> @Witchelf said: > * Medicine career which could branch off into Doctor or Therapist (love your idea!) > * Real estate agent or renovation mogul (like restoring old houses and selling them for profit) > * Animal career which could branch off to Vet or zoo keeper (if we ever have a pets expansion pack) yeah I was going to post vet career. I was surprise it wasn't added in the sims 3. I would love to see the different lower levels leading up to Veterinarian/zookeeper....like Vet tech/assistance, kennel assistant/tech, vet supervisors/manager.
> @OhhTiffany said: > How about a professional dancer, I would love to see some more dancing animations! Not to mention having a "visible" skill bars for it. > > It could also break off into choreographer as well. Sims could also choose the main genre they like to dance to; i.e. jazz, hip hop, indie, ect. Dance styles should match the genre too!
Ah! That would be fun. I just thought of movie/commerical producers. whichever sims that is pick to act in a small skit can be viewed on Sims tv. Great for celebrity status. -News anchors
Commerce, with Corporate and Retail Branches (Nightlife/Late Night/Hot Date Expansion) -Corporate is the typical business career that starts with secretarial work that leads into data inputting, executive management, boardmember, CEO etc -Retail starts working in convenience stores, then grocery stores/supermarkets, working in department stores, store management then finally as a Chamber of Commerce Lobbyist (benefits include getting discouts at particular stores depending on career level, with the final position getting a big discount in all stores)
Industry, with Manufacturing and Engineering Branches (any expansion) -Manufacturing is typical factory assembly line work, that leads into supervisory roles, management roles and trade union roles. -Engineering is much better paid, but much harder to get promoted. Perhaps works in something like the aerospace industry.
Education, with Teaching and Coaching Branches (any expansion, but possibly a University* one as preference) -Teaching, works in primary/elementary and secondary/high schools, starts out as aide, then teacher, department head, vice principal, then principal etc. Duties include marking papers, planning lessons, and practising experiments. -Coaching starts with PE teacher, then leads into High School Team coaching, then college team coaching, can "bombard" people as in interaction by throwing dodgeballs at them.
Science, with Academia and Big Pharma branches (University Expansion*) -Academia is scientific research based primarily at a university, as well as roles that involve university level teaching, project leading, then faculty head and eventually leads to University Dean. -Big Pharma is working at a private pharmaceutical company (let's call it Parasol), starting with research assistant then leads to project leading, then more executive roles, though better paid than the Academia branch, sims in this branch have a small chance of bringing home a lethal disease.
Historian, with Scholar and Archaeologist branches (University Expansion*) -Scholar is similar to Academic from the Science career, but based at a Museum instead, starting with Museum Tour Guide, preservationist, restorer, going through Exhibit Curator, and eventually leading to Museum Director. Can explain objects to visitors at the museum. -Archaeologist is similar to the above, but with field work, starting with trench digger, sifter, carbon dater, excavation leader and eventually becoming Tomb Raider of the Lost Uncharted Arks. Can excavate sites for unique treasures that can be displayed or sold or donated to a museum.
Healthcare, with Medical and Psychiatry branches (University Expansion*) -Medical is hospital work starting out with the usual Intern, Residency, Attending etc roles, eventually leading to Chief of Staff. -Psychiatry starts with hospital work, then in to private practice, then a celebrity radio psychiatrist before becoming a leading name in the field, can analyse sims, hypnotise, and blame every bad thing a sim does is because they desire their mother.
Airline, with Pilot and Flight Attendant branches (Vacation expansion) -Pilot starts with small aircraft/bush piloting, then cargo piloting, co pilot, pilot, then Sky Captain -Flight Attending starts with short haul flights, long haul economy, long haul first class, purser then Face of the Airline, has option to cook and serve airline food, and locate sims to the emergency exits of their homes. -Both careers when they reach the long haul levels, instead of having multiple shifts a week, have one or two incredibly long shifts a week (perhaps lasting even more than a day in some cases). Both careers receive discounted, then eventually free travel to all vacation destinations for them and other sims in the household.
Law, with Order and Corporate Law branches (University expansion*) -After working as Legal Aid, Order involves working as a prosecutor, leading to district attorney, then to local, regional and national level judging. -Corporate Law is working at a Law Firm starting as a Junior, eventually leading into Junior Partner, then Senior Partner etc.
Property, with Real Estate and Developer branches (any expansion) -After working as a Hired Prospective Buyer, becomes a Shack Salesman/woman, leading to selling better quality houses eventually selling mansions to the Uber Wealthy. Sims in this career must defend their territory from others in the career, through billboard and and advertising campaigns, and fight with others in the career, because of course, the West Side is their territory (even if they are on the East side), as well as boosting daily earning by going to work with a party serving of baked goods in the inventory. Have the benefit of selling their own house for a lot more, and buying new houses for a lot loss, the percentage increasing the higher their career level. -Developer, starts working with single properties until becoming a Suburban Tract Builder and Head of the developing firm. Can buy community lots at a cheaper price, profits from lots increased, and can build at a cheaper price (both at home and on community lots).
