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What can be done to fix sims themselves?

Comments

  • leavebellaaloneleavebellaalone Posts: 9 New Member
    @luvdasims55 Yes! I really miss that. You could find out some of the things that were going on around town.
  • MikiMiki Posts: 1,691 Member
    edited March 7
    The "memory" system in TS 4 is not great. One can save a "photo" as a "memory" but you must give it a label and that simply directs the program to change the mood of the Sim remembering to whatever label it is.

    One could take a "memory" shot of a Sim dying, for example, assign it a "romantic" label and when you cause a Sim to recall this, they get a Flirty buff. Flirty over some sim dying. Disconnect: The picture is not relevant to the system.

    * * * * *

    But what I really want to write about is memory in terms of consequences and such. Right now a Sim can get caught "plugging the toilet" of an establishment.. bar, library, whatever, yet they never face any consequences. This kind of negates the whole purpose of the "Chief of Mischief" ambition from the original base game, takes the fun out of sims playing pranks on one another. They pull one yet meet the target a few minutes later and "Nothing Happened".

    A spouse can be caught flirting with another, invoking the Very Angry buff in the one catching him/her in the act.. yet a day later it is as though it never happened. Sure the pink bar is reduced somewhat, but two or three romantic interactions later it's right back up to full-bar. "Nothing Happened".

    Parents don't really recognize their children, especially grown ones. While in the toddler or child stage they have various interactions one would find between a parent and its child-- but parents meeting up with adult children have no more recognition or reaction for them than their neighbor, friend, or even a townie if the relationship decay has run its course.

    Now I am not saying adding to the depth of a Sim's personality is easy for the programmers but perhaps some resources should be funneled in this direction before devoting resources to adding endlessly to their surroundings. After all, this game is supposed to be about the Sims not just their towns, jobs, and so-forth.

    and as was already written "Don't hug your enemies"!
  • JoAnne65JoAnne65 Posts: 22,244 Member
    edited March 7
    here a little lesson for all fear is not an emotion its a feeling read this for proof

    Is fear an emotion or a feeling?
    This hypothesized set includes such emotions as acute stress reaction, anger, angst, anxiety, fright, horror, joy, panic, and sadness. Fear is closely related to, but should be distinguished from, the emotion anxiety, which occurs as the result of threats that are perceived to be uncontrollable or unavoidable.
    That’s Wikipedia. Found this site right behind it. Here fear is referred to as being an emotion. “Are you experiencing fear or anxiety? The differences between these emotions can be confusing.”

    Personally I don’t think the answer lies in adding more traits, when the traits mean nothing. Besides, if all sims in your game have like ten traits, there will be a lot of overlap which will result in them being more identical. I’d like sims to have for instance 3 traits (talents; for instance cooking, genius, virtuoso, gardening etc) and apart from that a collection of personality slots/bars you can set with a maximum of points you can use to devide them (like jealous, charismatic, coward, neat, easily impressed etc)

  • loubyloulouloubyloulou Posts: 3,398 Member
    Yes, I agree with most of what's been written here. My main bug bear is pointless and repetitive whims. To save a bit of typing time (and as I'm doing this at work - oops!) I'm going to quote myself from another thread:
    WHIMS!! I used to love doing 'wishacy' challenges in TS3, but the way whims work in TS4 would just mean that my Sims would spend all their time/money buying 1 x 1 pools, playing in the rain, walking a dog (that died two Sim years ago) and getting to know their partner (whom they've been with for years) or wanting to talk to a Sim who is apparently in the neighbourhood but whom I cannot locate for the life of me...

    Whims need to be way less repetitive - if I click off a whim for whatever reason, there should be a cooling down period of at least a sim day before it pops up again; or if I fulfil the whim, it also shouldn't appear for a few days at the very least. And if I have my Sim do something a few times in a row (e.g. cook a few meals to restock the fridge), then all s/he'll get whims for thereafter is to cook different meals non-stop.

