NAPK1NS wrote: »
More distinctive teens.
Finally, filters. It would be sooooo cool to play the game in a vintage 20’s movie view, or even like I was in a moving comic book, something to spice up the game a bit.
toshinoriyagi wrote: »
I would love a way to put passwords on computers to keep unwanted sims off of another sims desktop! If there's already a way to do this and I just don't know about it, I would love to hear suggestions, because locking the whole room off for other sims feels a bit extreme to me.
simplyzoe wrote: »
A slide scale for aging again.
AyKooChao wrote: »
Earlier, I read the wiki page for traits in TS3, and I was thinking about how they worked; more specifically, what it said about young adults having up to 5 traits. Adding a couple of extra trait slots for each stage but making them optional could work, when it comes to not breaking preexisting Sims. (How annoying would it be if you downloaded a really cool-looking Sim from the gallery, only to find out that they were glitched because they didn't have enough traits?) Not sure how adding extra traits while aging up would work because I don't own the actual game. ^^;
Another option could be having extra trait slots as aspiration rewards (not too expensive - it would stink if the Sim got a new trait and then died five minutes later), and how many a Sim can have depends on their life stage. I think toddlers would still be okay with one trait, just because there aren't that many available for them, even without thinking about which ones would conflict (angelic and fussy, clingy and independent/charmer... and they can't access the rewards store anyway), but children, teens and adults of all ages could definitely do with a few more. We'll need a bigger selection of traits in the base game to really make that work, though.