Professional Athletics, with Baseball and Ice Hockey Branches (any expansion) -Both careers start in the minors, before becoming Rookie, starter MVP, EA Sports Game Cover, etc, the difference is based on how they are promoted, requiring different skills and practising (using a batting cage for baseball, and ice rink/pond for skating for hockey) -The Major League Team for Baseball is the Llamas, while the Major League Team for hockey is the Flamingoes (based on the Neon Flamingo sign from TS1).
*University careers require the relevant degree and start at level 1 no matter what.
Commerce, with Corporate and Retail Branches (Nightlife/Late Night/Hot Date Expansion)<br />
-Corporate is the typical business career that starts with secretarial work that leads into data inputting, executive management, boardmember, CEO etc<br />
-Retail starts working in convenience stores, then grocery stores/supermarkets, working in department stores, store management then finally as a Chamber of Commerce Lobbyist (benefits include getting discouts at particular stores depending on career level, with the final position getting a big discount in all stores)<br />
<br />
Industry, with Manufacturing and Engineering Branches (any expansion)<br />
-Manufacturing is typical factory assembly line work, that leads into supervisory roles, management roles and trade union roles.<br />
-Engineering is much better paid, but much harder to get promoted. Perhaps works in something like the aerospace industry.<br />
<br />
Education, with Teaching and Coaching Branches (any expansion, but possibly a University* one as preference)<br />
-Teaching, works in primary/elementary and secondary/high schools, starts out as aide, then teacher, department head, vice principal, then principal etc. Duties include marking papers, planning lessons, and practising experiments.<br />
-Coaching starts with PE teacher, then leads into High School Team coaching, then college team coaching, can "bombard" people as in interaction by throwing dodgeballs at them.<br />
<br />
Science, with Academia and Big Pharma branches (University Expansion*)<br />
-Academia is scientific research based primarily at a university, as well as roles that involve university level teaching, project leading, then faculty head and eventually leads to University Dean.<br />
-Big Pharma is working at a private pharmaceutical company (let's call it Parasol), starting with research assistant then leads to project leading, then more executive roles, though better paid than the Academia branch, sims in this branch have a small chance of bringing home a lethal disease. <br />
<br />
Historian, with Scholar and Archaeologist branches (University Expansion*)<br />
-Scholar is similar to Academic from the Science career, but based at a Museum instead, starting with Museum Tour Guide, preservationist, restorer, going through Exhibit Curator, and eventually leading to Museum Director. Can explain objects to visitors at the museum.<br />
-Archaeologist is similar to the above, but with field work, starting with trench digger, sifter, carbon dater, excavation leader and eventually becoming Tomb Raider of the Lost Uncharted Arks. Can excavate sites for unique treasures that can be displayed or sold or donated to a museum.<br />
<br />
Healthcare, with Medical and Psychiatry branches (University Expansion*)<br />
-Medical is hospital work starting out with the usual Intern, Residency, Attending etc roles, eventually leading to Chief of Staff.<br />
-Psychiatry starts with hospital work, then in to private practice, then a celebrity radio psychiatrist before becoming a leading name in the field, can analyse sims, hypnotise, and blame every bad thing a sim does is because they desire their mother.<br />
<br />
Airline, with Pilot and Flight Attendant branches (Vacation expansion)<br />
-Pilot starts with small aircraft/bush piloting, then cargo piloting, co pilot, pilot, then Sky Captain<br />
-Flight Attending starts with short haul flights, long haul economy, long haul first class, purser then Face of the Airline, has option to cook and serve airline food, and locate sims to the emergency exits of their homes.<br />
-Both careers when they reach the long haul levels, instead of having multiple shifts a week, have one or two incredibly long shifts a week (perhaps lasting even more than a day in some cases). Both careers receive discounted, then eventually free travel to all vacation destinations for them and other sims in the household.<br />
<br />
Law, with Order and Corporate Law branches (University expansion*)<br />
-After working as Legal Aid, Order involves working as a prosecutor, leading to district attorney, then to local, regional and national level judging.<br />
-Corporate Law is working at a Law Firm starting as a Junior, eventually leading into Junior Partner, then Senior Partner etc.<br />
<br />
Property, with Real Estate and Developer branches (any expansion)<br />
-After working as a Hired Prospective Buyer, becomes a Shack Salesman/woman, leading to selling better quality houses eventually selling mansions to the Uber Wealthy. Sims in this career must defend their territory from others in the career, through billboard and and advertising campaigns, and fight with others in the career, because of course, the West Side is their territory (even if they are on the East side), as well as boosting daily earning by going to work with a party serving of baked goods in the inventory. Have the benefit of selling their own house for a lot more, and buying new houses for a lot loss, the percentage increasing the higher their career level.<br />
-Developer, starts working with single properties until becoming a Suburban Tract Builder and Head of the developing firm. Can buy community lots at a cheaper price, profits from lots increased, and can build at a cheaper price (both at home and on community lots).<br />
<br />
Professional Athletics, with Baseball and Ice Hockey Branches (any expansion)<br />
-Both careers start in the minors, before becoming Rookie, starter MVP, EA Sports Game Cover, etc, the difference is based on how they are promoted, requiring different skills and practising (using a batting cage for baseball, and ice rink/pond for skating for hockey)<br />
-The Major League Team for Baseball is the Llamas, while the Major League Team for hockey is the Flamingoes (based on the Neon Flamingo sign from TS1).<br />
<br />
<br />
*University careers require the relevant degree and start at level 1 no matter what.
