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Looking Forward To the End Of TS4
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Exactly! Only The Sims 4 is following trends and thats bad!
I'm sure not paying the price, lol. Due to EA's inability to design an actual challenging and fun game out of TS4, I stopped purchasing packs and started playing other genres/games which deserve to be purchased.
There is often conversation over who is the target audience for The Sims 4. Some say it's girls, tweens, teens, pre-teens, etc... I say it's for the investors, and that's the worst audience you could ever choose to target a game for. At that point, there is little passion for the product you are putting out and it's so glaringly obvious from the consumer perspective when that happens. There is a reason the forums, the sub-reddit, Tumblr, and many other social channels are revisiting The Sims 2 and The Sims 3 and fawning over the highly detailed gameplay, interactions, and animations those games had. EA was a different company, although rapidly changing into where it is today.
The Sims 4 does not play like a game. Whether that's a byproduct of EA harming the development of the franchise or The Sims Studio/Maxis themselves, we don't truly know, but it's honestly stressful to try and play a game which you feel you have to fight to play. Still, in my game, I have Sims that do what they want (even with autonomy off), disobey my commands, time glitches, simulation lag, and so on. When you get past all of that, you have the same old, boring game systems (such as aspirations which play like an uninspired MMORPG quest chain and have such little impact on the development of our Sims). There feels like there is nothing to do; nothing to achieve. My choices for my Sims mean very little to nothing, and I often find myself questioning why I'm bothering playing if the game is fine playing by itself. Sims choose their own personalities, grumpy Sims will grin constantly and invite my Sim out to parties incessantly, my achievements don't mean anything, and so on.
All of that is not frequent in other life simulation games (such as Animal Crossing which I am glad to see others love on this thread)! In games such as that one, I have many different paths to take my game in, many choices, and any choices I pick have both good and bad consequences.
The developers have seriously got to revisit The Sims 2 and take notes on how nicely crafted that whole game is. Long story short, underneath all of the complex interactions, animations, and depth the game offers, there is a ton of well balanced gameplay which keeps users hooked and playing for countless Sims days in one session. I mean, it's, what, 15 years old, and people are still playing live mode actively. That's really impressive.
I will admit, Sims 4 is the first Sims game that I have ever simply left the game unpaused, and gotten up for a bathroom break and returned 3 minutes later to find my Sims still alive and nothing burnt down, nobody electrocuted, no floods or pee puddles. Heck, nobody even ended up creating any enemy Sims, as far as I could tell, in my absence. In that sense, it IS less engaging than prior Sims games, since they used to be more needy, and thus the game more challenging. It is also less engaging in this aspect than most MMORPG games...where you would get a piece of you handed back to you if you did that, or otherwise blown to kingdom come in any multiplayer shooter. Still, I have tried other games, and I still haven't found any other ones yet that do quite what even Sims 4 does. I play tons of match-3 fashion and home design games, and rotate between them. I have tried online chat games, and virtual worlds like Second Life, but they just don't give you as much content for the money as Sims 4 does, sadly, not to mention they don't have a single-player mode. I have tried House Flipper: You can do more with building and furnishing with that game than with Sims 4 in several ways, but you can't watch a family live their life (the houses you renovate are all empty except for you and furniture, including your side jobs), and there is no third person view (it is all first person view, though without the ridiculous constant head-bobbing it is easier to deal with than first person view in Sims 4). You also don't have terrain height editing in that game, at least not yet. Once Paralives is released, if I can afford it, I plan to try it. I have a feeling that by itself it will not at first compare with all the content I have currently acquired for Sims 4. I also suspect it will come with its own set of glitches - nothing is ever perfect at first release, no matter how well tested it is. Also, one of the strengths of all the Sims series is how well it accommodates custom content creators, and even modders. No other game I have ever played, except perhaps DOOM, or Cities Skylines, has come close to that.
Agree with the rest of your post. And planning to buy a Switch even for the next AC. It looks promising.
https://community.simtropolis.com/
https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1
If it hasn't interested me in 4-5 years (however long it's been) it's probably not going to interest me no matter what they offer. I will admit to looking forward to ROM, and I'm watching the forums closely for any information that comes on about it, but my hope is low (but not at zero).
I really don't like the emotions, and I'm afraid that the magic introduced is just mainly going to focus on changing emotions or something trivial like that, lol.
Sometimes I feel like a dinosaur and hesitant of change even though I was able to easily transition from Sims 1 to Sims 2 and from Sims 2 to Sims 3 and still love and play constantly each new iteration. So is it me or the game?
