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Looking Forward To the End Of TS4
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Players are just a happy someone is at least trying to create/offer a competitor. As a collective, people have seem already bound together and do praise him with compliments and supportive words. Heard a few times some people said they're willing to cash over even it doesn't exceed the expectations, probably the very reason I explain: they approve the effort he already is putting in.
It probably takes a bit of the heat off EA if those who don't like Sims 4 go elsewhere. It's good for all who like simulation games like this to give EA some competition (could use a stronger word here).
I still prefer SimCity 4 deluxe even though I have bought and tried both the others. Sometimes it is the simplicity and charm of a game that appeals most in the long run. Sims 2 is the last one that had it for me.
Wasn't it the lack of servers that KO'd SimCity5? It might have survived as a single player game and not online.
Missing CASt makes building not fun because you have to compromise with bad colors and nice furnitures, or good colors and ugly furnitures (and / or clothes).
Sims 3 was a nice "life sim". This is just a glorified mobile game with all the interesting reactions stripped away. And why does everbody smile like the Joker 24/7? >_>
:PS:
In time we will see as there was games developed by one person and it went on to be an bestseller. But as said he has an long way to go and if he does it right he may be an challenge to the Sims and as said he will or may have features that Sims 4 does not even possess. I do not look at him as an saviour but as an person trying to give some of what they really want in an game of this genre just paradox did with Citylines giving players what longed for that Sim City 2013 did not.
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Its very apparent that they're milking the game. Get Famous, Citing Living, Get Together, Vampires, and Outdoor Patio are basically TS3 Late Night. So, why am I paying for 5 different packs when I can get all the same content in one?
But why do people not have an issue with H & M and IKEA, but have an issue with Moschino? Here is the thing, at least H & M and IKEA content at least fits in with the rest of the game and is usable in everyday gameplay, Moschino does not. In TS3, Diesel Stuff Pack looked like really bad CC and lets forget about the atrocity that is Sweet Treats. Those were dark times.
I agree on your other points too.
I understand your point, but I only half-agree with the bolded part. While it is true about half the content featured in all of these packs were one pack for TS3, it is still half the content. Late Night for vampires never featured the amount of depth the vampires in TS4 have now and while it is true I've spoken very poorly for the game recently, I can still acknowledge that Vampires was a solid pack and Get Famous has some things going for it. The multiple expanded systems in most of the packs you mentioned would make expansions come out extremely rarely if they were literally all in one and personally, I wouldn't want packs to be exactly like they were in TS3.
Still, it is a milking of sorts since City Living, Get Together, and Outdoor Retreat (unless you meant Perfect Patio) are all extremely lackluster packs and you're spending way more money on the packs of TS4 than you ever did for TS3, but I blame the game itself for the drawbacks of TS4, not the packs themselves. They just don't address the problem.
In other words, it's clear to me that TS4 was created as a platform to allow them to create a bunch of lazily created DLC so they can try to coax you into giving them more money for a fun experience than spending all of your money on all of the expansions in TS3 would've. Few of that DLC has some things going for it, but not enough to justify everything else consumers must deal with.
Heh. I go back to back between SimCity 4 & Cities: Skylines.
@playermarko456 That ‘you can play with a selection of packs now’ was mainly a way to excuse patch 1.69 no Sims 3 player wanted or needed. I know many players who avoid the patch like the plague.
If it weren't for the success of TS1 and TS2, there would've never been a TS3 or TS4. EA/Maxis should just stop trying to be that old person trying to be hip and cool for the sake of appealing to young audience members because we've all seen how well that worked out for them. You know how players will say "They never make anything we request from them." Let me rephrase that. They never make old audience members ask of them because from the very beginning, the targeted audience for TS4 have been younger members.
Well, here is the problem with that. If it weren't for your older audience members, their feedback/criticism, and the success of TS1 and TS2, there wouldn't have been a TS3 or TS4. Oh my, and I thought the Sims was inclusive yet EA/Maxis is abandoning their old playerbase. Not so inclusive now, are we?
This is a bit of flawed logic honestly. Yes, if it weren't for the success of TS1 and TS2, there wouldn't be a TS3 or TS4. But that does not mean that the older audience is vastly more important than the younger. Don't let that get to your head like it's your way or the highway. Things change with time, so no I wouldn't necessarily say that EA/Maxis should stop trying to be that old person trying to be hip and cool. It's just modernizing the sims. The sims in the past had things relating to what was popular at that time of release. This isn't something new, it's just keeping up with the times.