I like these. For Athletics, I'd divide them to Sport Star and Sportscaster. Both would have to start as players.
Skills: handiness, logic or add new engineering/design
Automotive: car enthusiast, car blogger, car reviewer, automotive magazine editor, car designer, automotive engineer, car dealership owner, automotive tycoon.
Electrical: handyman, electrician, electrical engineer, lead electrical engineer, power plant owner (Mr. Burns of electricity)
Rewards: go-kart or ability to build go-kart, especially with child (automotive); small robots for robot wars (electrical); ability to build solar-powered, vegetable- oil- powered, trash-powered, or electric car (automotive); hover car (automotive); company car (automotive); additional electric object upgrades (electrical) – give sink garbage disposal, electric burglar alarm (when burglars are added back in), etc; solar panels that reduce bills 10 -20% (electrical); return of the thinking cap (electrical); drafters table and ability to draw cars or electrical schematics on easel/drafter’s table
Electrical could be worked into an Ambitions type career if they bring back repair technicians.
Automotive could work with an Open for Business type career for dealership/tycoon.
Dance
Branches: classical (ballet) or exotic (middle eastern or Bollywood style belly dancing – men, too )
Skills: athletic or new dance skill
Classical: bar polisher, stand-in, backup dancer, star dancer, instructor, grand dame
Exotic: waitress, belly dancer, Bollywood or Dubai Cinema star, dance coach, Cabaret owner
Rewards: learn new type of dance (ballet or belly); ballet bar or sit-up machine; Middle Eastern or Indian music station (belly dancing); dancing slippers that improve ability to learn dance skill; tutu/tights or belly dancing skirt/pants; bronzed ballet shoes with athletic aura (classical); tambourine kids can play with (exotic)
This career could help people having trouble keeping their Sims fit.
Fitness
Branches: fitness guru or martial artist
Skills: athletic or add in a fighting skill
Fitness Guru: fitness enthusiast, snackbar attendant, personal trainer, group fitness instructor, gym owner, TV fitness personality
Martial Artist: sweat mopper, water boy/girl, personal trainer, lightweight kickboxer, heavyweight kickboxer, coach, league owner
Rewards: yoga skill (fitness guru) or kickboxing (martial artist); increased ability to win and/or special animation for brawls with burglars (martial artist); ability to teach yoga to others/lead yoga classes (fitness guru); breaker boards, small punching bag, or fight mat (martial artist); yoga mat, pilates machine, or aerial ropes (fitness guru)
Special Assignments: win certain number of fights (martial arts); lead a certain number of Sims in Yoga at the same time (fitness guru); tutor a certain number of Sims; win a martial arts tournament (martial arts);
This could help those having trouble keeping their Sims slim.
Medicine (not new, but the nursing branch is)
Branches: Nursing or Surgery
Skills: Science
Nursing: resuscitation dummy, first aid instructor, EMT, CNA, RN, LPN, RN, CRNA
Surgery: resuscitation dummy, first aid instructor, EMT, paramedic, physician assistant, resident, doctor, surgeon, neurosurgeon
Rewards: “Operation” type game for kids; medical model with removable organs for all ages; thinking cap (neurosurgeon); flirty option to check heartbeat with stethoscope; ability to treat illness faster (if illnesses added as they have been in the past); one of the ubiquitous candy jars that gives a soothed aura (nursing); lab coat that improves rate of learning science skill; “tree surgeon” grafting option creates death flower like fruit, fruit of life rejuvenating fruit, or insta-cure for illness
Real Estate Mogul
Branches: Residential or Commercial
Skills: Charisma and/or new finance/money making
Residential: sales associate, agent, broker, house flipper, landlord, McMansion mogul
Rewards: discounts on property purchase – new lots, vacation homes, commercial properties; Bluetooth headset for phone; automatic income generated at landlord level; company car; head shot photo booth; option to have your Sim appear in a billboard/TV commercial that shows up around town or on Sim TVs (make it look like a real estate agent glamor shot business card)
This could also make for an Ambitions style career where you had play landlord by finding tenants and fixing broken items and/or make certain property upgrades to keep tenants happy.
