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Should there be a wheelchair/chrutch/cane "Walkstyle"

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DriggerDrigger Posts: 168 Member
edited May 2019 in Off Topic Chat
Sims is great and everything, but it kinda leaves people who do not have the ability to walk out if they want to make a 100% accurate self-sim. I recently started a different poll for what people want to see added to the game and had a huge response to "disabled sims". Feel free to comment and tell me why you made your choice.


***Please keep in mind that this is just a servey and it is in no way meant to offend anyone! :)
I will be playing a bit of devil's advocate, so be prepared if you comment!
Post edited by Drigger on

Should there be a wheelchair/chrutch/cane "Walkstyle" 57 votes

Yes
78%
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No
21%
BloosmoobabajayneSimpkinJennyggsunspritermintycupcakeSigzy05DeKayKelvinCupidSimskristaEvie0602 12 votes

Comments

  • Lemon405Lemon405 Posts: 163 Member
    Yes
    Absolutely! In a perfect world, EA would take the time to properly animate and implement this, and in a future game, I hope that they do take the time to be more inclusive.

    I wouldn’t want them to throw in some half-baked, half-plummed afterthought attempt this late in the game though. It would require a lot of game revamp to accommodate properly and something like this deserves 100% effort.
  • Shadow_AssassinShadow_Assassin Posts: 1,669 Member
    I'm curious about how they deal with disability and supernatural(such as blind vampire, crippled fairy)
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  • CupidCupid Posts: 3,623 Member
    edited May 2019
    No
    It'd essentially be the same thing as adding disabilities (because you'd imagine sims using those "walkstyles" would not be able to do certain things as a result) so I'm gonna say no for the same reasons I always have. In the real world, two individuals with the same disability can have completely different lives. In order for the game to reflect that, the amount of customization in a disability system would need to be massive. Ultimately, I think doing it "the right way" would take an extreme amount of resources and I don't think it's worth it. If it can't be done right, don't do it at all.
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  • PatricePatrice Posts: 361 Member
    Yes
    i feel that those items are great for the elderly :)
  • DriggerDrigger Posts: 168 Member
    Yes
    @Cupid I agree with you on the part of don't do it if it can't be properly done. However, I don't think it would be too much of a dilemma to add a ramp/lift in the stairs option or to have a support sim help transfer another sim to a bed or chair. Not to mention that its often overlooked that a lot of disabled people are still able to do more than people give them credit for.
  • KelvinKelvin Posts: 6,899 Member
    No
    I'd like walking canes for elderly sims too, just like those in sims 3 generations.

    There are too many new animations associated with the addition of wheelchair (eating, sleeping, hugging, talking, woohooing and what about other activities such as swimming or working out for sims with physical inconvenience, which of course would all require new animations because of height differences.

    Also the developers have to consider if this is what the majority of players really want for their life simulating game? To sum up, this whole new experience is way more complicated than just proposing the idea of adding in a wheelchair and to be completely honest I really can't see the developers even consider adding this "feature" for the game at all.
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  • DriggerDrigger Posts: 168 Member
    Yes
    @ChocoCub I see where you're coming from, but I think you, like a few others so far, are overthinking the animation detail. As for the idea of woohoo, I don't think there'd be a difference there- other than a wheelchair/cane next to or leaning on the bed or on the ground. Being at a table would also be no different from just having a dining chair. Also, there are already animation functions for height difference hugging with toddlers/children. The only trouble I can honestly think of comes with foundation and entrances, but that is still changing frequently.
  • CupidCupid Posts: 3,623 Member
    No
    Drigger wrote: »
    I think you, like a few others so far, are overthinking the animation detail.
    We're of a different mindset then. I'm of the opinion that in order to do it "right," a lot of animation work is necessary. You can add wheelchairs and crutches and have people use them to move around and that's simple enough on its own. But what of all the other things in the game? You'll need to animate these sims doing different things like opening the door, using the bathroom, getting into bed.. the list goes on and on. Then you'll need to define what these sims can't do that other sims can (otherwise they aren't disabled) and that's extremely difficult to do because that sort of thing changes from person to person, even within the same category of disability. I think you're oversimplifying the subject to a very extreme degree.
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  • DriggerDrigger Posts: 168 Member
    Yes
    @Cupid I get that. But what I am saying is that "disabled life" is a whole lot easier to accommodate than you may think. Restrooms for a lot of people in wheelchairs is as easy as unbuckle, transfer to toilet, go, repeat order in reverse. Granted, not all restrooms are large enough to accommodate, but it can be that easy. As for getting to a bed, it is basically the same, even with assistance. Just a simple lean forward, get a hand to where you want to go, pull and move the hips. The reason I think you're overthinking this is that there are even more complex features in the game as it is, even in the base game. I'm honestly not saying to just be "pfft, yeah. Let's take the easy route!" I'm just saying there are far more complex things: Strangerville infected walk, freezing, combusting sims in weather, cloning, and the hive mother fight, just to name a few.
    I just don't think it would be any harder to add an "acceptably" good functioning walkstyle.
  • DeKayDeKay Posts: 81,472 Member
    No
    No. They're already too lazy to make teenagers a different height due to animations, you think they gon do one for wheelchaired people?