    Whims also need to be more logical. For example, if my Sim is on a date with somebody that she has a fullish romance bar with, you'd think she'd get some whims related to romantic interactions with that Sim, right?! Wrong! I sent my romantic Sim on a date last night with her beau to a club. ALL her whims were related to socialising with anyone other than her date, or playing in the rain, or buying a washing machine (because the club didn't have one - what were they thinking, not supplying a washer for your laundry-obsessed Sims to use in between dances...?!). Even the emotion-based whims were unrelated to the person she was on a date with and had absolutely nothing to do with the situation she was in (send a flirty text, have a cold shower, go steady with someone - other than the person she was already going steady with, presumably!)...

    And I don't want to switch them off as I like to use them to let my Sims decide whom to date, marry, how many kids to have, etc. I just wish so much that they worked better...

    I think having a decent chemistry/attraction system would also help give our pixel people more personality too, so fingers crossed we get this at some point.

    I like emotions in principle, and I wouldn't want to go back to not having them, but they need to be more consequential and last longer - well, the ones that make sense, anyway. And for the love of Mike, we need the FEAR emotion! My Sims live in a world of aliens, vampires, ghosts and now disturbingly double-jointed 'infected' people - and all they feel is a little tension that wears off in a few moments. I want my Sims gibbering in fear, cowering in a corner... not slamming the fridge door in mild irritation when they've had a close encounter with Vlad...
  • AlwaysAskingAlwaysAsking Posts: 752 Member
    I haven’t read this whole thread, but what I did read I greatly agree with.

    My pet peeve though, is the constant “flirting” that couples do when they are with other people. Then the hurt Sim will have some sort of awful mood for 8 hours! Honestly, I just leave the family, and play a different one until the 8 hours is over.

    Honestly, how many of you have dealt with your husband/ wife/ partner flirting everywhere that you go? Because mine doesn’t, and I don’t, and my friends don’t, and my family doesn't. It needs to go away. If I want my sim (that’s in a relationship) to flirt with someone else I will have them do it! Sheesh
    I'm a Simmer from way back
    I was AlwaysAsking on TS1 forum
    I met SimMasterPhyllis & SimMasterMcBraveheart then & we're still friends
    We posted in "Off topic" w KingTrollie & his Brekkie Club
    If you remember any of this, plz let me know
  • Jordan061102Jordan061102 Posts: 3,250 Member
    edited March 7
    I will just put what I put in another thread & again I'll respond to some posts later, thank's again for the support and keep this thread alive!

    - Likes and dislikes on certain activities : if a sim doesn't like gardening it should be harder for him to develop this skill and it can have a bad effect on him when he's gardening, however if he likes fitness he should gain boost while doing it and have a good effect.
    - Likes and dislikes on other sims : a chemestry system, if a sim likes blond-haired sims and hate dark-haired sims it should be harder for him to build a relationship with.
    - Favourite food, color, music, zodiac : a basic way of giving our sims more personality
    - Memory : they should remember who cheated on them, who they married, who was rude, how did they grow up, who died etc.
    - Relations : Our sims shouldn't act friendly to someone who just said bad things about them. Stop giving hugs to their enemies, that's not normal. It would be cool if an enemy could come everyday to your house and throw your dustbin.

    That's a few ideas to improve personalities of the sims. Devs' if you add this the game will be stronger and stay interesting. For the moment our sims are shallow and it's really boring. I really hope you are working on better personalities.
    Lu4ERme.gif
  • Atreya33Atreya33 Posts: 530 Member
    I was a bit surprised to be asked to join a discussion. But I don't mind.

    What the sims need the most in my experience is depth and memories.

    The traits are shallow. An increased speed at a skill or yet another conversation topic (I'm already overwhelmed by the number of topics) does not flesh out a personality. The traits should offer actual gameplay possibilities. The only traits I can think with extra gameplay is the kleptomaniac. And why are we only allowed 3? I wish we could have a fourth one going from young adults to adults. Set those ages apart properly by giving another trait to show their gained experiences in life.
    But there are other aspects of a real personality missing. I would like to give my Sim preferences in cas like favorite food, color, weather,... And turn ons and turn offs like we had in sims 2. Or how about personal interests?

    The whim system is also too shallow. I didn't even notice they were gone (turned off by default) in a recent patch. I played Sim 2 a lot and wants and fears were important to gameplay. When I started sims 4 I thought whims were the sims 4 version of wants and fears but I was wrong. Whim are so superficial and unrelated to my sims lives, they don't add any value to the game.