Education (not new)
Branches: Private or Public
Skills: Logic, Charisma
Private track: Teacher’s Assistant, Teacher, Principal, Associate Professor, Tenured Professor (no firing), Dean
Public Track: Kindergarten Teacher, Teacher’s Assistant, Adult Education/Night School Teacher, High School Teacher, Principal, School Superintendent, Secretary of Education
Special assignments to include: grading papers, tutoring students, fundraising, lesson preparation.
Rewards: Skill books or mood enhancing books, more effective tutoring skill, art supplies or science set for kids, apple sculpture with focus aura, group story time – can read to multiple kids at once.
Money
Branches: Banker or Trader
Skills: logic or charisma or new finance/money making
Traits: Materialistic
Banker: teller, loan officer, assistant branch manager, branch manager, bank president, bank owner, Fat Cat
Trader: day trader, financial advisor/analyst, stockbroker, fund manager, investment firm owner, stock exchange member, Sim Street magnate
Rewards: golden bull or piggy bank statuette with focused aura; ability to make investments/trade or very small interest earned on family funds?; private helicopter/helipad; golf set that relieved stress; money plant
Resort: maid, pool attendant , cashier/registrar, manager, owner
Rewards: deck of cards or poker table (casino); spa bathroom items (resort); free maid service; pineapple plant (for hospitality); free vacation opportunities for parents (or whole families if vacation pack is added)
These would also probably work well for an Open for Business or Ambitions style expansion.
Beverages
Branches: juice giant or water wielder
Skills: mixology
Traits: mixologist
Juice Giant: taste tester, quality inspector, mix master, plant manager, plant owner, juice giant
Water Wielder: vending machine attendant, spring water peddler, vitamin water seller, taste tester, purity inspector, plant owner, water wielder
Rewards: blender, juicer, cider press, or wine maker (juice giant) that gives energized moodlet or water filter or ionizer (water wielder) that gives fresh and clean moodlet boost; bubbling spring/pond with rejuvenating water (water wielder); special fruits/veg that boost certain moods (juice giant); hydrotherapy machine that calms stress (water wielder); vitamins that boost energy (water wielder); juice stand or mini mixology set for kids (juice giant)
Construction
Branches: residential or commercial
Skill: woodworking
Residential: site cleaning crew, apprentice carpenter, carpenter, master carpenter, site manager, general contractor, construction company owner
Rewards: golden hammer, wrench, or drill that repairs items faster; ability to build tree houses for kids; tool belt that increases rate woodworking learned; ability to draft site plans; discount on build mode items; fancy woodworking bench
******
Also, have you considered a happy homemaker path? It wouldn’t earn much money, if any, but it could have achievements and goals to become a super mom/dad – family scrapbooker, bake sale manager, PTA president, home remodeler, gardener/landscaper, lifestyle blogger, etc. Rewards could include some special aura items to make the home feel the way you want it (including some gloomy, sad, or eerie rewards for those that like supernatural or weirder stories style play), furniture discounts, increased property value, or house proud or happy home moodlet on whole property (for kids, too!).
Commerce, with Corporate and Retail Branches (Nightlife/Late Night/Hot Date Expansion)<br />
-Corporate is the typical business career that starts with secretarial work that leads into data inputting, executive management, boardmember, CEO etc<br />
-Retail starts working in convenience stores, then grocery stores/supermarkets, working in department stores, store management then finally as a Chamber of Commerce Lobbyist (benefits include getting discouts at particular stores depending on career level, with the final position getting a big discount in all stores)<br />
<br />
Industry, with Manufacturing and Engineering Branches (any expansion)<br />
-Manufacturing is typical factory assembly line work, that leads into supervisory roles, management roles and trade union roles.<br />
-Engineering is much better paid, but much harder to get promoted. Perhaps works in something like the aerospace industry.<br />
<br />
Education, with Teaching and Coaching Branches (any expansion, but possibly a University* one as preference)<br />
-Teaching, works in primary/elementary and secondary/high schools, starts out as aide, then teacher, department head, vice principal, then principal etc. Duties include marking papers, planning lessons, and practising experiments.<br />
-Coaching starts with PE teacher, then leads into High School Team coaching, then college team coaching, can "bombard" people as in interaction by throwing dodgeballs at them.<br />
<br />
Science, with Academia and Big Pharma branches (University Expansion*)<br />
-Academia is scientific research based primarily at a university, as well as roles that involve university level teaching, project leading, then faculty head and eventually leads to University Dean.<br />
-Big Pharma is working at a private pharmaceutical company (let's call it Parasol), starting with research assistant then leads to project leading, then more executive roles, though better paid than the Academia branch, sims in this branch have a small chance of bringing home a lethal disease. <br />
<br />
Historian, with Scholar and Archaeologist branches (University Expansion*)<br />
