rather they take their time then rush. Still waiting for graduations, slow dancing, forming bands, etc...so much stuff.
Lets make this a reality!
P.s. thanks for continuing the thread @Jordan061102 . Haha I totally follow @Cinebar's threads throughout the ts4 forum because there's good discussion.
This is the 4th time I have bought this game and it's my last.
The way I see it, each series has gone with the trends of the day during it's time. The trends of the future is more online, more fake, and more material empty-headed Instagramy stuff. It gets a big no from me.
Once I round out 4 and they move on to 5, that's when I will mod 4 to my liking and how I want it and call it a day....and just merrily play 4 til the day I can't anymore.
I really agree with this. Sims5 if/when it happens would have to GREATLY impress me for me to buy it.
I love my game, love playing out stories in it. It's basically got most of what I dreamed of when I would moon over what I wanted in Sims 1 and Sims 2... or what could be. I do have a few problems concept wise with it but nothing I haven't come to terms with. My biggest hope that might not come to fruition for this game is addition of a fear emotion but I won't be bitter about that if it never comes I'll be getting a mod.
I am very, very happy we are getting Witches (Spellcasters)... I believe they made a great decision calling them that and making it broad enough to include many ways simmers might want to play with them.
I still want so much although my game is very full at this point. I want University, more hobbies, cars, more intimacy (bed cuddles ect), more relationship focus and maybe an attraction system, more traits, couple dancing.. would love a whole pack on this, bands (not limited to rock bands), funerals, more supernaturals and weird stuff, robots, cars and the ability to refurbish them, birds as pets, mobility devices (canes, wheelchairs), more baby stuff and animations at the very least if free the babies never happens. I even want more concepts like Strangerville that simply delighted me... and more possibilities I can't even imagine and haven't made it into Sims games at all.
I disliked Sims 3. I don't know what direction it will go in for Sims 5 so I'm not even sure I will like it. If they try to sell me things during live play for instance (like hair seen in CAS but not available).. I will not be happy. If they go to an art style I can't live with .. I will not be happy. I enjoy not having to mod the game or use CC. If they make a game that is too overblown to run well I will not be happy. I'm spoiled now and frankly this very possibly might be my last sims game because of my age and changes that could happen as games evolve. So I'm happy with Sims 4 going on for a very long time.
Edit: And, as a reply to the first quote, I don't believe the developers had more "fun" working on Occult packs. If they did, wouldn't there be more of them?
That being said, I doubt Sims 5 will improve things. I'm just over here waiting for Paralives honestly. Either way though I'll always have Sims 2 and 3.
My thoughts exactly, 100%.
Family Tree
Playing Mod & CC Free
And this is where the game stops being a life simulator.
The development team has been out of touch since the start. Using the broken Olympus model, claiming that removing toddlers was a decision everyone would admire, looks over gameplay... Will Wright's vision isn't respected like it was in 1 and 2. He believed failure was one of the most interesting parts of the game and of life in general because of how we react and work past it. That stems right back to the actual origin of the series - he got the idea for The Sims in its most basic form after his own house was destroyed in a fire. The Sims 4 is far too happy and sensitive, it feels like it's been sterilized.
I won't be buying 5 if/when it comes. Paralives is very interesting though, it's about time there was something different. 4 isn't worth the price it is and if this is new standard then I'd be rather worried.
I agree, all of that is true.
The current devs team vision is that the sims 4 is a safe space where you can explore, learn and grow and their target audience is teenagers on Instagram with rich parents. There in lies the difference- their visions are completely different. The sims 4 is a life sim in name only.
You're so right. I just hope that TS4 will help to finance TS5.
Same here, The Sims 4 is just appealing by its look, when I see image of it I want to play the game, then I open the game. It starts with an horrible feeling when I see all this random colors at the launch, then I play like 5 minutes and I'm already like ''what else can I do? I'm bored I want to play TS3'' and that's it. The new magical pack looks great but I know it won't be enough to keep me interested. I'll play like 2 weeks or even less and I know I'll be bored, so it's a first for me but I won't buy this pack. I'm even gonna try not to buy anything else more of TS4. I also agree with you, @Cinebar's threads are always good!
Thank you for being on topic! Yeah but I won't answer them cause they 1. didn't read my post or 2. just want to derail it again. I'm gonna report them.
I have thoroughly enjoyed myself for quite a few years playing Sims4. I've never tried any of the other iterations, so I don't have anything to compare with, which I suppose somewhat disqualifies me from discussions like these. But I have also stopped playing Sims 4 since about 2-3 months now, and...I didn't miss it. Usually that is a bad sign for me.
Some people have mentioned that the gameplay is tame or that there is a lack of the unexpected. For me personally that has been a positive thing, because there are other more complex games out there with much more death and accidents (not to mention the real world). But I can also appreciate the desire to have a more dynamic game environment that isn't fully controllable by me as a player.
It will definitely be interesting to see where Sims will be heading, as well as Paralives.
ETA: I kind of think that Sims5 needs to be a game done from scratch in order to create something new for the players. As in a completely new way of looking at life simulation/sandbox games. Paralives seems to be onto something good in that sense.
https://forums.thesims.com/en_US/discussion/964918/put-down-here-option-removed#latest