    What I miss most however are memories, a sort of timeline with important events like births, death, marriages, maxed out careers and skills. Making snapshot is not the same. I remember people who were important in my life without the need to look at a photo of them. Why can't this be possible for my sims? Again a basic from sims 2 which I sorely miss.
  • Jordan061102Jordan061102 Posts: 3,250 Member
    edited March 7
    Archieonic wrote: »
    The main issue with personalities and traits is the emotional system itself, both in action and in the code. The code is littered with all sorts of "buffs" (which is the equivalent to emotional states). The emotional system is deeply tied in with autonomy (or static commodity system). For example, a mod that increases the autonomy of retail employees so that they react faster to ringing up clients simply alters "staticCommodity_Retail_Employee_RingUpCustomers". This intermingle of the two yields shallow sims that do the exact same things with a consistent pattern to something that should be random and based on the personality of said sim. Therefore, these systems should be separated as much as possible to prevent one another from overriding. Ideally they should be cut off and rewritten as their own separate systems, but realistically speaking it is more feasible for the devs to simply distance their dependency.

    Second issue; flip-flop emotional states. This is just unrealistic. My sim experiences the death of a family member, gets sad. But wait, he walks into a room with beautiful overflowing decor? Well my sim just forgot the death of his grandmother and is happy! But wait, what about that focus tea you can brew? Well now your sim is so far over the death of his grandmother, he is not only focused, but VERY focused because he ingested some magical emotional tea and the happiness buff from decor boosts the Focused emotional state. Come on now, how does that make any sense? First off, emotional states should be stronger, lingering. That Emotional Inertia mod targets this, it can be done. In fact there's a whole array of emotion-altering mods to make the game much more realistic.

    Third issue; autonomy overrides emotional state. So your sim is very angry? Not a problem, just go around walking in a "plum off" walking style but hug everyone and their mother because you can. Autonomy disregards traits and emotional states too much, sims don't autonomously do things that correlate to their emotional state or traits.

    Fourth and last issue; happy is the default emotional state for pretty much everything. Just no, no no no. The default should be "Fine".

    On top of that there are certain things to boost the system. An attraction system as some have mentioned, a likes/dislikes system. Those are examples of things that can shake up the routine and make sims individuality POP.

    I do not play vanilla. To be fair I have never played any iteration vanilla. But I have a good share of mods targeting the emotional system, autonomy and socialization. It CAN be done, you do not have to rewrite the whole system. In my game, my sim might remember the next day randomly that his grandmother passed away yesterday and get sad for example. A sim that is angry and autonomously engages in mean interactions will continue to do so and reject friendly interactions. THAT is realistic. But beyond that my point is, if mods can achieve this, it means the game can achieve it. The possibility is there, the ability to do so is there, what is lacking? *Wanting to do it, devs, WANTING*.

    Yeah I always said that, if modders can do it (without being paid) I don't know why Maxis couldn't? I know Maxis love to answer with : priority. *Laugh* was SG on top of the priorities? I don't think so, even their excuse doesn't work with what they do. Improve personalities, this a priority, SG is superficial.

    I miss TS2's likes and dislikes, I think it really gave our sims more personalities. We also need more traits, there is just not enough! Another important thing I think TS4 is lacking is hobbies for sims. For me, TS2 FreeTime was one of the best add on packs to the game. It's because it gave our sims more depth I think.

    Also, does anyone else miss the gossip interaction from TS3? I liked knowing what was going on around town through the grapevine.