-Scholar is similar to Academic from the Science career, but based at a Museum instead, starting with Museum Tour Guide, preservationist, restorer, going through Exhibit Curator, and eventually leading to Museum Director. Can explain objects to visitors at the museum.<br />
-Archaeologist is similar to the above, but with field work, starting with trench digger, sifter, carbon dater, excavation leader and eventually becoming Tomb Raider of the Lost Uncharted Arks. Can excavate sites for unique treasures that can be displayed or sold or donated to a museum.<br />
<br />
Healthcare, with Medical and Psychiatry branches (University Expansion*)<br />
-Medical is hospital work starting out with the usual Intern, Residency, Attending etc roles, eventually leading to Chief of Staff.<br />
-Psychiatry starts with hospital work, then in to private practice, then a celebrity radio psychiatrist before becoming a leading name in the field, can analyse sims, hypnotise, and blame every bad thing a sim does is because they desire their mother.<br />
<br />
Airline, with Pilot and Flight Attendant branches (Vacation expansion)<br />
-Pilot starts with small aircraft/bush piloting, then cargo piloting, co pilot, pilot, then Sky Captain<br />
-Flight Attending starts with short haul flights, long haul economy, long haul first class, purser then Face of the Airline, has option to cook and serve airline food, and locate sims to the emergency exits of their homes.<br />
-Both careers when they reach the long haul levels, instead of having multiple shifts a week, have one or two incredibly long shifts a week (perhaps lasting even more than a day in some cases). Both careers receive discounted, then eventually free travel to all vacation destinations for them and other sims in the household.<br />
<br />
Law, with Order and Corporate Law branches (University expansion*)<br />
-After working as Legal Aid, Order involves working as a prosecutor, leading to district attorney, then to local, regional and national level judging.<br />
-Corporate Law is working at a Law Firm starting as a Junior, eventually leading into Junior Partner, then Senior Partner etc.<br />
<br />
Property, with Real Estate and Developer branches (any expansion)<br />
-After working as a Hired Prospective Buyer, becomes a Shack Salesman/woman, leading to selling better quality houses eventually selling mansions to the Uber Wealthy. Sims in this career must defend their territory from others in the career, through billboard and and advertising campaigns, and fight with others in the career, because of course, the West Side is their territory (even if they are on the East side), as well as boosting daily earning by going to work with a party serving of baked goods in the inventory. Have the benefit of selling their own house for a lot more, and buying new houses for a lot loss, the percentage increasing the higher their career level.<br />
-Developer, starts working with single properties until becoming a Suburban Tract Builder and Head of the developing firm. Can buy community lots at a cheaper price, profits from lots increased, and can build at a cheaper price (both at home and on community lots).<br />
<br />
Professional Athletics, with Baseball and Ice Hockey Branches (any expansion)<br />
-Both careers start in the minors, before becoming Rookie, starter MVP, EA Sports Game Cover, etc, the difference is based on how they are promoted, requiring different skills and practising (using a batting cage for baseball, and ice rink/pond for skating for hockey)<br />
-The Major League Team for Baseball is the Llamas, while the Major League Team for hockey is the Flamingoes (based on the Neon Flamingo sign from TS1).<br />
<br />
<br />
*University careers require the relevant degree and start at level 1 no matter what.
I like these. For Athletics, I'd divide them to Sport Star and Sportscaster. Both would have to start as players.
I might have to play my friend's Simself again, since he was a player and is now a sportscaster.
I'd like to see a return of the Film career, divided into Performer and Production.
Check out my Gallery! Origin ID: justme22
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
Apart from the big career steps I've always wanted some more part time starting jobs.. alongside the receptionist and grocery store clerk roles from TS3 you could work at a pet store which if a pets exp came out they could get discounts on pet objects, just general jobs working at a deli the simple life. I don't want all my sims to have top notch jobs as executives and doctors.
Should a pool be introduced in the later EP, I want Don Lothario to have a pool boy career.
Jokes aside (okay I wasn't kidding about the pool boy thing, Don will make a good pool boy!) I'd like to have the Education career brought back, I've always liked that career.
An Education Career. The branches could be Educator and Administrator
Levels could be something like this: 1 - Day Care Supervisor 2 - Education Student (this would be the equivalent of a student who is working towards a teaching credential in the United States) 3 - Playground Monitor 4 - Teacher's Aide
Educator 5- Substitute Teacher 6 - Grade School Teacher 7 - High School Teacher 8 - Community College Professor 9 - University Professor (and then get a University Pack) 10 - Research Professor
Administrator 5 - Secretary 6 - Guidance Councillor 7 - Vice Principal 8 - Principal 9 - ??? Something that I can't think of to fill this slot. 10 - Superintendent of Schools
It would also be cool to see jobs like Military, Lawyer, and Firefighter
Comments
> * Medicine career which could branch off into Doctor or Therapist (love your idea!)
