We are now five years into the Sims 4 come September and we've seen countless mods and CC made for it.
I know a lot of you don 't use mods and some just use CC, but once you put your foot into the modding community its easy to find "another" mod then another mod you can't live without. For me that comes down to one specific creator named Luumia who's created a wide range of great mods, for me those are the height choices which I use for teens and noblu+noglu which "fixes" Maxis weird dramatic use of blue lighting indoors and the glow sims have that makes them shiny.
Yesterdays patch changed many elements of the Sims 4 and broke a lot of script mods. Its wonderful to see so many creators jump to fix their mods, but using Luumia in example doesn't appear to be active anymore. He hasn't made a social media post in 5 months and it looks like he might have retired from modding - but you never know. What that means is his great mods could be dead.
The Sims 4 has a huge catalog of mods that have been long abandoned since it was released 5 years ago. Many of those original modders have simple moved on and their mods broken forever. Some mods are remade and some simply not.
With the game expected to continue development for the next 3 years I don't expect a lot of our current modders to be around unless they are die hard players or funded on patreon and even then that paycheck doesn't mean they will stay. Six months is a long time but 3 years is a lifetime for others.
What this has demonstrated to me, is the need for a "guide for dummies" to updating broken mods. Especially script mods, that way anybody in the community could fix a broken mod thats been abandoned. Otherwise I have a feeling a lot of the mods we enjoy today might not work in a year let alone four or five.
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Thinking back, there are so many awesome mods and pieces of CC I picked up over the years that sadly just never got updated.
I also use his body hair CC and luckily being CC it will probably always work or can be easily fixed with Sims studio. Too bad mods weren't as easy to fix. Hopefully he comes back to update his mods.
The Sims 3 community is pretty tight, partially because its maintained by a loyal player base of modders and the fact that the game remains popular. Even on steam it hits daily player counts over 4000.
I'm going to check out the scripting guides later this week, I'm crossing my fingers Luumia returns and fixes his mods but I'll give myself a little lesson in that time just in case.
Eventually I'm gonna have to bite the bullet and install the update to play Island Living.
There are plenty of abandoned mods from 3-4 years ago that have since been replaced by better alternatives. And some of the largest scale mods for the game have only arrived in the last year or so.
I wouldn’t worry too much about it.
I haven't tried it myself and most I was able to learn is how to recolor hair and objects which wasn't an easy task. Gimp 2 is also great and is free for creating art for CC.
I'm not worried about it, I'm sad about it and what I'd like to see is an easy way to update them. I'm looking at guides (I might even write one after I try to fix the mods) not only for myself but to share.
Its too bad EA doesn't release its own modding tools, not only would that allow for them to be updated along with the tools with new patches but create a easier way to make mods based on EA tool set and guide.
Actually creating some CC is very easy, its more graphics work then anything and then learning Sims Studio 4. I have Gimp and have used it to make tattoo's ect. It takes more time actually doing the work in gimp or photoshop then it does converting it into CC.
I'm currently learning how to mesh together two skin overlays I really love. I might be forced to learn how to fix mods next though by next week too though lol.
Even if lay people don’t have the tools to step in, you can imagine that there’s someone out there who feels the same way you do, and just happens to have the technical know-how and experience to do something about it.
There isn’t a "guide for dummies" to updating broken mods in general because there are many different types of mods out there and there are many different ways a mod can break. Sometimes even the original mod creator could take a long time to research a way to fix their own mod.
English isn't my first language, so please excuse any mistakes.
I never like doing all that and just rather play with just Maxis content so my game does not get "broken" as when it gets fixed by Maxis as user content cannot be changed by what Maxis does to fix the game on purpose so Maxis cannot remove the players content - that is up to the player.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Things come and go and this applies to modders as well. It's inevitable.
I also like wandering the hills.
These are all things people repeatedly mentioned and asked to be fixed/changed. This is why I need mods to make this game enjoyable. The game is otherwise not playable. This is also one of the reasons mod makers leave because they are sick of making mods to counter bugs that should have been fixed years ago. Im really, really, really glad that many mods are being taken over by another player when the original author vanishes.
Though Sims 4 Studios do have a lot of good resources and tutorials as their focus is modding. There is even resources for making script mods (I hadn't been successful with it yet; but at least the opportunity to learn is available).
The longer a well known game is out, the more some mods will be abandon and some new ones appear.
Lets make this a reality!