    More traits are needed, but it's useless if they are as impactless as those we have at this moment. And yeah the gossip interaction was great.
    Lu4ERme.gif
  • friendlysimmersfriendlysimmers Posts: 6,210 Member
    my 2 cents here maybe its time to stop comparing the sims4 to older sims game and just accept the current game as it his each sims player as there own view of the game and also its not for us player to decide what is added in the game its the game developpersi for 1 thing have learn to accept the sims4 has it is sure not all content in the game or patch i like but i simply avoid content i dislike rather than focus on adding or improving the game i think they should focus more on actualy fixing the sims4 that breaks with each new packs or addition of new game packs stuffpack or ep if i look at the sims4 as a player for me its simply perfect with nothing wrong with the traits or the way the emotions are.
    http://friendlysimmers.forumotion.ca/

    http://delightfulsims.net/index.php

    Please note that forums are in maitnance mode



    Repose en paix mamie tu va me manquer :

    1923-2016 mamie :'(
  • Jordan061102Jordan061102 Posts: 3,250 Member
    edited March 7
    my 2 cents here maybe its time to stop comparing the sims4 to older sims game and just accept the current game as it his each sims player as there own view of the game and also its not for us player to decide what is added in the game its the game developpersi for 1 thing have learn to accept the sims4 has it is sure not all content in the game or patch i like but i simply avoid content i dislike rather than focus on adding or improving the game i think they should focus more on actualy fixing the sims4 that breaks with each new packs or addition of new game packs stuffpack or ep if i look at the sims4 as a player for me its simply perfect with nothing wrong with the traits or the way the emotions are.

    So basically if every simmers would act like you we would have never seen : pools, basements, ghosts, dishwashers, toddlers, terrain tools etc. Is it what you want? To return at the state of the launch day? I think you don't understand that feedbacks help to improve the game.
    Lu4ERme.gif
  • friendlysimmersfriendlysimmers Posts: 6,210 Member
    i wanted dishwashers back but ghost no i did not went those to return pools yes toddlers yes but ghost no i did not went those to return for your info
    http://friendlysimmers.forumotion.ca/

    http://delightfulsims.net/index.php

    Please note that forums are in maitnance mode



    Repose en paix mamie tu va me manquer :

    1923-2016 mamie :'(
  • Jordan061102Jordan061102 Posts: 3,250 Member
    edited March 7
    i wanted dishwashers back but ghost no i did not went those to return pools yes toddlers yes but ghost no i did not went those to return for your info

    Anyway you got what I said. I think you're smart enough to understand that feedbacks & critics are always good. No one force you to stay in my thread tho.
    Lu4ERme.gif
  • ArchieonicArchieonic Posts: 1,039 Member
    edited March 7
    my 2 cents here maybe its time to stop comparing the sims4 to older sims game and just accept the current game as it his each sims player as there own view of the game and also its not for us player to decide what is added in the game its the game developpersi for 1 thing have learn to accept the sims4 has it is sure not all content in the game or patch i like but i simply avoid content i dislike rather than focus on adding or improving the game i think they should focus more on actualy fixing the sims4 that breaks with each new packs or addition of new game packs stuffpack or ep if i look at the sims4 as a player for me its simply perfect with nothing wrong with the traits or the way the emotions are.

    No one has to learn to accept anything. If you think it's perfect good for you, have fun. I enjoy the game yet it does NOT mean it doesn't have plenty of flaws that should be addressed. Feedback is an integral part of development and you need to learn that.
  • mannannamannanna Posts: 414 Member
    Thank you @Jordan061102 and @Remy_Geneva for addressing the lack of personality.
    I have stated that in every survey I have answered. When people asked me what Sims was all about my answer was always; you create your own soap opera. I think Sims4 is cute in many ways but it has become more like you play your own dollhouse. I didn't play Sims2 a lot so I don't remember all their traits and quirks but in my opinion even Sims1 sims had more personality. I don't know how the attraction system worked but remember that some Sims were impossible to become friends with and others you had to serve a meal to before you had any luck flirting.
    I like all the suggestions people have given in this thread to improve it.
    I think the feelings that you had for your Sims have disappeared somehow, some you fell in love with just the way they were and others you could care less about. I wish I could feel that way again.
  • Sofmc9Sofmc9 Posts: 364 Member
    I want kids to do TS2 torment interaction lol on their siblings, depending on their traits.

    RyN2Olg.jpg

    Shy trait kid started crying

    QtBx8GI.jpg


    3kL91m5.png
  • Masters_In_SimologyMasters_In_Simology Posts: 62 Member
    I like the memory thing; it would fit in with my views on developing phobias. How exactly would they set this up?
  • tommynocker001tommynocker001 Posts: 153 Member
    The Sims 2 was the game with *real* personality... sims could become paranoid and would freak out for no reason. It was the reason behind the cerebralizing brain enhancing machine, to fix sims that had gone wrong.