> * Real estate agent or renovation mogul (like restoring old houses and selling them for profit)
> * Animal career which could branch off to Vet or zoo keeper (if we ever have a pets expansion pack)
yeah I was going to post vet career. I was surprise it wasn't added in the sims 3. I would love to see the different lower levels leading up to Veterinarian/zookeeper....like Vet tech/assistance, kennel assistant/tech, vet supervisors/manager.
> How about a professional dancer, I would love to see some more dancing animations! Not to mention having a "visible" skill bars for it.
>
> It could also break off into choreographer as well. Sims could also choose the main genre they like to dance to; i.e. jazz, hip hop, indie, ect. Dance styles should match the genre too!
Ah! That would be fun.
I just thought of movie/commerical producers. whichever sims that is pick to act in a small skit can be viewed on Sims tv. Great for celebrity status.
-News anchors
-Corporate is the typical business career that starts with secretarial work that leads into data inputting, executive management, boardmember, CEO etc
-Retail starts working in convenience stores, then grocery stores/supermarkets, working in department stores, store management then finally as a Chamber of Commerce Lobbyist (benefits include getting discouts at particular stores depending on career level, with the final position getting a big discount in all stores)
Industry, with Manufacturing and Engineering Branches (any expansion)
-Manufacturing is typical factory assembly line work, that leads into supervisory roles, management roles and trade union roles.
-Engineering is much better paid, but much harder to get promoted. Perhaps works in something like the aerospace industry.
Education, with Teaching and Coaching Branches (any expansion, but possibly a University* one as preference)
-Teaching, works in primary/elementary and secondary/high schools, starts out as aide, then teacher, department head, vice principal, then principal etc. Duties include marking papers, planning lessons, and practising experiments.
-Coaching starts with PE teacher, then leads into High School Team coaching, then college team coaching, can "bombard" people as in interaction by throwing dodgeballs at them.
Science, with Academia and Big Pharma branches (University Expansion*)
-Academia is scientific research based primarily at a university, as well as roles that involve university level teaching, project leading, then faculty head and eventually leads to University Dean.
-Big Pharma is working at a private pharmaceutical company (let's call it Parasol), starting with research assistant then leads to project leading, then more executive roles, though better paid than the Academia branch, sims in this branch have a small chance of bringing home a lethal disease.
Historian, with Scholar and Archaeologist branches (University Expansion*)
-Scholar is similar to Academic from the Science career, but based at a Museum instead, starting with Museum Tour Guide, preservationist, restorer, going through Exhibit Curator, and eventually leading to Museum Director. Can explain objects to visitors at the museum.
-Archaeologist is similar to the above, but with field work, starting with trench digger, sifter, carbon dater, excavation leader and eventually becoming Tomb Raider of the Lost Uncharted Arks. Can excavate sites for unique treasures that can be displayed or sold or donated to a museum.
Healthcare, with Medical and Psychiatry branches (University Expansion*)
-Medical is hospital work starting out with the usual Intern, Residency, Attending etc roles, eventually leading to Chief of Staff.
-Psychiatry starts with hospital work, then in to private practice, then a celebrity radio psychiatrist before becoming a leading name in the field, can analyse sims, hypnotise, and blame every bad thing a sim does is because they desire their mother.
Airline, with Pilot and Flight Attendant branches (Vacation expansion)
-Pilot starts with small aircraft/bush piloting, then cargo piloting, co pilot, pilot, then Sky Captain
-Flight Attending starts with short haul flights, long haul economy, long haul first class, purser then Face of the Airline, has option to cook and serve airline food, and locate sims to the emergency exits of their homes.
-Both careers when they reach the long haul levels, instead of having multiple shifts a week, have one or two incredibly long shifts a week (perhaps lasting even more than a day in some cases). Both careers receive discounted, then eventually free travel to all vacation destinations for them and other sims in the household.
Law, with Order and Corporate Law branches (University expansion*)
-After working as Legal Aid, Order involves working as a prosecutor, leading to district attorney, then to local, regional and national level judging.
-Corporate Law is working at a Law Firm starting as a Junior, eventually leading into Junior Partner, then Senior Partner etc.
Property, with Real Estate and Developer branches (any expansion)
-After working as a Hired Prospective Buyer, becomes a Shack Salesman/woman, leading to selling better quality houses eventually selling mansions to the Uber Wealthy. Sims in this career must defend their territory from others in the career, through billboard and and advertising campaigns, and fight with others in the career, because of course, the West Side is their territory (even if they are on the East side), as well as boosting daily earning by going to work with a party serving of baked goods in the inventory. Have the benefit of selling their own house for a lot more, and buying new houses for a lot loss, the percentage increasing the higher their career level.
