There are a lot of polls about what's the best/worst stuff pack, and I always have trouble answering, so I've been thinking a lot about what really helps make a stuff pack feel worth the price. Like, for me, while I end up using most of the new items just cause they're there, I end up feeling like I just spent ten bucks for a bunch of, well. Junk really, to put it bluntly. It made me realize that I really in some active gameplay addition to feel good about the purchase--like, I like the Spooky Pack, but I think that's just cause it actually comes with a new event (spooky party) AND a new interactable/skill building object (pumpkin carving station). So, if a pack doesn't have at least one of each of those things, it ends up feeling kind of anemic to me. Even tho I do like hottubs and buffet tables, I end up feeling that all I really got in those packs, with then, y'know...some extra junk thrown in, and I think I would've felt so much better about them if they'd come with an event--like, a pool party event to go with backyard stuff, and a formal/cocktail party event for the luxury party stuff, slumber parties for the kids stuff, things like that. I'd be happy to pay for new events like that, and a lot--not all, but a lot--of stuff packs seem like they'd pair really well with a new event.
So, uh, yeah, basically, to summarize: for a stuff pack to feel worth it to me it needs to have 1) an interactable object, 2) a new event, and then 3) a few new CAS and build/buy items for aesthetics. I could be wrong, but I think people would be less annoyed about only getting a few new outfit choices with their stuff pack if they got a whole new even as well? Anyway, what about you? What makes a stuff pack feel like it was worth purchasing, and actually adds to your game?
1
Comments
When I think of my favourite packs, I realize that I always think of it in terms of the items that came with it, that I enjoy using the most. I appreciate new gameplay that may come with them, but again it's just not what I think of when I buy a stuff pack. Interactive objects are a bonus, but not needed. I can see how it can feel like junk if you're not too much into creating though. For me, the more items the better so I don't mind paying for "stuff". I agree on it feeling a little hollow for the price though, so I buy them on sale. There's nothing I need so badly in my game that can't wait around until then.
Origin ID: astera00
Stinky City Toddlers:
https://forums.thesims.com/en_US/discussion/952817/stinky-city-toddlers