    I'll always remember my first guffaw when the sim would start dancing with a lampshade on their head...
  • OneAdorkableGirlOneAdorkableGirl Posts: 2,318 Member
    Definitely wish there was more in-depth personalities.

    To add to the list of things:

    More traits
    Likes and dislikes
    Attraction system
    Hobbies (able to find other Sims with common interests and talk, hang out, and even do these activities together).
    Favorites (food, colors, maybe a favorite object)
    I want them to really dislike their enemies... and it to be harder to rekindle a relationship.
  • reggikkoreggikko Posts: 74 Member
    I don't think you are annoying, this is the most important aspect of The Sims, in fact EA's TS4 homepage literally says "Create Sims... with distinct personalities". This is just a barefaced lie. How can you advertise sims having unique personalities when they all do almost the exact same things? Every sim is a gamer, every sim likes books, any sim can date any sim and the list goes on and on. There are very few things that actually make sims feel like individuals.

    To answer your question;
    • Likes and dislikes (similar implementation to club activities) this way every sim I play wouldn't have the gaming skill and be a bookworm ¬_¬
    • Turn ons/offs (like sims 2, never played it but sounds good) this would make sims dating actually interesting instead of any sim just dating any sim
    • More traits to choose from e.g. "socially awkward", "green thumb", "shy", "irritable" etc
    • More trait slots because 3 is just so needlessly restrictive
    • Whims that are related to what activities the sim is doing at the time, not random stuff that has no relevance on whats going on
    • Emotional auras need to be tuned down so they don't just overwrite sims emotions based on traits
    • More emotions like "fear" and "annoyed", "angry" and "tense" just do not cut it.

    Traits would have more of an impact if sims actually had things they did and did not like. Traits just feel way to superficial.

    I like this thread topic and I think we should keep this up so the developers can see our issues with the game, I am sure they can see it too.

    Yes to this! Why are good or neat Sim children just as obsessed with making a mess as any other child?

    I also miss Sims 2 personalities. Neat Sims not only got grossed out by using a public restroom, they had a fear of doing so. All anyone has to do is play the TS2 Curious brothers for a bit and the difference between how those Sims act based on personality and how generic TS4's Sims are will be very apparent.

    Yes, I can give my Sims more personality in my head, but it isn't the same.

    Another thing that made Sims 2 more interesting is that within each neighborhood, Sims shipped with a history. The Curious brothers hate Loki Beaker (rival scientist and the man who stole Circe away from Vidcund). General Buzz hates aliens, so he and PT9 are enemies. The Sims are all connected in some way and that, right off the bat, engages the player. How you develop the stories after that is up to you, but it was great to see enemies want to see the ghost of their nemesis, have Knowledge Sims exuberant over "meeting aliens," while Family Sims could go into a breakdown if they were abducted. In TS4, if a Sim is abducted and does not get pregnant, they are just off the lot for a while and then come back and just pick up their lives like nothing at all happened to them.

    I am not a TS4 hater. There's a lot I love about it, but it could be so much better with more attention being paid to the actual Sims and less to the next new "shiny" for EVERY Sim in the game to become obsessed over.

  • Sofmc9Sofmc9 Posts: 364 Member
    edited March 7
    Sims with family aspiration could have whims to swing children around like TS2 :3

    uppDBPE.jpg

    VtQAsCH.jpg
    Post edited by Sofmc9 on
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  • Jordan061102Jordan061102 Posts: 3,250 Member
    edited March 7
    mannanna wrote: »
    Thank you @Jordan061102 and @Remy_Geneva for addressing the lack of personality.
    I have stated that in every survey I have answered. When people asked me what Sims was all about my answer was always; you create your own soap opera. I think Sims4 is cute in many ways but it has become more like you play your own dollhouse. I didn't play Sims2 a lot so I don't remember all their traits and quirks but in my opinion even Sims1 sims had more personality. I don't know how the attraction system worked but remember that some Sims were impossible to become friends with and others you had to serve a meal to before you had any luck flirting.
    I like all the suggestions people have given in this thread to improve it.
    I think the feelings that you had for your Sims have disappeared somehow, some you fell in love with just the way they were and others you could care less about. I wish I could feel that way again.