-Developer, starts working with single properties until becoming a Suburban Tract Builder and Head of the developing firm. Can buy community lots at a cheaper price, profits from lots increased, and can build at a cheaper price (both at home and on community lots).
Professional Athletics, with Baseball and Ice Hockey Branches (any expansion)
-Both careers start in the minors, before becoming Rookie, starter MVP, EA Sports Game Cover, etc, the difference is based on how they are promoted, requiring different skills and practising (using a batting cage for baseball, and ice rink/pond for skating for hockey)
-The Major League Team for Baseball is the Llamas, while the Major League Team for hockey is the Flamingoes (based on the Neon Flamingo sign from TS1).
*University careers require the relevant degree and start at level 1 no matter what.
-- Darthmittenzz has spoken
I like these. For Athletics, I'd divide them to Sport Star and Sportscaster. Both would have to start as players.
Maid
Veterinarian
Engineering
Branches: automotive or electrical
Skills: handiness, logic or add new engineering/design
Automotive: car enthusiast, car blogger, car reviewer, automotive magazine editor, car designer, automotive engineer, car dealership owner, automotive tycoon.
Electrical: handyman, electrician, electrical engineer, lead electrical engineer, power plant owner (Mr. Burns of electricity)
Rewards: go-kart or ability to build go-kart, especially with child (automotive); small robots for robot wars (electrical); ability to build solar-powered, vegetable- oil- powered, trash-powered, or electric car (automotive); hover car (automotive); company car (automotive); additional electric object upgrades (electrical) – give sink garbage disposal, electric burglar alarm (when burglars are added back in), etc; solar panels that reduce bills 10 -20% (electrical); return of the thinking cap (electrical); drafters table and ability to draw cars or electrical schematics on easel/drafter’s table
Electrical could be worked into an Ambitions type career if they bring back repair technicians.
Automotive could work with an Open for Business type career for dealership/tycoon.
Dance
Branches: classical (ballet) or exotic (middle eastern or Bollywood style belly dancing – men, too )
Skills: athletic or new dance skill
Classical: bar polisher, stand-in, backup dancer, star dancer, instructor, grand dame
Exotic: waitress, belly dancer, Bollywood or Dubai Cinema star, dance coach, Cabaret owner
Rewards: learn new type of dance (ballet or belly); ballet bar or sit-up machine; Middle Eastern or Indian music station (belly dancing); dancing slippers that improve ability to learn dance skill; tutu/tights or belly dancing skirt/pants; bronzed ballet shoes with athletic aura (classical); tambourine kids can play with (exotic)
This career could help people having trouble keeping their Sims fit.
Fitness
Branches: fitness guru or martial artist
Skills: athletic or add in a fighting skill
Fitness Guru: fitness enthusiast, snackbar attendant, personal trainer, group fitness instructor, gym owner, TV fitness personality
Martial Artist: sweat mopper, water boy/girl, personal trainer, lightweight kickboxer, heavyweight kickboxer, coach, league owner
Rewards: yoga skill (fitness guru) or kickboxing (martial artist); increased ability to win and/or special animation for brawls with burglars (martial artist); ability to teach yoga to others/lead yoga classes (fitness guru); breaker boards, small punching bag, or fight mat (martial artist); yoga mat, pilates machine, or aerial ropes (fitness guru)
Special Assignments: win certain number of fights (martial arts); lead a certain number of Sims in Yoga at the same time (fitness guru); tutor a certain number of Sims; win a martial arts tournament (martial arts);
This could help those having trouble keeping their Sims slim.
Medicine (not new, but the nursing branch is)
Branches: Nursing or Surgery
Skills: Science
Nursing: resuscitation dummy, first aid instructor, EMT, CNA, RN, LPN, RN, CRNA
Surgery: resuscitation dummy, first aid instructor, EMT, paramedic, physician assistant, resident, doctor, surgeon, neurosurgeon
Rewards: “Operation” type game for kids; medical model with removable organs for all ages; thinking cap (neurosurgeon); flirty option to check heartbeat with stethoscope; ability to treat illness faster (if illnesses added as they have been in the past); one of the ubiquitous candy jars that gives a soothed aura (nursing); lab coat that improves rate of learning science skill; “tree surgeon” grafting option creates death flower like fruit, fruit of life rejuvenating fruit, or insta-cure for illness
Real Estate Mogul
Branches: Residential or Commercial
Skills: Charisma and/or new finance/money making
Residential: sales associate, agent, broker, house flipper, landlord, McMansion mogul
Commercial: property manager, sales associate, estate agent, closer, investment broker, branch manager, estate agency owner, real estate tycoon
Rewards: discounts on property purchase – new lots, vacation homes, commercial properties; Bluetooth headset for phone; automatic income generated at landlord level; company car; head shot photo booth; option to have your Sim appear in a billboard/TV commercial that shows up around town or on Sim TVs (make it look like a real estate agent glamor shot business card)
This could also make for an Ambitions style career where you had play landlord by finding tenants and fixing broken items and/or make certain property upgrades to keep tenants happy.
