I am someone who is very squicked out by what I have come across of the Strangerville storyline. I know my limits and frankly, the gameplay will take me into places I’m not going to enjoy. No disrespect to anyone who enjoys it--it is just definitely not my jam.
However, I really, really like what I’ve seen of the CAS and the build items so I’d like to get the pack.
But I have questions:
- Is it possible to turn off the storyline without ever playing any of it? Like any of it?
- If so, how? I am open to cheats/mods.
- Will I have to do this per save?
- If I can turn off the storyline,
do those plants specific to the pack
stick around?
Assuming I never put my sims in Strangerville,
- Does the storyline leak into other worlds?
- Will those
plants specific to the pack show up in other worlds? (For instance, I often have sims who go about harvesting plants and such and would hate to have to stop that because those Strangerville plants show up in another world).
- Do I have to deal with the impacted sims in other worlds?
- Oh, and if I put a sim in the military career, does it require me to deal with the Strangerville storyline?
Thanks so much!
Comments
Don't chose the aspiration or follow it to the next level. I think you can progress without doing the aspiration but you have to do some digging to do so.
No mods yet but I'm sure there will be one very soon.
I have over 20 household and I can't decide which household to start on the storyline just yet so I am glad to find out from this thread that I don't have to start the storyline just yet. But I am curious of two things?
The minor effects from the storyline; does it crop up in other neighbourhoods/worlds like Willow Creek or the city or is the strangeness limited to Strangerville itself?
Is it possible to accidentally start the storyline? As I am an accidental prone in both RL and in gaming environment ...anything I have to avoid?
Can someone confirm outright that all the unusual stuff with the plants and Sims are contained exclusively in Strangerville unless you start the story? Do you see any of it (and I do literally mean ANY of it, right down to Sims acting weird if they didn't prior to the pack) in other towns if you don't participate in the story?
It'll determine whether I go with this pack since I want the items (laptops in particular) but don't want anything super unrealistic starting up in my world (I turned off abductions via mods, never go into space or downloaded Vampires, avoid the Jungle in Jungle Adventures for examples of what I mean).
I want as close to realistic Sims as possible, anyone who can answer this would be awesome.
the strangerville military, strangerville scientists, strangerville conspiracy theorists, and strangerville agents (these are all both jobs and hidden traits) can and will wander through other towns, but shouldn't have any of the story-related interactions available (i've actually had my sims go to dinner with one who invited them out, then took her back to strangerville just to complete a step of the story since couldn't do it at the restaurant)
i haven't seen any of the infected sims outside strangerville, but it really was only the three premades at the time, so small chance out of the 600 or so sims in my game that they'd be picked to do a walkby somewhere...
as for the story itself, as long as you avoid any of the interactions in the 'strangerville' header for conversations (at first, this is just 'talk about strangerville') you'll never start the story. though the story also only goes into overdrive once you visit the secret lab and start poking around there. so that's another thing to avoid (unless you want to complete the story quickly just to turn the town totally normal)
the infected sims might be your welcome wagon if you move into the town and, if so, they might do some creepy things that get the 'mib' to show up, but that's it. spoiler about that below
I don't want to play through it at all and I don't want any of those
But it seems that even if I were to delete those 3 pre-mades there will still be spawned infected townies. So there is basically no way to avoid seeing that, as I understand?
How to finish the storyline with cheats
If you’re stuck on the storyline we’ve wrote a guide that will be very helpful if you want to finish the story yourself. If you just want to play in the new world without infected/possessed Sims, you can use these cheats. First install a simple mod. This will unlock new cheats you can use in The Sims 4.
Install the mod
Step 1 – Download the Tmex-AllCheats.ts4script (found on the bottom op the page)
Step 2 – Place it in Documents > Electronic Arts > The Sims 4 > Mods
Step 3 – Enable mods in you game options (Gameplay options > Other, and check both the “Enable Mods” and ” Enable Script Mods” options)
Step 4 – Restart your game (If the mod is loaded properly a popup will confirm it was loaded.)
Step 5 – You can now use every cheat from this page!
Change, skip or finish the complete storyline of The Sims 4 StrangerVille
In order for it to work you’ll need to install the mod mentioned above. Place your Sim at the location of the Secret Lab. The environment will change after you entered the cheats. You can also activate the cheats on another lot but you’ll need to travel first in order for it to work.
Cheat Code Result
narrative.start_narrative narrative_Strangetown_Act1 This is Part 1 of the story (when you first enter the world)
narrative.start_narrative narrative_Strangetown_Act2 Unlock Part 2 of the story (this will change the environment)
narrative.start_narrative narrative_Strangetown_Act3 Unlock Part 3 of the story (this will change the environment)
narrative.start_narrative narrative_Strangetown_Act4 This will finish the storyline and removes all infected/possessed buffs from townies.
More info here:
https://sims-online.com/sims-4-strangerville-cheats-complete-storyline/
What if the OP deleted the 3 premades? would that solve the issue?
I don't think so since the source of infection would still be there.
Just to confirm, once I have done all of this, I can remove the mod? I prefer to play without any mods, knowing how buggy it can get for each new patch.
It doesn't. Just ignore the welcome wagon and you're good to go.
There were two comments from 2-3 weeks ago that mentioned the game becoming unplayable with endless loading screens after adding this mod, so now I really don't know what to do. The OP hasn't replied to those comments.
With the risk of sounding repetitive, I literally do not want any weirdness. At all.
This made me laugh. We dont want to force the story on you but you'll have to play it to get rid of it lol.
You might want to try reaching out to TwistedMexi on Twitter.
https://twitter.com/TwistedMexi?lang=en
Why would you focus on bringing out a pack that nobody has asked for, instead of making sure the previous packs are compatible with each other? The quoted tweet above is like a bad joke. "You have to play the storyline to get rid of a storyline that you don't want to play."
ETA: Just wanted to point out that I am generally very enthusiastic about all new content for Sims4. I really enjoy playing the game and Strangerville as a new world seems like it would suit my style of play. But the sloppiness and inconsistencies of the latest additions make me concerned.