    You're welcome. Same I guess I said it on every survey, but I don't think my opinion is that important for them lol. Hope this thread is more.
    Definitely wish there was more in-depth personalities.

    To add to the list of things:

    More traits
    Likes and dislikes
    Attraction system
    Hobbies (able to find other Sims with common interests and talk, hang out, and even do these activities together).
    Favorites (food, colors, maybe a favorite object)
    I want them to really dislike their enemies... and it to be harder to rekindle a relationship.

    Yep. They absolutely need to hate their enemies cuz at that moment we can't even call it ''enemies''. :confounded:
    Archieonic wrote: »
    my 2 cents here maybe its time to stop comparing the sims4 to older sims game and just accept the current game as it his each sims player as there own view of the game and also its not for us player to decide what is added in the game its the game developpersi for 1 thing have learn to accept the sims4 has it is sure not all content in the game or patch i like but i simply avoid content i dislike rather than focus on adding or improving the game i think they should focus more on actualy fixing the sims4 that breaks with each new packs or addition of new game packs stuffpack or ep if i look at the sims4 as a player for me its simply perfect with nothing wrong with the traits or the way the emotions are.

    No one has to learn to accept anything. If you think it's perfect good for you, have fun. I enjoy the game yet it does NOT mean it doesn't have plenty of flaws that should be addressed. Feedback is an integral part of development and you need to learn that.

    I fully agree with this. Thank you.
    reggikko wrote: »
    I don't think you are annoying, this is the most important aspect of The Sims, in fact EA's TS4 homepage literally says "Create Sims... with distinct personalities". This is just a barefaced lie. How can you advertise sims having unique personalities when they all do almost the exact same things? Every sim is a gamer, every sim likes books, any sim can date any sim and the list goes on and on. There are very few things that actually make sims feel like individuals.

    To answer your question;
    • Likes and dislikes (similar implementation to club activities) this way every sim I play wouldn't have the gaming skill and be a bookworm ¬_¬
    • Turn ons/offs (like sims 2, never played it but sounds good) this would make sims dating actually interesting instead of any sim just dating any sim
    • More traits to choose from e.g. "socially awkward", "green thumb", "shy", "irritable" etc
    • More trait slots because 3 is just so needlessly restrictive
    • Whims that are related to what activities the sim is doing at the time, not random stuff that has no relevance on whats going on
    • Emotional auras need to be tuned down so they don't just overwrite sims emotions based on traits
    • More emotions like "fear" and "annoyed", "angry" and "tense" just do not cut it.

    Traits would have more of an impact if sims actually had things they did and did not like. Traits just feel way to superficial.

    I like this thread topic and I think we should keep this up so the developers can see our issues with the game, I am sure they can see it too.

    Yes to this! Why are good or neat Sim children just as obsessed with making a mess as any other child?

    I also miss Sims 2 personalities. Neat Sims not only got grossed out by using a public restroom, they had a fear of doing so. All anyone has to do is play the TS2 Curious brothers for a bit and the difference between how those Sims act based on personality and how generic TS4's Sims are will be very apparent.

    Yes, I can give my Sims more personality in my head, but it isn't the same.

    Another thing that made Sims 2 more interesting is that within each neighborhood, Sims shipped with a history. The Curious brothers hate Loki Beaker (rival scientist and the man who stole Circe away from Vidcund). General Buzz hates aliens, so he and PT9 are enemies. The Sims are all connected in some way and that, right off the bat, engages the player. How you develop the stories after that is up to you, but it was great to see enemies want to see the ghost of their nemesis, have Knowledge Sims exuberant over "meeting aliens," while Family Sims could go into a breakdown if they were abducted. In TS4, if a Sim is abducted and does not get pregnant, they are just off the lot for a while and then come back and just pick up their lives like nothing at all happened to them.

    I am not a TS4 hater. There's a lot I love about it, but it could be so much better with more attention being paid to the actual Sims and less to the next new "shiny" for EVERY Sim in the game to become obsessed over.