As for the whole "They never make anything we request from them". That is a lie. They have in fact made things that people wanted. While it isn't the case 100% of the time. To say "never" is just being purely delusional. You are not being abandoned. I have seen plenty of times where the majority of the community wanted something and got it. Like Seasons for example. But what do I know..I'm just a 22-year-old simmer. I'm not even part of the "old audience".
https://forums.thesims.com/en_US/discussion/964268/feedback-on-the-moschino-reveal
It's because EA doesn't listen to us at all, unless TS4's sales start dropping... Anything they give us in between, that we want, is nothing more than a coincidence (which is why it isn't terribly common).
Alex Massé, has listened to all the Sims fans concerns over the years and is making a game designed to cater to them.
A Sims game, made by a Sims gamer for Sims gamers.
Here’s the thing we know there are things each and every Sims game are going to inevitably get. Seasons being one, and pets being another. These are the two most popular packs for each iteration they were added to. There was never any question whether that stuff was going to be added, regardless of people asking for it.
Maxis, more often than not, holds novelty content to a higher level of importance than stuff that has more varied use and replay value. Sims 4 is a very one and done game, and that’s because they do not listen to players on how they can make the base game better or more immersive in the long term. They haven’t made any substantial improvements to the base game in the 5 years it’s been out. Seriously. The game itself plays just like it did in 2014 but now it has more stuff tacked on. Sure they have added some free stuff on top, and that’s appreciated, but they hardly listen to the bigger complaints against the existing game. If they did we would see improvements to AI, multitasking, emotions etc. no they are the same as day 1, aside from maybe a few tiny tweaks. They will not touch the guts of this game and I’m beginning to think they don’t know how.
I think they have found a way that pays. They'll carry on until it doesn't any more. That's business.
@drake_mccarty one modder just added Attractiveness system. Right now it's only "turns on" and "turns of" and I can't see any difference between "matching" Sims, but I believe, that is in progress.
After Get Famous I started believe that they could make their own system. We have connections between Sim-fans and Sim-stars. We have reactions for popular and unpopular Sims. I do not believe, that is impossible to make connections between attractive Sims.
I think, that they don't want to make "social and romantic" because of angry parents, who don't want to buy "adult" game for their children. The Sims must stay happy, safe and "simple minded", not human like.
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EA’s aggressive monetization of The Sims has always paid. No mainline game has ever had an issue making money. Sims 4 did in the beginning but they salvaged it enough to turn a profit. Not what I’m saying at all.
With Sims 4 they cut their costs to the bare minimum (it shows!) while keeping the DLC priced at the high end of the DLC food chain. Hello more profit, if only you could stay with Sims 4 but other failing EA titles are in need of that cash!
All jokes aside, I am being quite serious when I say I don’t think the studio knows how to do anything with the guts of this game. They can add new things, that’s no issue although lately they’ve just recycled stuff more than adding new stuff. (Cutting costs.....) The core of the game has not changed, at least not in any significant enough way since 2014. Wouldn’t be an issue if the core wasn’t also rushed through development in like a year and largely incomplete at launch. Remember when they “added reactions” to basic things like death or infidelity? Well neither one of them work that much better than how they did at launch, even now. Jealously had to get a trait to function instead of just being a normal reaction. That alone should tell you there’s a problem. Many things they do with this game should spell problem but they spend a lot of money on marketing to make players think it’s business as usual. It is, but not in a way that really benefits us for how important players are to the game.
ETA: we have perfect examples within Sims 4 of what they CAN do when they aren’t hindered by TS4’s core. Toddlers were created from scratch, and as a result their intelligence is miles above the AI that drives the other age groups. Pets, again, show us this studio is more than capable of producing a good AI system but for whatever reason they can’t seem to improve what we got in the base game. I can’t imagine any other reason besides it’s a mess that would become a much larger project than anticipated.
No much more that, Sim City 2013 did not deliver on what it was supposed to do also it had an always online requirement.
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Yep. And them not listening and having a lock on the market makes them think they have everyone in pocket, clearly. And who can argue that if what they say about having made over a billion is true?
Even if Paralives was done and released today they still wouldn't realize how tired some of us are of them until we're gone. They're so focused on money they've likely deluded themselves into thinking that even the unhappy players deep down are really happy with the game because they still spend money on it. The 'why' never matters to them, just the numbers.
Not to mention they'd think they hold a higher ground being more experienced, having been around longer, and even looking better to most people. They don't realize that means nothing to some of us if the game and decisions they make about it aren't all that good. Those things make it worse.