I've been playing the game for about a year now. I have all the available DLC available on the console version. But something has irked me for a while.now: I am wondering if anyone else thinks the game economy is broken.
Please as always give positive yet honest feedback.
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If you play with low income families, you realize it's perfectly fine. Your bills stay low if you can only afford cheap furniture i.e..
Unfortunately, to do that, I have to use mods, to lock career progression or reset skills once they get too high.
Regular gameplay is not suited for aging off. I'm guessing it's more balanced on normal lifespan, but I'm not playing that.
It's "easy" to make money in the sense that it's hard to ever be dirt poor to the point where your sim is living paycheck-to-paycheck unless you're heavily restricting your gameplay or handicapping yourself. Yet, at the same time it's hard to get your sims rich enough to the point where they could buy a mansion during their lifespan if you wanted them to (unless you're doing something exploity.) Sims at the bottom of their careers experience no struggle and sims at the very top don't make what they should be making.
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On my very first attempt at a Sims 4 legacy, with not much experience playing the game beyond a few (sim) weeks at a time, I had my founder in a mansion before he turned elder. So that was normal ageing on, 40-50ish sim days, I went from lawn-living to mansion, because I found some lilies lying around and planted them on my lot for money.
Would you count that as exploitative? It certainly felt waayyyy too easy to be so successful so fast from just farming flowers.
And if that's a legit money farming technique, then yes, the economy is broken!
@LindsaySeddon1 Would be cooler if wild flowers were more cheaper than then best quality of flowers. IRL, when you pick flowers from a wild plant usually they have bite marks on them, some of them are rotting, etc... While in captivity you can avoid msot of the things that make a flower bad or ugly.
I guess the devs have to adjust them in the future to be more realistic.
Aren't all wild plants at normal quality and worth less than plants that you tend and evolve to better quality?
All my highly evolved plants are way more valuable than the ones in the world.
In reply to the comments saying you shouldn't be able to sell lower quality items, this is what I do: How about just not selling lower quality items? You could keep them in your home or delete them or give them as gifts. That way it feels more realistic to you, but others who like that aspect of the game can keep doing it.
When making money some things do seem like glitches and cheaty to me. And it's so tempting to take advantage of that.
In real life there are career paths that you will never get super rich (human services, education) in comparison to others but not in TS4.
I'd kind of like it if you got to, let's say, level 4 of certain careers you can't get promoted unless you pay to get a college degree and absolutely have to complete the promotion requirements (college requirement) and not just happy mood your way to promotion. So maybe to get to level 7 you need your masters to get to 9, your doctorate.
> I'd kind of like it if you got to, let's say, level 4 of certain careers you can't get promoted unless you pay to get a college degree and absolutely have to complete the promotion requirements (college requirement) and not just happy mood your way to promotion. So maybe to get to level 7 you need your masters to get to 9, your doctorate.
I know it's purely speculation, but I really think one of the new packs will have something to do with education. An option to pay for rabbit hole classes/degrees would be a nice addition to the base game. It would be like paying for training for your employees.
I'm sure they will. Yeah, that was kind of my thinking.
If/when University is A Thing I'd love to see some sort of system where you have a household account but the game keeps track of what each Sim has contributed to the household. I'll have my teens write books and paint, but hold off on selling the finished works until they move out as YAs so they can immediately upgrade their starting space, or I'll move them to an apartment, sell off everything and if they have enough money move them to a small house right away. It would give more weight to the current part-time job system if teens could work to earn money for University rather than rely on the household money. Especially if we get the "odd jobs" board back from Sims 3, so students can earn extra money while they're at campus -- maybe be a science test subject (could return with different moodlets from the experiments) or maybe a librarian (pro: time to study, con: increased chance of Bored moodlet).
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I've been trying to make my sims more social, have them visit other lots, and try to make them less "skill build happy" to slow career progress. Sometimes I will purposely not raise a skill so they don't get promoted. Switching/quitting jobs help too. Move to a bigger, more expensive lot that you have to redecorate/upgrade. Donate to charity a couple times a day. Hire every service and don't have either the frugal or free services rewards.
I had downloaded an updated version of Judith Ward's lot, and her bills were a whopping 27,000 simoleans for the week. That and I've noticed that the bills are much higher in the game thanks to the thermostat that came with Seasons. I've even had to move some sims to apartments because their weekly bills would leave them only with a few hundred simoleans left, especially if I had only one sim in the household working and had the thermostat on when it was super hot or cold.
I agree painting and writing have problems. They finish paintings in only a few sim hours and my sims write an entire novel in one day! For this reason, I have both the slower painting and a slower writing mods (I think it doubles or triples the normal time) so it seems so much more realistic and helps with the ridiculously fast income gains. No longer can my sims write a book in one day, and a masterpiece takes them almost the whole day to complete. This way it takes more time to make money, slowing down income and having it feel more authentic.
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I guess for me it just seems like on the one hand I have Sims who have $80,000 and their bills are basically nothing. But then their kids moved out and they were given $22,000 magically. So they will struggle for a bit but I imagine it won't be long before one of the two brothers moves out. Meanwhile the parents will continue to be rich.
Even if I could just have ways to burn through money. That would help.
A budget with separate bank accounts would be helpful I think.