    Right, like I said before I'm tired of creating my own stories in my head. That's a lot of this in TS4. Why making a game if the purpose is that players imagine the gameplay?
    I like the memory thing; it would fit in with my views on developing phobias. How exactly would they set this up?

    Yeah I love your ideas of phobias. Memories & phobias = perfect. You should explain a bit your ideas with phobias here for the people who didn't see your thread. :smile:
    Lu4ERme.gif
  • Jordan061102Jordan061102 Posts: 3,250 Member
    Sofmc9 wrote: »
    Sims with family aspiration could have wants to swing children around like TS2 :3

    uppDBPE.jpg

    VtQAsCH.jpg

    Again, little details that matter. Producers on TS2 truely knew what they were doing. :blush:
    Lu4ERme.gif
  • Sofmc9Sofmc9 Posts: 364 Member
    In TS2 Lazy sims had a 'veg out' interaction on the sofa. I'd like it to return for TS4 lazy sims.

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  • LadyKynLadyKyn Posts: 2,445 Member
    Just more depth in personalities and I feel the smallest details can mean a lot.

    Personally I always felt Sims 2 handled sims having personality than 3 and 4. Had a sim that wasn't outgoing pretty shy and it showed with their head being down while rubbing their hands slowly and with sims 'admiring them' they looked more timid in taking the compliment. The sims have personality in 4 in terms of looks rather than depth. Sims just interact with their environment a lot more based on their personality. Makes me wish there was a lazy lounging option for lazy sims to just lay on the couch and do nothing. I find the traits to be alright, but certain ones are just lacking more depth to them. MORE TRAITS I find isn't gonna solve things less they're something to help shape my sims personality more.

    Plus more tweaking of the emotional system. I like the emotions, but it definitely needs to be re-hauled. The only mood that seems to trump happiness when it's combo'd so much is when your sim is asleep. Definitely would like to see the system close to how the meaningful stories mod is after revamping moodlets to how long they last to them lingering til they're able to overcome it.

    Your simdad died? That's a shame, but at least this room is nicely decorated and you had a nice meal awhile ago. Things are lookin' up~

    Likes and dislikes I think would be great to have. From sims tuning into their favorite radio station to hating a certain meal a family member made that they don't like and not just because it was cooked poorly. (Or coming to gain a dislike if they eat enough of the same item.)
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  • Jordan061102Jordan061102 Posts: 3,250 Member
    Sofmc9 wrote: »
    In TS2 Lazy sims had a 'veg out' interaction on the sofa. I'd like it to return for TS4 lazy sims.

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    Wow I love it! This gif makes me want to open my S2 game.
    LadyKyn wrote: »
    Just more depth in personalities and I feel the smallest details can mean a lot.

    Personally I always felt Sims 2 handled sims having personality than 3 and 4. Had a sim that wasn't outgoing pretty shy and it showed with their head being down while rubbing their hands slowly and with sims 'admiring them' they looked more timid in taking the compliment. The sims have personality in 4 in terms of looks rather than depth. Sims just interact with their environment a lot more based on their personality. Makes me wish there was a lazy lounging option for lazy sims to just lay on the couch and do nothing. I find the traits to be alright, but certain ones are just lacking more depth to them. MORE TRAITS I find isn't gonna solve things less they're something to help shape my sims personality more.

    Plus more tweaking of the emotional system. I like the emotions, but it definitely needs to be re-hauled. The only mood that seems to trump happiness when it's combo'd so much is when your sim is asleep. Definitely would like to see the system close to how the meaningful stories mod is after revamping moodlets to how long they last to them lingering til they're able to overcome it.

    Your simdad died? That's a shame, but at least this room is nicely decorated and you had a nice meal awhile ago. Things are lookin' up~

    Likes and dislikes I think would be great to have. From sims tuning into their favorite radio station to hating a certain meal a family member made that they don't like and not just because it was cooked poorly. (Or coming to gain a dislike if they eat enough of the same item.)

    The decorated houses are a mess! I still don't understand why everything make my sims happy. Even when I'm in a well decorated room I don't feel happy. I agree they should take inspirations from the meaningful stories mod.
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