    Maybe for people with canes or crutches is doable but wheel chair bound sims may have extra animations look on getting on the bed cuz it will be awkward to suddenly make them stand up and move the blanket to get inside like the default animation. XD
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  • DriggerDrigger Posts: 168 Member
    Yes
    @DeKay I didn't think about that, but wouldn't that be similar to the toddler crawling into bed? I mean, it wouldn't be too difficult to even have the sim prepare by moving the covers back before getting in the bed. Not every wheelchair-bound person is paralyzed to the point of having no abdominal control.


    Just playing devil's advocate :D
  • DeKayDeKay Posts: 81,472 Member
    No
    Drigger wrote: »
    DeKay I didn't think about that, but wouldn't that be similar to the toddler crawling into bed? I mean, it wouldn't be too difficult to even have the sim prepare by moving the covers back before getting in the bed. Not every wheelchair-bound person is paralyzed to the point of having no abdominal control.


    Just playing devil's advocate :D

    The moving the covers part is not a huge deal but more so the "transferring themselves from the wheelchair to the bed". Also, it's a question on how injured or handicapped the person is. Some people can still do it themselves but others might need help from other people. This all will complex things as well.

    The reason they do it for toddlers is cuz everyone was complaining about wanting toddlers.

    I just think they will feel like majority of people might not even use these walk styles. Heck, even I don't use much of the walks types cuz technically, you can give them just a normal default one. XD I don't know if people know about this, but yeah.
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  • DriggerDrigger Posts: 168 Member
    Yes
    @DeKay Well, its Sims... I wasn't suggesting a bedridden person or one who required 100% assistance. I was more in the mindset of those people who still have the ability to do things for themselves (minimal assistance is what its called in real life). That's kinda why I was saying people are overthinking this. I mean, I don't think it would be fun to play a vegetable or comatose person. There are a ton of people that are classified as disabled who are still in the workforce, have families, and even live on their own.

    Also, the fact that a lot of people don't even change, or know how to change walkstyles is why I think even a basic animation would be fine if they did it well.


    Another thing is, for the people, like myself, who do use walkstyles, there is the infected walk, vampire walk, goofy walk, etc., that contort the sims figures. Are these not complex as well? I'm just saying the complexity of the sitting, moving a sims arms, and moving the sim+wheelchair isn't a hard animation to complete, especially in a relatively low graphic game.
  • DeKayDeKay Posts: 81,472 Member
    No
    The thing about the vampire, goofy walk, etc is that they snap back to a 'normal' stance when interacting with an object. However, let's say for someone with a cane, they still need to hold the cane with one hand while interacting with something, so it's an added animation.
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  • queenvortex808queenvortex808 Posts: 1,033 Member
    Yes
    I really want wheel chaired sims!
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  • queenvortex808queenvortex808 Posts: 1,033 Member
    Yes
    Drigger wrote: »
    @DeKay Well, its Sims... I wasn't suggesting a bedridden person or one who required 100% assistance. I was more in the mindset of those people who still have the ability to do things for themselves (minimal assistance is what its called in real life). That's kinda why I was saying people are overthinking this. I mean, I don't think it would be fun to play a vegetable or comatose person. There are a ton of people that are classified as disabled who are still in the workforce, have families, and even live on their own.

    Also, the fact that a lot of people don't even change, or know how to change walkstyles is why I think even a basic animation would be fine if they did it well.


    Another thing is, for the people, like myself, who do use walkstyles, there is the infected walk, vampire walk, goofy walk, etc., that contort the sims figures. Are these not complex as well? I'm just saying the complexity of the sitting, moving a sims arms, and moving the sim+wheelchair isn't a hard animation to complete, especially in a relatively low graphic game.

    It actually would be very fun for me!
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  • KendranaKendrana Posts: 4,049 Member
    edited May 2019
    Yes
    They actually have canes for elders in TS3, so something like this would make sense to include to me. If I had a choice between this and other features to add to TS4 though, this probably wouldn't be high on my wish list.