The Sims 1 is by far the hardest with no days set and their needs dropping quite fast. The Sims 2 balanced it out a lot more but didn't miss out on the essence of quirkiness and chaos.
Exactly haha, I guessed it, I paid the price for a few days. (: I feel like I'm at school being watched carefully by the teacher.
The problem from my perspective is that they haven't made it so that Sims in TS4 are smarter and thus avoid burning down the house and take care of their own needs without player input, that I wouldn't have minded so much.
Instead, what they've done is make it extremely difficult to kill them (even intentionally), thus rendering their needs essentially pointless... Their needs drop so slowly and take so long to actually bottom out that they (even with the basic AI they have) can actually keep alive on their own, which ruins any idea of player choice or consequence.
These Sims play on a loop. I put one female into a house with nothing for fun and or entertainment. One chair. She sat there all day, all night and into the next day pulling out the phone and playing a game or browsing the web etc. I cancelled over and over, she kept doing it. She never got hungry, nor got tired, never got dirty. It took about three days of this for her to finally get dirty enough to need a bath, and she could just keep running on a loop with no more smarter AI than a hampster running on a wheel. That's all she knew, that's all she did. Over and over and over. 2nd day I made her go stand outside on the sidewalk, she didn't need any social and though fun was completely full she would run on that animation loop of pulling out her phone and trying to use her phone, rather than finding someone to talk to, and or go to a picnic area and or do anything. That is the limit of this game's AI. Without any input from a player they are not as smart as a hampster.
https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1
And we are talking about a game that came out in 2014... I have high expectations for the next game, they'd better don't mess up this one cause it's gonna be a no no for me.
I'm curious when you tried this out. Because in my experience the Sim needs are not static like this at all. If nothing else, hygiene, bladder, and hunger fall to low levels within a day. Social takes longer to drop unless they're Outgoing. Perhaps they've tweaked the AI since your experiment?
Sim Stuff by Pegasys
The last time I played in 2017. I wanted to see if anything could make these Sims think for themselves. I didn't give her a bed, she didn't need one for about three days. She didn't need a shower for about three days, and she didn't need anyone to talk with, or food and or fun for about three days and then it was just the minimal motive effect. This game is so easy it can be played in my sleep. There was nothing pushing to fill any motives or do anything other than fiddle with a phone because she absolutely didn't need anythig for three days. Therefore, without any motive and or emotion to push them there is nothing in that magic bag but a phone loop, and AI is awol. Note, I didn't interfere with her much so I could see just how smart the Sim would be (no bookcase, TV etc.) and they are pretty ignorant since she did nothing but retry and retry to use a phone since there was no one to socialize with over and over with that loop, and or a pc to use over and over on that loop etc. It's all a farce, they don't know anything.
Some may break out of a loop but not often. The less in a house and if you don't direct them to learn something, cook something, do something they have no idea what they should be doing living alone.
https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1
Personally I've found the needs to fall slowly as well. Even if they did fall quickly it wouldn't matter--the moodlet levels protect your sim from any real consequences for DAYS. Like it takes three days to starve to death. Not to sound maniacal, but that's kind of a pain and feels like baby proofing. To me, personally, and I don't even actively kill off Sims.
I agree with you on the divorce. Sims just isn't what it used to be unfortunately and I'm tired of the excuses and empty packs. I'm ready to move onto another game entirely. I'm really keeping up with this new simulation game (a possible Sims competition) that's coming out. I'm ready to move on to that.
Family Tree
Playing Mod & CC Free
Sims is just over priced game and dews just don't care or can't do they're job. I said it. The sims quality is not noway near the quality of 2019 simulation games. If people would look other new games they maybe would see how much ea trows sh## to us to buy.
Planet Zoo is breathtaking. November can't get here soon enough.
^^ yup it's so amazing looking and how realistic the animals move. Build move looks like it offer limitless possibilities. The sims could never do that.
OR perhaps just ignoring the negative is a better option.
The Sims Studio doesn’t look to innovate anymore. They could really be doing a ton of amazing things, actually leading within life simulation.
Right now, all they’re looking to do is milk this product to the ground with poor DLC.
^^yup. I'm just waiting that paralives would release that new life simulation game and could play games that are worth of the money. Like i changed sim city's to city skylines till i was so over it how it never improved from previous games, only downgrade. Even tho i was always huge fan of the sims and any sidegames but there are better games that just don't have familiar name like the sims.