So if you let a child starve, or get him/her an F in school, he/she will eventually be taken away by the social worker. I've been thinking about this since this morning, and I remember the one time I went into the tuning to check it out, and found this in the child-neglect tracker:
<V n="commodity_failure" t="enabled">
<U n="enabled">
<L n="failure_interactions">
<T>98476<!--DeathSuperInteraction: rescueNeglectedChild--></T>
</L>
<U n="threshold">
<E n="comparison">LESS_OR_EQUAL</E>
</U>
</U>
</V>
...wait, what? The child rescue is a
death?
This raises some serious implications about the social worker O.o... considering it's labeled a permanent death. Like they have some kind of annihilator that not only destroys the sim, but the ghost as well. Keeps costs down, I guess. Maybe I'd feel better about it if children who got taken away got added to the pool of potential walkby's instead of getting deleted...
Comments
In my opinion it would be nicer if the child was added to the adoption list, so we could play another household and adopt the child there, which would retain all relationships and family ties.
I should be nicer to my sims kids >.>
Yes I remember how in the sims 2 if a kid was taken away from one household if you adopted with a latter household you could get the other households kid. I thought it was a really nice touch and now that we have a more connected world in that you can travel to all the different neighborhoods it makes sense that you could see your adopted out kids because well in real life kids don't just vanish off the face of the earth when the social workers come.(Or die, usually that isn't the goal of adoption programs cause that's awful)
Personally I do wish they could find a way to adopt kids out too but I'm not offended by what it is... The code is all powerful. I'm still just surrounding a pool with a fence. Heck even when I release a ghost to the netherworld they still say on my sims panel of relationships... I feel so inferior .
I didn't like this mechanic with it's unfortunate implications right from the beginning and would very much prefer the old adding to adoption pool solution from Sims 2 (and 3?). For some time there was a mod around that allowed children to die from starvation and leave a ghost so that they could be resurrected later. I think it's unsupported or broken now.
Yes I get that. I was tickled by what they called it is all. I'm not offended. I only wish I could could permanently delete some ghosts that are taking up space on the relationship panel.
@EnkiSchmidt If you mean the "Children can die of anything" mod, it's actually being updated on simsworkshop now. Just like all TS4 mods of that creator.
https://simsworkshop.net/resources/simstopics-children-can-die-of-anything.33/
Yes, that's the one, thank you for posting the adress! I like how they keep the files for older game versions available (1.27 in my case).
Crazy as it sounds, installing kids-killing mods is the way to keep them save
Social worker has a powerful mind and granted with the ability to use the Ultimate Nullifier
"We are the social worker ! Your child is starving ? This is bad parenting so we are going to take him to rescue him ... by killing him."
I just imagine the social working suffocating them with a pillow like, shh shh, it will all be over soon....
> So if you let a child starve, or get him/her an F in school, he/she will eventually be taken away by the social worker. I've been thinking about this since this morning, and I remember the one time I went into the tuning to check it out, and found this in the child-neglect tracker: <u> 98476 <u> LESS_OR_EQUAL </u> </u>
>
> ...wait, what? The child rescue is a death?
> This raises some serious implications about the social worker O.o... considering it's labeled a permanent death. Like they have some kind of annihilator that not only destroys the sim, but the ghost as well. Keeps costs down, I guess. Maybe I'd feel better about it if children who got taken away got added to the pool of potential walkby's instead of getting deleted...
I'd like to do this but, after searching all the text files, I haven't been able to find the section this could come from, do I make my own file or am I not looking in the right place?
Thank you!
death.
I know they are just pixels in a game - but it freaks me out knowing they have a game death sentence.
I make darn sure my sims are ready for kids and their pets before I let any have some. No pixels being sentenced to death on my watch - especially children and innocent pets. I was shocked to know very few pets actually get adopted - it's as bad as taking pets to shelters now a days. It's awful in both game and real life.
Only Sims 2 did it right - all pets got kept til it got a home and kids got put in the adoption pools. They really need to go back to that formula.
I did not look into this myself - I just stopped my pets from having puppies and kittens. Now any one gets a pet they get 1 kitty and 1 dog, no more 2 cats or 2 dogs in a household so there is little chance of them reproducing - seeing spaying and nurturing does not always seem to work. Also if my Sims rescues some homeless pet - I will then place the pet in a household using manage Sims.
This though is a horrible idea EA - killing pets and kids is just plain wrong. Sims 2 did it right with the adoption pools - we seriously need to go backwards to Sims 2 formula in this. Seriously.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I would be exceedingly okay with seeing this in the sims franchise.
> So if you let a child starve, or get him/her an F in school, he/she will eventually be taken away by the social worker. I've been thinking about this since this morning, and I remember the one time I went into the tuning to check it out, and found this in the child-neglect tracker: <u> 98476 <u> LESS_OR_EQUAL </u> </u>
>
> ...wait, what? The child rescue is a death?
> This raises some serious implications about the social worker O.o... considering it's labeled a permanent death. Like they have some kind of annihilator that not only destroys the sim, but the ghost as well. Keeps costs down, I guess. Maybe I'd feel better about it if children who got taken away got added to the pool of potential walkby's instead of getting deleted...
Like InsularFLY, I'd also like to know where you found this in the code. Which file is it in? If I don't get a reply, I may just have to go digging. I'm so sick of how they decided to handle Social Work and adoption, I'm thinking about making an overhaul...
Sims 1 was designed same way - like if the Sims child did badly in school they were taken away by the social worker and said to be sent to Military school - a school they never returned from and if you checked the files you would see that childs files were totally gone from the game permanently.
If a new born cried more than a few times - not long at all during the 3 days it was an enfant - the social worker would not only take the child away - again permanently - and on top of it would declar your Sims unfit parents and would not allow them to have another baby or adopt a child ever. In Sims 1 that was forever as there was no aging in the game - so you fail at kids you sort of didn't get a second chance.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....