Which undoubtedly it is, because unlike the blatant hoax Project Vie pulled, it is believable because it has everything a indie development project needs (established social media outlets, a developer that responds, actual filmed footage of the development). From what we seen from the only available teasing clips, there's a lot of build mode footage.
Curved walls, gridless building, resizable windows, quite literal flexibility for construction (like curving corners and vertically walls) - things that TS4 is yet to have . I think it's a good for you
developers to start worrying, as these may very well steal some of builder fan base, if the game happens to have all the features or those that are really make-up what it's in the game. Just think about it, how many you heard "I only play TS4 just for the cas/building; there's nothing to do in live mode". Not too often, but not too rarely also. Even when it's very much in its early pre-alpha stage, this is something should be planned before and thought over before the possible 'competitor' becomes huge and lives up to the promises/expectations. It would be quite foolish to skip said opportunity to improve TS4 on that element a bit, but what do you think?
Suggestion to EA: up your game by
implementing said things or make better tradeoffs from this possible competitor. TS4 will end up a failure and big proportion will stop playing it.
https://youtu.be/41FM7X5TivQhttps://www.youtube.com/watch?v=Vm08XAI55Vk
Comments
On topic, lots of people just use TS3 and TS4 to build and have never played the actual gameplay. This game(if real) should do very well.
About the windows streching. TS3 has the ability to strech stairs in 2009 so I can see how this isn't all that hard since technology already exisited.
ETA; If it's not EA, then why does Maxis leave up threads talking about a game that may or may not be real.
The movement of the building seems to be done in live mode as you can see the wind moving the tire swing, shadows pass over other parts of the building as things are being streched and the wind is moving trees. To my knowledge that should only happen in live mode.
I wish y’all would post threads about this game in the Off Topic section where they belong.
Oh I saw it all. And everything else looks like a joke. As I said, it looks like an iPhone app. The only thing of potential interest to me is the curved wall.
ETA: Oops, sorry for double post.
If you want to learn more about Unity and be a beta tester for the engine you can find out more (hear and listen) find out what other features can be added to this engine.
https://unity3d.com/unity/beta
I agree. I also think a lot of people will want to play it. I'm one of them! Not because I want to be, but because EA forced me out when they decided to take out just about everything that first attracted me to playing the Sims in the first place.
I’m not impressed enough with what I have seen thus far to desire to see more. I do not believe it has the potential to be more advanced than the Sims. I still think it looks like a mobile game. The Sims 4 does not look like a mobile game to me.
This has been my opinion this entire thread and it will not change. We can continue to go back and forth about it and you can continue to try to convert me but it will not work. Soooo let’s just enjoy this glorious Tuesday in peace, eh?
A lot of people have moved to building only because the game is just too dang boring and a drag to play. It absolutely, 100% feels like it was built by people who aren’t experienced with game design/balance and aren’t sure how to build and innovative within a life simulation game.
I played Two Point Hospital, a hospital simulator, and it blows Get To Work’s Doctor career out of the water. That’s to be expected; it’s a game solely built to simulate a hospital. But The Sims 4 is so incredibly far behind in its elements with simulation design as a whole that it’s so apparent when you play other simulators. Whereas I’m building and managing a hospital, employees, rooms, patients, funny illnesses, decor, etc. in that game, the gameplay of the Doctor career in TS4 consists of following a checklist in the corner of your screen, clicking interactions at specific times. That’s horrible gameplay. It lacks any kind of thinking and even fun itself. Even for an expansion pack feature, they could and SHOULD do better than that.
Really, that’s the gameplay of The Sims 4 in a nutshell, especially with aspirations. Maxis needs to play some old school simulation games (and of course The Sims 2) and brainstorm where to take the series next from there. Facebook games are not a foundation to build some inspiration from with The Sims.
"Paralives will include many fan-favourite features in the base game, such as:
Dogs
Cats
Horses
Cars
Weather
Small Boats
Custom house boats
Diagonal staircases!
Curved pools!! "
Maybe you should check out the paraliveshub before saying that. This game really does have potential to be big, and frankly, I hope it does. It's the wake-up call that EA needs.
Also I find it funny how a small indie company can do all of that, but EA, with boatloads of money, offers us half-baked, overpriced packs. Imagine if Paralives had the same funding that EA has..... I Iove the Sims, but I don't like the direction it's going.
Tumblr (WIP)
Disagree.
People said the same thing about Cities Skylines, heck, even The Sims itself.
Hmm well I do love my Cities: Skylines, just played it yesterday...
What came before The Sims?
Yes. Everybody should be happy about this. Because it seems to me there’s two types of people: the type who are loyal to ts4 and the type who are getting sick of it and are looking to give up with ts4 and move on. However it’s a win-win for both since the loyal members of the franchise will get better content because of it yet the non loyal players can move into a new game. I don’t see why there’s so much complaining.
Playing dolls/action figures?
Can’t think of anything that came before The Sims though. It was definitely a genre-defining title.
Now it feels like it went down the wrong path, almost like a spin off, rather than the leader it used to be.
The build mode's very interesting, I don't think I've seen anything like it. Aside from the curved walls and resizeable windows, I don't think the other features are even possible in TS4 and even those two are a stretch, I think.
Game's still in a super early state. That said, I'd be lying if I said I wasn't excited to check it out. People are skeptical about how it will deliver, but I believe the developer can do everything he says he can. He's gotten a LOT of support in a short amount of time and that will definitely help the quality of the outcome.
I made a Sims 4 Save File set 15 years into the future using the premade sims by giving them family trees, storylines and lore, fixed and added relationships, and more!
Check it out here! -> kookablarn.tumblr.com