    I've always thought that a wheelchair would be kind of fun to have in the game, at least for the purposes of a hospital, because women are often transported that way from room to room when they're about to have a baby (and often times after their baby is delivered). Even in general after having surgery, they're used all the time in a hospital.
  • SimburianSimburian Posts: 6,907 Member
    They had strollers in Sims 3 to wheel kids about so I imagine something like that action could be adapted into a wheelchair for older and elderly Sims? I wouldn't mind the cane being an optional extra walk for teens and up. Would that take much doing?
  • DriggerDrigger Posts: 168 Member
    Yes
    @DeKay The fact that there is a "dual wield" type of function in the game would suggest that the interaction part would be a non-issue. I have a party-sim who frequently has two drinks or a plate and drink in her hand at the same time. Sims lets them pocket whatever they are holding momentarily until they are done with their interaction. Another thing is, look at the Pets xpac- dogs come and go through main doors without even standing to fiddle with a door knob, so I don't think it would be too farfetched to have sims interact while holding a cane or sitting in a chair.


    @Kendrana I've always thought that a surgical room escort chair would make sense in the game, more so than the sim waddling uncomfortably back to a surgery table.
  • gardenlobstergardenlobster Posts: 16 Member
    Yes
    Absolutely yes. Our culture makes people with disabilities feel invisible enough. It would be great if they could be able to recreate their simselves with greater accuracy. Ramps would make excellent BB options, or maybe Sims have wheelchairs that can climb stairs (prescision to reality doesn't need to apply). Let's not forget the elder icon in CAS already has a cane, so it'd be great if the game reflected that. I'd also like to see wheelchair CAS options where you can choose from manual or motorized. I don't know if they'd go that far, but I hope someone on the dev team sees the suggestion.
  • MousellineMouselline Posts: 4,845 Member
    Yes
    I think it’s a great feature hey should add. Non-disabled humans already don’t even open doors (at least not in the Sims 3)so they don’t have to edit that. For crutches and canes for most things that include sitting down and laying down u just have to add a cane/crutch leaning against something. Wheelchair might be a little harder but they already have elevators in the game so they don’t have to do anything with stairs. I just don’t think they should act like everybody’s perfectly healthy in the game. They don’t have to add blindness and deafness and other disabilities like that but canes, wheel chairs, and crutches don’t seem overly hard
  • katrinasforestkatrinasforest Posts: 1,002 Member
    edited May 2019
    Yes
    I understand there's a huge range of disability and it's going to be impossible for the game to represent everyone, but at the same time, that difficulty doesn't seem like a good reason to show zero disability, period. If all they can add is a walking cane right now, then add it. Maybe later add a cane for Sims that are blind, with a new animation of running fingers over a book's pages to read it and feeling a piece of art rather than looking at it. You could also add an option for Sims to gesture as they always do but not speak. Or write messages on their phone in lieu of speaking. (I understand real signing is its own language and not simply gesturing, but we are theoretically talking about Simlish Sign Language here.) Perhaps add an animation of placing the book on one's lap to sign the story to a child rather than reading aloud. Again, the Sims use their hands a lot, and if you simply remove the book item from the "read to child" animation, you're not that far off from a believable "sign this to a child" animation. (Had the game glitch once when my Deaf Sim was reading to her kid, and this was my first thought. It was a sweet moment.)

    Of course, take the time to make sure everything is respectful. But I feel making small changes to be a little more inclusive is always better than not being inclusive at all.
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  • DriggerDrigger Posts: 168 Member
    Yes
    Where are y'all getting the blind thing from? The question wasn't about adding a range of disabilities :D I mean, that's an interesting idea, but lets stick to what the discussion is about in wheelchairs, crutches, and canes.

    @Mouselline, that's well said. Sims 4 has elevators in apartments, so I don't think adding those to buildmode to make second and third floors accessible is that big of a deal. So far, what people seem to be worried about is the animation aspect, which could hold a slight challenge. Nothing to huge in my opinion, but still.


    @gardenlobster, I love the fact that you pointed out the elder icon! It feels like the idea is there, just not acted on in the game. As for the ramp thing, I've done several builds where I used an angled roof to make a drive in garage and have been waiting for a ramp of some sort. Maybe we'll get one soon.
  • AngelEb95AngelEb95 Posts: 1,538 Member
    Yes
    Sure why not.
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  • nerdfashionnerdfashion Posts: 5,947 Member
    Yes
    As a storyteller, many of the stories I want to play out can't be done in The Sims because they require something that we don't have. This is one of them.
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