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The Sims Studio creativity is...
Hi,
What do you think about The Sims Studio creativity ?
The Sims 4 Ideas Corner
The Sims 4 General Discussion
The Sims Studio creativity is... 133 votes
medium (satisfying but could be improved)
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As if The Sims 4 got nothing new to add to the franchise.
The Sims 4 Ideas Corner
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The Sims 4 General DiscussionThis game is a life simulator. Yet, it feels like there have been little to no advancements in life simulation, and going off packs like Strangerville, it seems like the developers just don't have any passion/interest in developing this game as the genre it is.
Simulators have always been challenging, full of depth, and fun, and TS4 is just not that. Their idea of fun seems to be us vicariously living through our Sims as they sit back on lounge chairs with strange faces and boating around a pond that's pretending to be an ocean. I don't just want to watch my Sims, I want to have some actual involvement.
Most of all we've got is the occasional joke item (Talking toilets, seriously?!?) and packs which are feature stripped versions of previous Sims game EPs.
The Firemonkeys is a little more creative even if The Sims FreePlay gets a limited budget and engine.
Get ideas is not a matter of money, time or resources. The Sims 4 gets more of each than the previous games.
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The Sims 4 General DiscussionAs for the art team, CAS and Build Buy.....it's kind of bad. Like I don't want to 🐸🐸🐸🐸 on anyone, but unlike TS4, The Sims Freeplay always gets the nicest designs for clothes, hair and objects. Comparing the two, it's clear the art team for Freeplay is superb whereas TS4 one...not so much. Freeplay is also very aware of current fashions and furnishings and it has a more grounded/realistic approach that I like. While TS4 on the other hand tends to be more childish and loud with the huge thick objects and crazy color schemes for furniture and clothing....
Look how nice their objects are. They look like they were made by an actual designer. Even the floorings and the ceiling wood is amazing. And look how the boutique's check out counter thingy, has a credit card machine, that's so realistic though! And in TS4 we have the tablet check outs that almost no one even uses irl..... I can't even imagine how annoying it would be when the employer to just goes up to you with a tablet asking for your payment credentials irl lol
The world design team for TS4 though does an amazing job, especially as of late. Windenburg, Sulani, Forgotten Hollow even, they all look amazing.
Maybe get some those game-changers to come for a week of 7 hour days (with pay) to find bugs and Nick and co. sort them out before they unleash packs on the general public? That would make game-changers worth it for me.
They are on NDA's aren't they?
Agreed!
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I just feel they are playing bit too safe with ts4 with all that ''lets be morally correct''
+they really need to go WILD at the interactions and relationships from now on
We are still missing my 3 favorite packs from all sims games in terms of pack themes
which would be romance, magic and hobbies
so I haven't lost hope just yet (can't judge what is not out)
but RoM better be lit and the other 2 packs should arrive in some form at least
to keep me happy with this game
we will talk again though if RoM ends up dull because then I will get rather angry
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For all we know, there could be ideas that are super creative but they never see the light of day for a ton of reasons. Budget, audience demand, game restrictions... too many factors that muddle what gets done.
Ugh, I miss having high quality meshes/textures a lot. Even with this art style, meshes with more polys can 100% work (as could snow depth ) The big-blockyness is something I hope disappears with TS5.
But anyway, high quality textures/meshes increase the feeling of progression with our Sims. I think in TS4's case, it's the fact they chose such a big, blocky art-style with some objects and their own decisions to make everything modern, modern, modern that takes that progression feeling away.
Here is a couch that is one of the cheapest you can get for your Sims in TS4. A couch that looks modern and one that you'd put in your own home should not be this cheap, if we are talking about playing The Sims as a game and progressing from nothing to spoils/riches. There really is nothing that looks cheapy/dingy, as there should be.
And then here is The Sims 2, which has a lot of cheaper couches that actually look cheap, too. Here are just 4.
Going from poor to rich in The Sims is a huge part of the game. The developers really need to emphasize that in live mode, and flesh out that journey. They were on the right track with City Living's pipe leakages, rat infestations, etc. and then they just gave up there.
In the talking toilet.
With the design of the 'multitasking system' (which we've had before but is apparently new) the 'emotions' (which are supposed to be new, but we've also seen them before and far better), 'the traits' (same again) and the lack of any actual simulation... Is there anything the Sims 4 does that wasn't done before?
TS1 was the basegame, so the whole thing hadn't been done before (unless you count Little Computer People).
TS2 fleshed out the concepts of TS1 and brought us genetics, memory (which had an actual impact on a Sims personality), visible personality traits and emotions (shy sims behaved very differently to outgoing sims for example), physical fitness, teens, multitasking (yes your sims could actually do multiple things at once), detailed character creation, family trees with meaningful family interactions as well as aging and the passage of time.
TS3 (though I must confess I was never terribly fond of it) bought the open world, the ability for Sims fitness to have more actual impact, CASt (and being able to recolour everything), it also bought traits (which actually had a meaning and an effect on a Sims overall behaviour, though it cost a lot in terms of personality from TS2).
TS4 brings... What exactly?
"Distinct personalities", "unique personalities", "big personalities" was used everywhere in their marketing prior to the games release. So I ask this, where are these distinct personalities? Where are these "smarter sims"? The answer is simple, nowhere because they don't exist. They implemented a trait system with as much depth as a kiddie pool and tried to pass it off as something they were fully aware it was never going to be.
They went on and on and on about the emotions systems and how deep it was and how emotions really stuck with your sims. But low and behold a grieving sim will be right as rain when they see their decorated home for the 100th time. Does this seem creative?... or does it seem like yet another oversight (because there are just so many).
My point here is if the main feature of the game is as bland and boring as eating paper for dinner, I can't expect much from the rest of the game.
Creativity is something personal to each of us and what the developers are doing and have done has been mostly bad, not all but most. This is just my opinion on their creativity. I am sure they are creative people. It's just for me it really does not translate to this game. I have many examples but that will be for another post.