I know some people make the game full of their own Sims for the most part, but I can never get it to work. My game seems to create never ending amounts of obese elders that all look alike. I don’t mind the game making some Sims, but I’m tired of all these lookalikes. I know there is a setting on MCCC that can pull from your tray, but I keep copies of all the madeover premades in mine, and don’t need multiples of the same Sims everywhere. So does anyone have any tips on the easiest way to add my own in? Is there a certain amount that needs to be added? Thanks!
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@catitude5 do you replace them or just delete completely from edit households? I also wonder if it helps to turn off the fill empty houses option, I’ve always left that on.
Also a lot of males with Asian eyes. The looks do not match up at all. I thought the sims 4 was suppose to be better in creating realistic races.
I remember how my sims 3 game was full of dark skinned sims with blonde hair and blue eyes.. come on man
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I've actually been loving all the Japanese-sounding names. I kind of think of San Myshuno as San Francisco, so these names make it feel more realistic.
Favoriting households does absolutely nothing to stop townies from generating. The maximum sim setting does not include sims from unfavorited households and those will continue to generate beyond reaching that number.
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Yes, it basically just protects them from culling. There's another "limit" for all the sims in that save, and once you reach that limit (whatever it is, I don't know the exact number or if there even is one) then culling begins. It probably takes a lot of sims to reach that point anyway though. And reaching it still wouldn't stop the game from making more, the culled sims would get replaced and it'd be an endless cycle.
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Agreed. Many of my auto generated townies' last names are Izumi, Mizuki, Yamamoto. These 3 are used the most. And those sims don't look asian at all. And there's this arabic names also annoying.
As for OP's question, It depends on how you are playing the game, what you're doing at a given play session. MCCC has an option to force the game use existing sims as much as possible. On the other hand, in many situations random sims generation is unavoidable. For example if you are playing a vampire family in forgotten hollow, game will generate 4 or 5 random not-in-world vampires to walk around. They are usually elder or adult. What I do, I use cas.fulledit cheat to edit them. I make them all young adults, dress them nicely, change their names and leave them wander around. As there are enough vampires, game stops generating more.
If you are playing a veterinarian, then the game starts to generate crazy amount of new sims who have pets so that you can have a lot of patients.
But as far as I see there's always a limited number. Keep those sims who look normal and reasonable and delete those absurd ones regularly so at some point you will have acceptable townies around and the game will stop generating more as it reaches the max number needed untill they start to die of old age.
In most cases, it's to fill job roles. If you can fill the jobs with enough sims, then the game doesn't have to create new ones. For example, when I got Get Famous, I discovered that the game needs around five or six paparazzi before it stops generating more and uses the ones it has. So, instead of letting the game make new townies, I took six existing unemployed ones and used career cheats to turn them into paparazzi.
In other cases, there are unwanted rules in place that generate unnecessary numbers of townies out of control, such as whenever you visit a bar, the game will generate brand new sims to be "bar regulars", except that they aren't regular, it's new sims every time to visit a bar. Also, there's a weird rule that makes the game generate brand new sims for roles like bartenders instead of using existing unemployed ones if they have met your sims already. As if the game wants you to meet new strangers all the time. In cases like these, you have to rely on mods that alter these rules.
And there's tons of roles that sims need to fill that you probably don't even know about. Such as City Living neighbourhood townies - each district needs about ten or so townie households that populate the area as regulars (even though they don't need to live in housing) and do things like visit food stalls. Or every time your detective sims get a new case, a new townie is generated to be the criminal, and then becomes a regular townie after the case is over - so if you do a lot of those, you're making a lot of townies. Or have a scientist visit planet Sixam and suddenly the game generates 18 new aliens because it needs that many to fill the alien party when you arrive on the planet.
Right now, my game is at a stable amount where it isn't generating any townies at all and I don't need to delete any when I finish my gameplay session. To give you some idea about how many sims the game needs to reach this, there are about 576 sims in my game. And that's just humans - there's also a whole bunch of cats and dogs...
Also, you can add a hashtag (mccc_bypass if I'm not mistaken) to sims you don't want MCCC to use.
For me, it's the best way, even if it may require some effort (I had to fill my library with a lot of sims of all ages and I don't know what'll happen when townie dies, will mccc generate the same sim eventually? I guess so). Anyway, now my world looks differently, even some real life celebrities that I downloaded appeared on set as co-stars or background actors instead of that tiring ugly nonames.
I said I was using this to work around the issue, not how to stop townie generations. By filling up my favorite households, I can have a healthy population of sims I actually want in my game. I found that if each household has only one to three members in each, they will spawn more often than a household of eight.
Even though some unwanted townie sims show up, I now have a healthy half of the population actually looking the way I'd want them to. Every once in awhile I'll go in and manually delete some spawns I absolutely can't stand. I take many sims to get a "makeover" at a fashion themed lot I have as well, helping even those I can't favor for at least a little while until they get culled (however I think there is a mod to prevent culling)
@veronica55
@Sharonia
@Rouenpucelle
There is a mod where you can have less or no foreign name generations on Mod the Sims... No/Less City Living Townie Names. I have the "less names" version and it is now a healthy balance. I'm loving it.
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For example, is it better to leave them as “not in world.”
Is it better to have fewer Sims in the households that you don’t play? The ones tthat you want to have as townies? Example: 1-3 in household rather than 7-8?
If you have your sims meet townies, will they show up more often?
If you specifically want some special sims from your “not in world” selection to Ever show up, (because mine Never do) is there anything you can do to make that happen? I’ve tried adding them to a household for a while, and then removing them back into the not in world pool, but it doesn’t seem to help.
And just my own little complaint about names - I often have at least 5 Genji’s (first name) as townies at one time - lol
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Also major shout for the mods that change the names/ gets rid of the names. Looking into that as we speak. Thanks!
Just wondering how you got your game to stop spawning new townies if it needs to make a new bartender every time you go to a bar, etc, (all those things you explained so well).
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I’m in the process of testing different things in my new save, so far MCCC has been the biggest help. If you don’t mind mods, I’d suggest going to the MCCC site and reading about the population settings especially. If you want very specific Sims to show up at your venues you can always use the club system (if you have the pack of course).