I read a few rumors about sims 5 being in the works. I know there is nothing official yet, but just in case I would like to point out a few things I really would like to see return. I was inspired by
this thead: things from sims 3 we miss in sims 4, so here is the version of sims 4 things you would miss in sims 5.
While sims 4 is lacking in many ways (this has been covered more than enough in other threads) they did a few things right. Improvements/features we have not seen in previous games and which are really adding to the game.
- club system: connecting a group of sims to hang out together and set activities for them is a very useful feature. Especially the customization options make this a really versatile piece of gameplay.
- the calender: Sims finally can look forward to events like birthdays, plan weddings in advance, check the weather forecast. Even without the holidays, yet again a very customizable great feature, the calender by itself is a nice addition too.
- the filter system in CAS. If you want a casual everyday dress as a nightgown, you can. If you want your sims to dress fancy all the time in formal attire, you can. We finally get to decide ourselves if a certain piece of clothing can be used in a specific category, even if we don't agree with the default settings of the development team. Also the gender options are nice, though I only really use it for hairstyles.
Comments
I like that build and buy mode are same in 4 and think that's something that should continue with future generations, I also really like how they did toddlers for 4 as well.
And I like the cartoony look of the characters, and I hope they continue to stray from realism and keep the clay/cartoon look.
I also like wandering the hills.
> Hair + Hat, not many games have that feature or so I think
Tell me about that, as a World of Warcraft player. Helmet hair, sigh.
I also like wandering the hills.
I also miss the ability to blend features.
I think these 5 things that @LiELF mentioned in another thread should be essential for TS5 as well.
Also some of the features in Build mode such as the ability to copy rooms and pull and turn individual rooms at will.
Another thing included in the base game should be after school activities for teens and kids like we have now.
All my creations are CC free.
And, if they keep the calories system that seems to be in TS4 food, to make it more transparent: make foods show at least some base categories (low/medium/high/very high energy value, for example).
On the other hand, I'd like to see the return of the ability to fish in any water and to swim in the lakes/sea. And fitness channel on TV/radio with the ability to work out to that - it was a nice for fresh saves without buying a treadmill right away.
I also like wandering the hills.
Fitness stuff pack brings this back.
What I’d absolutely want in a Sims 5 is sims with personalities and a complex social set up. Them remembering things and treating other sims based on what happened yesterday, or the day before. If I invite sims over I want to be able to see that kind of person they are. I don’t want them to all be identical and react identical. Less show, more depth.
(needless to say I’d desperately want open world and CASt back in a Sims 5, and the ability to control every sim in my household at all times)(and sure, rotational play for those who like that, but please a good SP system as well, for players like me)
If they’d make it possible to travel between larger worlds, I’d want those worlds to have their own citizens by the way. I don’t like the showing up of the very same sims just everywhere.
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CAS based things - fairly intuitive pull to shape bodies and faces. Muscle and fat variations while building in CAS then of course in playing..
Gradual body changes due to lifestyle is a keeper.
Things like wearing hats with all hair styles, and maternity wear being freed up.
Art Style - I really like this art style personally, some advancements would be appreciated of course.
Keep rotational play without forced progression (should be optional).
The Gallery but with more working options to personalize searches.
Built in game play "cheats" in the form of rewards that are not too hard to get (so I don't have to mod these things in).
Ability to switch aspirations readily.
Multitasking is an absolute need.
Fluidity in animation is an absolute need.
Push and pull building tools and drop in rooms and builds.
Build on the fly ability on community and other lots .. without going in and out of the household. I'd love this to be expanded on.
Expanded game play per activity.
Careers not being rabbit holes (I like any that we have now with variety excluding the pure rabbit hole jobs). The less rabbit holes the better.
Gender options/ freedom. Should be in the next game from the beginning.
Purchasable reward traits (not saying they can't be different, but I love the ease of choosing these).
I also very, very much appreciate that I can run the vanilla game with all packs just as well as I did when I got the base game. Please keep that important.
As a control freak, I prefer rabbit hole careers as it makes me control fewer sims at once. With TS4 style (can't control all sims over the world like in TS3) I could not play an active career as it'd mean leaving the other sims without control. I'd be more up for mixed careers like the gardener is (can choose to be home or away) or the freelancers (can take tasks that require them to go elsewhere).
As for rewards, reward traits are great though I'd love the return of some TS3 reward gadgets such as food replicator, moodlet manager (great for both helping out of a bad situation and trolling NPCs) and hover bed.
@telmarina
good to know though it's a pity to be walled behind a DLC.
I also like wandering the hills.
I absolutely agree. I think this was one of the main reasons why sims 4 was so badly received when it launched. Sims 2 and 3 both had features from the EP's from the previous iteration in the base game at the start. (sims 2 was the first base game with lots to visit, sims 3 started with gardening and fishing and cars)
I love this feature. As someone who downloads all my lots I find some of them not very well thought out for actual game play and it is so easy to just enter build mode and change, add or remove, what's necessary.
Multiplayer functions are not on my list for sims 5, quite the contrary. I like to be able to play offline. I want to control sims in my game and not depend on what other people decide in their game. I would have to stop playing if I am forced to be online when other players who influenced my game are online.
I want to be able to tell my story the way I like it and play when it suits me in real life. I don't know if my gameplay style is compatible with multiplayer.