mannanna wrote: »
@BuildnShare Since this new challenge has a budget I would like to let you know that saving the lot to your gallery is not really the accurate price for the lot. The minute you move in a sim to the property things starts to depreciate even though you don't play. The only way to get the "true" value is to save,bulldoze and look at the build from the world map. I've noticed that a lot of the builds have been over the allowed value and some builders got disqualified for it earlier... doesn't seem fair. With another 1000 to work with you can come a long way.
My 2 cents ...
BuildnShare wrote: »
And we don't disqualify lots for going over budget (never have to my knowledge). But you do lose points for not following the challenge brief which can easily cost an outstanding lot the win.
SheriGR wrote: »
@mannanna I test by placing many times over as part of my play-testing process when I build. I was referring to wall photos that i downloaded from the gallery - $10 each, normally, plus live plants from my gallery. But... I would doubt that all of those things together they would have added up to a $438 value unless played, so there's that.
Pinkusfamily wrote: »
For myself with a Build that has a budget- It is a challenge.
Mikkiness wrote: »
Two - can't remember if it's just wallpaper or flooring too, but in my game at least, if you apply one on top of the other it registers the cost of both. So If I fill a room with $2 wallpaper, and then change my mind and recover it in $4 wallpaper, I'm charged $6 total for that room's wallpaper. If I delete the original $2 wallpaper, the cost is just for the $4 stuff.
My thought is that if a lot is uploaded with two layered options like this, the original lot might still hold the cost/details of both, but the downloader might only get the price data for whichever is on the top. This might be a possible explanation, given that the deviations seem quite small?
Or perhaps it is literally only me this happens to and has no bearing on the situation at all *shrug*