Education (not new)
Branches: Private or Public
Skills: Logic, Charisma
Private track: Teacher’s Assistant, Teacher, Principal, Associate Professor, Tenured Professor (no firing), Dean
Public Track: Kindergarten Teacher, Teacher’s Assistant, Adult Education/Night School Teacher, High School Teacher, Principal, School Superintendent, Secretary of Education
Special assignments to include: grading papers, tutoring students, fundraising, lesson preparation.
Rewards: Skill books or mood enhancing books, more effective tutoring skill, art supplies or science set for kids, apple sculpture with focus aura, group story time – can read to multiple kids at once.
Money
Branches: Banker or Trader
Skills: logic or charisma or new finance/money making
Traits: Materialistic
Banker: teller, loan officer, assistant branch manager, branch manager, bank president, bank owner, Fat Cat
Trader: day trader, financial advisor/analyst, stockbroker, fund manager, investment firm owner, stock exchange member, Sim Street magnate
Rewards: golden bull or piggy bank statuette with focused aura; ability to make investments/trade or very small interest earned on family funds?; private helicopter/helipad; golf set that relieved stress; money plant
Hotel
Branches: casino or resort
Skills: charisma or new finance/money making
Casino: cocktail waiter/waitress, cashier, card counter, card dealer, manager, casino owner
Resort: maid, pool attendant , cashier/registrar, manager, owner
Rewards: deck of cards or poker table (casino); spa bathroom items (resort); free maid service; pineapple plant (for hospitality); free vacation opportunities for parents (or whole families if vacation pack is added)
These would also probably work well for an Open for Business or Ambitions style expansion.
Beverages
Branches: juice giant or water wielder
Skills: mixology
Traits: mixologist
Juice Giant: taste tester, quality inspector, mix master, plant manager, plant owner, juice giant
Water Wielder: vending machine attendant, spring water peddler, vitamin water seller, taste tester, purity inspector, plant owner, water wielder
Rewards: blender, juicer, cider press, or wine maker (juice giant) that gives energized moodlet or water filter or ionizer (water wielder) that gives fresh and clean moodlet boost; bubbling spring/pond with rejuvenating water (water wielder); special fruits/veg that boost certain moods (juice giant); hydrotherapy machine that calms stress (water wielder); vitamins that boost energy (water wielder); juice stand or mini mixology set for kids (juice giant)
Construction
Branches: residential or commercial
Skill: woodworking
Residential: site cleaning crew, apprentice carpenter, carpenter, master carpenter, site manager, general contractor, construction company owner
Commercial: riveter, crane operator, drafter, structural engineer, site manager, commercial contractor, empire builder
Rewards: golden hammer, wrench, or drill that repairs items faster; ability to build tree houses for kids; tool belt that increases rate woodworking learned; ability to draft site plans; discount on build mode items; fancy woodworking bench
******
Also, have you considered a happy homemaker path? It wouldn’t earn much money, if any, but it could have achievements and goals to become a super mom/dad – family scrapbooker, bake sale manager, PTA president, home remodeler, gardener/landscaper, lifestyle blogger, etc. Rewards could include some special aura items to make the home feel the way you want it (including some gloomy, sad, or eerie rewards for those that like supernatural or weirder stories style play), furniture discounts, increased property value, or house proud or happy home moodlet on whole property (for kids, too!).
I might have to play my friend's Simself again, since he was a player and is now a sportscaster.
I'd like to see a return of the Film career, divided into Performer and Production.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
Apart from the big career steps I've always wanted some more part time starting jobs.. alongside the receptionist and grocery store clerk roles from TS3 you could work at a pet store which if a pets exp came out they could get discounts on pet objects, just general jobs working at a deli the simple life. I don't want all my sims to have top notch jobs as executives and doctors.
⌠ Team Holy Hêll ⌡ [Currently playing TS4]
Jokes aside (okay I wasn't kidding about the pool boy thing, Don will make a good pool boy!) I'd like to have the Education career brought back, I've always liked that career.
Levels could be something like this:
1 - Day Care Supervisor
2 - Education Student (this would be the equivalent of a student who is working towards a teaching credential in the United States)
3 - Playground Monitor
4 - Teacher's Aide
Educator
5- Substitute Teacher
6 - Grade School Teacher
7 - High School Teacher
8 - Community College Professor
9 - University Professor (and then get a University Pack)
10 - Research Professor
Administrator
5 - Secretary
6 - Guidance Councillor
7 - Vice Principal
8 - Principal
9 - ??? Something that I can't think of to fill this slot.
10 - Superintendent of Schools
It would also be cool to see jobs like Military, Lawyer, and Firefighter