I have gotten this error 2 nights in a row (Real-time, not Sims) I don't know what could be causing this, because it is the only thing I am running on my laptop and I have more than 4 gb of RAM. I have pretty hefty specs, although I don't know if that makes a difference or not. I also do not have internet access most of the time I am playing it. I would like a way to fix this, because it has caused me to lose 2 saves that I care about now. I will probably take a break from the Sims 3 until I can fix it, because losing progress makes me sad, even if it's on a premade household
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According to Task Manager, how much RAM (in MB/GBs, not a %) is the game using once you start it up and the game clock begins moving forward smoothly? And again after a few sim hours or a real time hour? Which world(s) are you playing, are they heavily populated, is your active household very large or on an overly complicated residential lot stuffed full of objects, might their personal inventories be too full? Does a newly started test game behave better?
If it's not RAM usage directly causing this, Error 12s can also be triggered by very long and complicated CAS and Edit Town sessions, as well as by misbehaving mods and CC that just isn't working out right. If not averse to mod usage though, there are some NRaas mods specifically designed to improve game performance and lessen the chances of these things happening for no clear reason (in particular Overwatch, ErrorTrap, Traffic, Register, to an extent GoHere, and MasterController for an occasional Reset Everything run from City Hall).
Also please mention if you are on a Mac rather than Windows, because that triggers the need for a different conversation.
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I find I can usually save 2 or 3 times before I get Error 12. I do save often so I don't loose too much if I get an error. I tend to get the error mostly when I think I'll just do a little bit more before I save and then I get it and wish I'd learned my lesson by now and just save, shut down the game and reload if I've already saved a few times since the last reload.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
Would a lot of CC also cause crashes to desktop while in CAS?
I suspect the more CC you have the less memory will be available for the game to use. I just took about 1 GB of package files out of my mods folder to help with my Isla Paradiso Bunch game. It did make a noticeable difference.
I find it safest to save before going into CAS as I don't like crashes and saving seems to free up some RAM that is keeping track of what's been happening in the game since the last save. Of course some people like to save only at the end of the play session, and if that is the preference then out of memory crashing will be a part of their experience - how often depends on a lot of different things but most of them are manageable.
For example, with my Isla Paradiso Bunch game, I have currently got 20 sims in the household, including a large dog and a cat. They are on a large lot packed with stuff and I have over 7GB of package files plus just about everything available in the store installed. I know when I've got the game running in Isal Paradiso world I need to be careful. I'm currently working through inventories to get my sims to have their inventories as empty as possible. I know after I've saved about 3 times I need to shut that game down and relaunch to free up memory and avoid crashing in unfortunate places. If I do get a crash I know I should have already shut down and relaunched and just decided to risk it. But I won't have lost a lot of progress as I'm saving often.
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
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